extends CenterContainer enum { INI, CARDS, TRANSITION, POSTS, DONE } @onready var debug_board:Control = $"board of devs" var has_focus = false: set(focus): if not focus == has_focus: if focus: for player in anim_players: player.play("reveal") selection_state = CARDS # fixme self.show() has_focus = focus var selection_state = INI var anim_players:Array var curr_selection_id: int = -1: set(new_id): if selection_state == CARDS or selection_state == POSTS: if not curr_selection_id == -1: anim_players[curr_selection_id].play("deselect") if new_id > options.size() -1: curr_selection_id = 0 elif new_id < 0: curr_selection_id = options.size() - 1 else: curr_selection_id = new_id anim_players[curr_selection_id].play("select") else: curr_selection_id = new_id print(curr_selection_id) var output:Array var options:Array # Called when the node enters the scene tree for the first time. func _ready(): var card_controls = $cards.get_children() for control in card_controls: options.append(control.get_child(1)) anim_players.append(control.get_child(0)) fill_card_slots() func fill_card_slots(): for i in range($cards.get_child_count()): var card:Card = $cards.get_child(i).get_child(1) card.replace_with(debug_board.get_child(0).get_child(i) as Card) func fill_post_slots(): var post_its: Array[PostIt] = [] for card in output: post_its.append_array(card.own_postits) print(card.own_postits) for i in range(post_its.size()): options[i].replace_with(post_its[i]) func _unhandled_input(event): if has_focus: if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"): curr_selection_id -= 1 elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"): curr_selection_id += 1 if event.is_action_pressed("ui_accept"): pick(curr_selection_id) func pick(id: int): if id == -1: curr_selection_id = 0 return anim_players[id].play("pick") var yield_to = anim_players[id].animation_finished output.append(options[id]) var sibling_id = -1 if selection_state == POSTS: sibling_id = options.find(options[id].sibling) print("yeet sibling ", sibling_id) options.remove_at(id) anim_players.remove_at(id) randomize() var winning_id = randi() % options.size() print("Winning ID ", id) if winning_id == sibling_id: winning_id = (winning_id + 1) % options.size() output.append(options.pop_at(winning_id)) anim_players.pop_at(winning_id).play("shuffle") for anim in anim_players: anim.play("unshuffle") await yield_to if selection_state == CARDS: selection_state = TRANSITION options = [] anim_players = [] for control in $postIts.get_children(): options.append(control.get_child(1)) anim_players.append(control.get_child(0)) control.get_child(0).play("post") curr_selection_id = -1 fill_post_slots() await anim_players[0].animation_finished selection_state = POSTS