extends VBoxContainer signal changed signal leave_stage var has_stage:bool = false: set(stage): has_stage = stage if is_node_ready() and has_stage: %ExpandButton.grab_focus() @export var is_in_beginning: bool = false var current_music_decay:float = 0 @onready var expand_button: Button = %ExpandButton @onready var content_note_box: CheckBox = %ContentNoteButton @onready var allow_skip_button: CheckBox = %AllowSkipButton func _ready() -> void: if is_in_beginning: %SaveButton.text = "save and continue" else: %SaveButton.text = "save and exit" update_ui_from_state() content_note_box.pressed.connect(func(value): State.show_content_notes = value) allow_skip_button.pressed.connect(func(value): State.allow_skipping = value) %SaveButton.pressed.connect(_on_exit_button_pressed) %ExpandButton.pressed.connect( func(): %Reveal.play("reveal") %ExpandButton.disabled = true ) func update_ui_from_state(): content_note_box.button_pressed = State.show_content_notes allow_skip_button.button_pressed = State.allow_skipping func _on_exit_button_pressed() -> void: leave_stage.emit() State.save_settings() State.leave_stage(self) func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel") and has_stage: State.leave_stage(self)