@tool extends Area2D class_name Card var card_id #FIXME remove this legacy stuff without loosing the evil notes ... var compatible_sticky_notes: Array[StickyNote] = [] @export var evil_sticky_notes: Array[StickyNote] = [] var own_sticky_notes: Array[StickyNote] = [] var current_sticky_note: StickyNote = null var wiggle_pos: float = 0 var wiggle_intensity: float = 0 var noise: Noise = FastNoiseLite.new() var wiggle_tween var scale_tween var transfor_arr: Array[Transform2D] = [ Transform2D(0.9, Vector2(-125, -83)), Transform2D(-0.3, Vector2(-126, -75)), Transform2D(-0.3, Vector2(-126, -74)), Transform2D(-0.3, Vector2(-126, -73)), Transform2D(0.5, Vector2(-126, -77)) ] @export var text: String = "" : set(value): text = value _on_text_updated() var label:Label var background_sprite: AnimatedSprite2D @export var wiggle_strength: float = 0.2 @export var wiggle_speed: float = 5 @export_range(1, 2) var scale_bump: float = 1.05 @export_range(1.0, 10.0) var bounce_speed: float = 5 @export var highlighted: bool = false: set(highlight): if highlight != highlighted: highlighted = highlight if is_inside_tree() and is_node_ready(): if scale_tween: scale_tween.kill() if wiggle_tween: wiggle_tween.kill() if highlighted: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(scale_bump, scale_bump), 0.1) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 1, 0.2) else: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(1, 1), 0.3) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 0, 0.5) else: if highlighted: scale = Vector2(scale_bump, scale_bump) wiggle_intensity = 1 else: scale = Vector2(1,1) wiggle_intensity = 0 @export var voice_line: AudioStream = null @export var is_dragable: bool = false @export var diameter = 336.0 var sticky_note_position: Vector2 = Vector2(-66, 83) var collider: Shape2D var is_dragged: bool = false: set(dragged): is_dragged = dragged z_index = int(dragged) var is_mouse_entered: bool = false var mouse_offset: Vector2 func _init(card_name: String = "card", own_id:StringName = "-1") -> void: if card_name != "void": text = card_name card_id = own_id name = "c_%s" % card_name func _ready(): input_event.connect(_on_input_event) mouse_entered.connect(_on_mouse_entered) mouse_exited.connect(_on_mouse_exited) background_sprite = AnimatedSprite2D.new() background_sprite.sprite_frames = preload("res://logic-scenes/board/card-textures/card-sprites.tres") label = Label.new() label.theme_type_variation = "card_text" label.size = Vector2(273.0, 131.0) label.position = Vector2(-135.0, -82.0) label.autowrap_mode = TextServer.AUTOWRAP_WORD var collision_shape: = CollisionShape2D.new() collider = CapsuleShape2D.new() collider.height = diameter collider.radius = 110 collision_shape.shape = collider add_child(collision_shape, false, Node.INTERNAL_MODE_FRONT) add_child(background_sprite, false, Node.INTERNAL_MODE_FRONT) add_child(label, false, Node.INTERNAL_MODE_FRONT) collision_shape.rotation = PI/2 _handle_wiggle(0) _on_text_updated() func _on_text_updated(): if is_node_ready(): var curr_frame = text.hash() % background_sprite.sprite_frames.get_frame_count(background_sprite.animation) background_sprite.frame = curr_frame background_sprite.scale = Vector2(0.6, 0.6) if text == "": if background_sprite.get_child_count() == 0: background_sprite.add_child(load("res://logic-scenes/board/void_stuff.tscn").instantiate(), false, Node.INTERNAL_MODE_DISABLED) background_sprite.clip_children = CanvasItem.CLIP_CHILDREN_AND_DRAW else: if background_sprite.get_child_count() > 0: background_sprite.get_child(0).queue_free() label.text = text wiggle_pos = float(text.hash() % 100) label.rotation = deg_to_rad(transfor_arr[curr_frame].get_rotation()) label.position = transfor_arr[curr_frame].origin if not Engine.is_editor_hint(): _handle_wiggle(0) func _process(delta: float) -> void: if highlighted: _handle_wiggle(delta) if get_overlapping_areas().size() > 0 and is_dragable: for area in get_overlapping_areas(): if area is Card or area is CardCollider: if area is CardCollider: position += area.direction * delta elif not (area.highlighted or self.highlighted) and area.is_dragable: var diff:Vector2 = position - area.position position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60)) _move_card() func _handle_wiggle(delta): wiggle_pos += delta * wiggle_speed * wiggle_intensity rotation = noise.get_noise_1d(wiggle_pos)*wiggle_strength ## Deprecated func replace_with(card: Card): self.text = card.text self.compatible_sticky_notes = card.compatible_sticky_notes self.own_sticky_notes = card.own_sticky_notes self.voice_line = card.voice_line self.name = card.name func _input(event: InputEvent) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed: is_dragged = false func _on_mouse_entered(): is_mouse_entered = true if not Input.is_action_pressed("mouse_left"): # Do nothing if mouse hovers over sticky_note if has_sticky_note_attached(): if current_sticky_note.highlighted: return highlighted = true if "handle_hover" in owner: owner.handle_hover(self) func _on_mouse_exited(): highlighted = false is_mouse_entered = false func _on_input_event(_viewport, event, _shape_idx): if event is InputEventMouseMotion: _move_card() if event is InputEventMouseButton: # Mouse Button Left is being handled by card_board to prevent events being missed when mouse moves outside card if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: if "handle_mouse_button" in owner: mouse_offset = (get_viewport().get_mouse_position() - position) if highlighted: owner.handle_mouse_button(event, self) func _move_card(): if is_dragged: position += (get_viewport().get_mouse_position() - position) - mouse_offset func has_sticky_note_attached() -> bool: return get_child_count(false) > 0 func get_attached_sticky_note() -> StickyNote: return null if not has_sticky_note_attached() else get_child(0) func preview_sticky_note(sticky_note: StickyNote): sticky_note.reparent(self.get_parent()) sticky_note.attached_to = self sticky_note.tween_transform_to(Transform2D(0, global_position + sticky_note_position + 0 * Vector2(sticky_note.diameter, sticky_note.diameter))) func attach_sticky_note(sticky_note: StickyNote) -> bool: if has_sticky_note_attached(): return false sticky_note.reparent(self) sticky_note.position = sticky_note_position sticky_note.on_board = false sticky_note.is_dragable = false current_sticky_note = sticky_note sticky_note.attached_to = self if text == "hit" and sticky_note.text == "effort": Steam.setAchievement("FIGHT_FOR_GOOD") Steam.storeStats() return true func remove_sticky_note() -> StickyNote: if not is_instance_valid(current_sticky_note): return null var former_child:StickyNote = current_sticky_note current_sticky_note = null former_child.reparent(get_parent()) former_child.owner = self.owner former_child.on_board = true former_child.attached_to = owner return former_child func exchange_sticky_note_with(new_note: StickyNote) -> StickyNote: var tmp = remove_sticky_note() attach_sticky_note(new_note) return tmp # This makes sure this node highlights itself when focus has left the sticky note. func check_hover(): if is_mouse_entered: _on_mouse_entered() func reclaim_sticky_note(): current_sticky_note.on_board = false current_sticky_note.tween_transform_to(Transform2D(0, to_global(sticky_note_position))) await current_sticky_note.transform_tween_finished current_sticky_note.reparent(self) current_sticky_note.owner = self.owner