[gd_resource type="StandardMaterial3D" format=3 uid="uid://ctanbvxymcfjc"] [resource] resource_name = "light" cull_mode = 2 vertex_color_use_as_albedo = true albedo_color = Color(0.906332, 0.906332, 0.906332, 1) roughness = 0.5 emission_enabled = true emission = Color(1, 0.87451, 0.760784, 1) emission_energy_multiplier = 10.0