extends AnimatableBody3D @onready var start_position:Vector3 = position var risen:bool = false var raiser : Tween func raise(body) -> void: if body is not PlayerController: push_warning("Unexpected body in raiser trigger", body) return if risen: position = start_position if raiser and raiser.is_valid(): raiser.kill() raiser = create_tween() raiser.tween_property(self, "position", start_position + Vector3(0,1.1,0), 1) risen = true func reset(_discard) -> void: risen = false position = start_position