[gd_scene load_steps=20 format=3 uid="uid://dgxujvk66rka6"] [ext_resource type="PackedScene" uid="uid://cb4m4oe32guqi" path="res://base-environments/transition/import/first_station.glb" id="1_yerc2"] [ext_resource type="Shader" path="res://base-environments/transition/time_sparks.gdshader" id="2_4y17u"] [ext_resource type="Texture2D" uid="uid://cxsne8gg5fmca" path="res://base-environments/transition/shaders/time_spark.png" id="3_cbtb8"] [ext_resource type="VoxelGIData" uid="uid://bxv4p0cx0u1vu" path="res://base-environments/transition/test_gi.res" id="4_nmgvo"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_nspcl"] sky_top_color = Color(0.138464, 0.0447571, 0.169373, 1) sky_horizon_color = Color(4.62055e-06, 0.722684, 0.905603, 1) ground_bottom_color = Color(0.578219, 0.40697, 0.222187, 1) ground_horizon_color = Color(0.138283, 0.487665, 0.674041, 1) ground_curve = 0.165643 ground_energy_multiplier = 0.2 [sub_resource type="Sky" id="Sky_5ahgt"] sky_material = SubResource("ProceduralSkyMaterial_nspcl") [sub_resource type="Environment" id="Environment_hovki"] background_mode = 2 sky = SubResource("Sky_5ahgt") reflected_light_source = 2 tonemap_mode = 3 tonemap_exposure = 2.0 ssao_enabled = true ssil_enabled = true glow_enabled = true glow_levels/1 = 0.2 glow_strength = 0.7 glow_mix = 1.0 glow_bloom = 0.5 glow_blend_mode = 1 fog_enabled = true fog_light_color = Color(0.0449019, 0.147257, 0.213563, 1) fog_height = 0.25 fog_height_density = 0.5 adjustment_enabled = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_4tj6b"] render_priority = 0 shader = ExtResource("2_4y17u") shader_parameter/spark_texture = ExtResource("3_cbtb8") [sub_resource type="Gradient" id="Gradient_hrj0e"] offsets = PackedFloat32Array(0.0322581, 0.285714, 0.617512, 0.746544, 0.903226) colors = PackedColorArray(0, 0.38, 0.240667, 0.0431373, 0.34, 0.12, 1, 0.258824, 0.76, 0.486147, 0.4104, 0.368627, 0.94, 0.82156, 0.5452, 0.717647, 0.83, 0, 0.2075, 0.827451) [sub_resource type="GradientTexture1D" id="GradientTexture1D_7joox"] gradient = SubResource("Gradient_hrj0e") [sub_resource type="Gradient" id="Gradient_08fxi"] offsets = PackedFloat32Array(0, 0.617512, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_0or17"] gradient = SubResource("Gradient_08fxi") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hvcdc"] lifetime_randomness = 0.5 particle_flag_align_y = true emission_shape_scale = Vector3(1, 1.5, 1.5) emission_shape = 1 emission_sphere_radius = 2.0 direction = Vector3(0, 0, 1) spread = 0.0 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.3 scale_max = 2.0 color_ramp = SubResource("GradientTexture1D_0or17") color_initial_ramp = SubResource("GradientTexture1D_7joox") [sub_resource type="QuadMesh" id="QuadMesh_oo2l3"] size = Vector2(1, 150) orientation = 0 [sub_resource type="FastNoiseLite" id="FastNoiseLite_yuxff"] frequency = 0.0038 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hmikn"] noise = SubResource("FastNoiseLite_yuxff") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fkute"] transparency = 1 depth_draw_mode = 1 albedo_texture = SubResource("NoiseTexture2D_hmikn") billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gayoc"] emission_shape_offset = Vector3(1.74, 0, 0) emission_shape_scale = Vector3(0.3, 0.3, 40) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) direction = Vector3(0, 10, 1) spread = 0.0 initial_velocity_min = 6.0 initial_velocity_max = 10.0 gravity = Vector3(-10, -9.8, 5) damping_min = 4.0 damping_max = 8.0 scale_min = 0.1 scale_max = 0.5 turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_influence_min = 0.01 turbulence_influence_max = 0.05 [sub_resource type="PlaneMesh" id="PlaneMesh_8c2us"] orientation = 2 [node name="Node3D" type="Node3D"] [node name="first_station" parent="." instance=ExtResource("1_yerc2")] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_hovki") [node name="OmniLight3D" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -10.1989) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D13" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -5.1989) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D14" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(0.866025, 0, -0.5, 0.5, -4.37114e-08, 0.866025, -2.18557e-08, -1, -3.78552e-08, -8.62245, 3.50406, -5.1989) light_color = Color(0.638582, 0.874392, 0.987309, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 8.98248 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D15" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(0.866025, 0, -0.5, 0.5, -4.37114e-08, 0.866025, -2.18557e-08, -1, -3.78552e-08, -8.62245, 3.50406, -16.568) light_color = Color(0.638582, 0.874392, 0.987309, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 8.98248 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D2" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -15.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D3" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -20.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D4" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -25.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D5" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -30.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D6" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -35.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D7" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -40.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D8" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -45.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D9" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -50.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D10" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -55.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D11" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -60.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D12" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.322136, 2.02551, -65.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.67 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="GPUParticles3D" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.8785, 1.08384, -32.4645) visible = false sorting_offset = 100.0 material_override = SubResource("ShaderMaterial_4tj6b") amount = 10 lifetime = 10.0 explosiveness = 0.5 randomness = 0.55 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_hvcdc") draw_pass_1 = SubResource("QuadMesh_oo2l3") [node name="GPUParticles3D2" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.65518, 1.08384, -32.4645) sorting_offset = 100.0 material_override = SubResource("ShaderMaterial_4tj6b") amount = 10 lifetime = 10.0 explosiveness = 0.5 randomness = 0.55 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_hvcdc") draw_pass_1 = SubResource("QuadMesh_oo2l3") [node name="VoxelGI" type="VoxelGI" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.44101, -31.7531) subdiv = 2 size = Vector3(20, 5.83698, 79.5936) data = ExtResource("4_nmgvo") [node name="GPUParticles3D3" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18283, 1.0098, -32.3954) visible = false material_override = SubResource("StandardMaterial3D_fkute") amount = 2000 speed_scale = 0.5 explosiveness = 0.1 randomness = 1.0 process_material = SubResource("ParticleProcessMaterial_gayoc") draw_pass_1 = SubResource("PlaneMesh_8c2us")