extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func debug_youth(): get_child(1).hide() get_child(2).hide() get_child(3).hide() get_child(0).get_ready() get_child(0).start() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass