[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://bqo0oxige18et"] [ext_resource type="Shader" uid="uid://kvovcq2s08f0" path="res://base-environments/transition/vfx/subway-coat.gdshader" id="1_byqt2"] [ext_resource type="Texture2D" uid="uid://dgmq08pbobw55" path="res://base-environments/transition/import/textures/subway-coat_data.png" id="2_p7k1a"] [ext_resource type="Texture2D" uid="uid://dst0u5b51mx4h" path="res://base-environments/transition/shaders/water_color.exr" id="3_trg1x"] [ext_resource type="Texture2D" uid="uid://bvlldp00ytilp" path="res://base-environments/transition/shaders/water_noise.png" id="4_qj037"] [ext_resource type="Texture2D" uid="uid://b5gmqj4nd868a" path="res://base-environments/transition/shaders/water_displacement_noise.png" id="4_trg1x"] [resource] resource_name = "subway_coat" render_priority = 0 shader = ExtResource("1_byqt2") shader_parameter/data_texture = ExtResource("2_p7k1a") shader_parameter/water_colors = ExtResource("3_trg1x") shader_parameter/water_disp = ExtResource("4_trg1x") shader_parameter/water_noise = ExtResource("4_qj037")