extends AnimationPlayer func _ready() -> void: Scenes.scene_finished.connect(lights_on) Scenes.scene_starting.connect(lights_off) func lights_off(id: int = -1, _repeat: bool = false): if id == Scenes.id.YOUTH_VOICE_TRAINING: await get_tree().create_timer(10).timeout queue("lights_out") func lights_on(_id: int = -1, _repeat: bool = false): queue("light_up")