extends Node3D # Referencing the current State of the Scene. enum Modes { FREEZE, WALKING, COLLECTING, LISTENING, SORTING } signal freeze signal unfreeze var current_mode: int = Modes.FREEZE: set(new_mode): if not current_mode == new_mode: current_mode = _update_scene(new_mode) func start(): $light_animation.play("light_up") $AudioPlayer.play("intro") State.pass_stage_to($PlayerController) current_mode = Modes.WALKING func _update_scene(new_mode) -> int: if current_mode == Modes.FREEZE: emit_signal("freeze") elif new_mode == Modes.FREEZE: emit_signal("freeze") return new_mode func _unhandled_input(event): if event is InputEventMouseButton: if event.pressed: print("passed") #State.pass_stage_to($PlayerController)