@tool extends Area2D class_name Card var compatible_sticky_notes: Array[StickyNote] = [] @export var evil_sticky_notes: Array[StickyNote] = [] var own_sticky_notes: Array[StickyNote] = [] var current_sticky_note: StickyNote = null var wiggle_pos: float = 0 var wiggle_intensity: float = 0 var noise: Noise = FastNoiseLite.new() var wiggle_tween var scale_tween var transfor_arr: Array[Transform2D] = [ Transform2D(0.9, Vector2(-125, -83)), Transform2D(-0.3, Vector2(-126, -75)), Transform2D(-0.3, Vector2(-126, -74)), Transform2D(-0.3, Vector2(-126, -73)), Transform2D(0.5, Vector2(-126, -77)) ] @export var text: String = "" : set(value): text = value if get_children() != [] or Engine.is_editor_hint(): $Label.text = value var curr_frame = text.hash() % $BackgroundSprite.sprite_frames.get_frame_count($BackgroundSprite.animation) $BackgroundSprite.frame = text.hash() % $BackgroundSprite.sprite_frames.get_frame_count($BackgroundSprite.animation) $Label.rotation = deg_to_rad(transfor_arr[curr_frame].get_rotation()) $Label.position = transfor_arr[curr_frame].origin if !Engine.is_editor_hint(): wiggle_pos = float(text.hash() % 100) _handle_wiggle(0) @export var wiggle_strength: float = 0.2 @export var wiggle_speed: float = 5 @export_range(1, 2) var scale_bump: float = 1.05 @export_range(1.0, 10.0) var bounce_speed: float = 5 @export var highlighted: bool = false: set(highlight): if highlight != highlighted: highlighted = highlight if is_inside_tree() and is_node_ready(): if scale_tween: scale_tween.kill() if wiggle_tween: wiggle_tween.kill() if highlighted: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(scale_bump, scale_bump), 0.1) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 1, 0.2) else: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(1, 1), 0.3) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 0, 0.5) else: if highlighted: scale = Vector2(scale_bump, scale_bump) wiggle_intensity = 1 else: scale = Vector2(1,1) wiggle_intensity = 0 @export var voice_line: AudioStream = null @export var is_dragable: bool = false @onready var diameter = $CollisionShape2D.shape.height @onready var sticky_note_anchor: Node2D = %StickyNoteAncor var is_dragged: bool = false: set(dragged): is_dragged = dragged z_index = int(dragged) var is_mouse_entered: bool = false var mouse_offset: Vector2 func _ready(): input_event.connect(_on_input_event) mouse_entered.connect(_on_mouse_entered) mouse_exited.connect(_on_mouse_exited) _handle_wiggle(0) if not Engine.is_editor_hint() and is_inside_tree(): for sticky_note in self.get_children(): if sticky_note is StickyNote: self.own_sticky_notes.append(sticky_note as StickyNote) for sticky_note in get_tree().get_nodes_in_group(name): if sticky_note is StickyNote: self.compatible_sticky_notes.append(sticky_note as StickyNote) compatible_sticky_notes.append_array(own_sticky_notes) if own_sticky_notes.size() == 2: own_sticky_notes[0].sibling = own_sticky_notes[1] own_sticky_notes[1].sibling = own_sticky_notes[0] %BackgroundSprite.frame = text.hash() % %BackgroundSprite.sprite_frames.get_frame_count(%BackgroundSprite.animation) $Label.text = self.text #$Label.theme = State.current_main_theme #State.theme_changed.connect(func change_theme(new_theme): $Label.theme = new_theme) wiggle_pos = float(text.hash() % 100) if not Engine.is_editor_hint(): _handle_wiggle(0) if text == "": become_void() func become_void(): %BackgroundSprite.add_child(load("res://logic-scenes/board/void_stuff.tscn").instantiate()) func _process(delta: float) -> void: if highlighted: _handle_wiggle(delta) if get_overlapping_areas().size() > 0 and is_dragable: for area in get_overlapping_areas(): if area is Card or area is CardCollider: if area is CardCollider: position += area.direction * delta elif not (area.highlighted or self.highlighted) and area.is_dragable: var diff:Vector2 = position - area.position position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60)) _move_card() func get_text() -> String: return $Label.text func _handle_wiggle(delta): wiggle_pos += delta * wiggle_speed * wiggle_intensity rotation = noise.get_noise_1d(wiggle_pos)*wiggle_strength ## Deprecated func replace_with(card: Card): self.text = card.text self.compatible_sticky_notes = card.compatible_sticky_notes self.own_sticky_notes = card.own_sticky_notes self.voice_line = card.voice_line self.name = card.name func _input(event: InputEvent) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed: is_dragged = false func _on_focus_entered(): print(self, "is focused") func _on_focus_exited(): print(self, "is not focused") func _on_mouse_entered(): is_mouse_entered = true if not Input.is_action_pressed("mouse_left"): # Do nothing if mouse hovers over sticky_note if has_sticky_note_attached(): if current_sticky_note.highlighted: return highlighted = true if "handle_hover" in owner: owner.handle_hover(self) func _on_mouse_exited(): highlighted = false is_mouse_entered = false func _on_input_event(_viewport, event, _shape_idx): if event is InputEventMouseMotion: _move_card() if event is InputEventMouseButton: # Mouse Button Left is being handled by card_board to prevent events being missed when mouse moves outside card if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: if "handle_mouse_button" in owner: mouse_offset = (get_viewport().get_mouse_position() - position) if highlighted: owner.handle_mouse_button(event, self) func _move_card(): if is_dragged: position += (get_viewport().get_mouse_position() - position) - mouse_offset func has_sticky_note_attached() -> bool: return sticky_note_anchor.get_child_count() > 0 func get_attached_sticky_note() -> StickyNote: return null if not has_sticky_note_attached() else sticky_note_anchor.get_child(0) func preview_sticky_note(sticky_note: StickyNote): sticky_note.reparent(self.get_parent()) sticky_note.attached_to = self sticky_note.tween_transform_to(Transform2D(0, sticky_note_anchor.global_position + 0 * Vector2(sticky_note.diameter, sticky_note.diameter))) func attach_sticky_note(sticky_note: StickyNote) -> bool: if has_sticky_note_attached(): return false sticky_note.reparent(sticky_note_anchor) sticky_note.position = Vector2.ZERO sticky_note.on_board = false current_sticky_note = sticky_note sticky_note.attached_to = self if name == "c_hit" and sticky_note.name == "p_effort": #Steam.setAchievement("FIGHT_FOR_GOOD") #Steam.storeStats() pass return true func remove_sticky_note() -> StickyNote: if not is_instance_valid(current_sticky_note): return null var former_child:StickyNote = current_sticky_note current_sticky_note = null former_child.reparent(get_parent()) former_child.owner = self.owner former_child.on_board = true former_child.attached_to = owner return former_child func exchange_sticky_note_with(new_note: StickyNote) -> StickyNote: var tmp = remove_sticky_note() attach_sticky_note(new_note) return tmp # This makes sure this node highlights itself when focus has left the sticky note. func check_hover(): if is_mouse_entered: _on_mouse_entered() func reclaim_sticky_note(): current_sticky_note.on_board = false current_sticky_note.tween_transform_to(sticky_note_anchor.global_transform) await current_sticky_note.transform_tween_finished current_sticky_note.reparent(self) current_sticky_note.owner = self.owner