[gd_scene load_steps=8 format=3 uid="uid://mkccbig41bqb"] [ext_resource type="Script" path="res://logic-scenes/player_controller/player_controller.gd" id="1_0b4mi"] [sub_resource type="PhysicsMaterial" id="10"] friction = 0.0 [sub_resource type="SphereShape3D" id="8"] radius = 0.307047 [sub_resource type="Animation" id="11"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Yaw:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 1.22534, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="Animation" id="12"] resource_name = "crouch" length = 3.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Yaw:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.2, 1.9, 2.6), "transitions": PackedFloat32Array(1.36604, 1, 1, 1), "update": 0, "values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.27, 0), Vector3(0, 0.327816, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6, 1.6, 2.4, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-30, 0, -10), Vector3(-20, 0, 3), Vector3(0, 0, 0), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="14"] resource_name = "stand_up" length = 3.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Yaw:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.9, 1.7, 3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector3(0, 0.327816, 0), Vector3(0, 0.331, 0), Vector3(0, 1.3, 0), Vector3(0, 1.22534, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6, 1.3, 2.2, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(-4.79133, 3.17287, -3.71499), Vector3(24.594, -3.154, -4.794), Vector3(0.103793, -1.69217, -1.78899), Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xbx3w"] _data = { "RESET": SubResource("11"), "crouch": SubResource("12"), "stand_up": SubResource("14") } [node name="PlayerController" type="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.26517, 1.19209e-07, 1.70185) collision_layer = 3 axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true physics_material_override = SubResource("10") can_sleep = false script = ExtResource("1_0b4mi") [node name="Yaw" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.22534, 0) [node name="Pitch" type="Node3D" parent="Yaw"] transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 0, 0.256493, 0) [node name="Mount" type="Node3D" parent="Yaw/Pitch"] [node name="Camera3D" type="Camera3D" parent="Yaw/Pitch/Mount"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.202, 0.157) current = true [node name="RayCast3D" type="RayCast3D" parent="Yaw/Pitch/Mount/Camera3D"] target_position = Vector3(0, 0, -1.3) collision_mask = 17 collide_with_areas = true collide_with_bodies = false [node name="PlayerCollision" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.322255, 0) shape = SubResource("8") [node name="PlayerAnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "RESET" libraries = { "": SubResource("AnimationLibrary_xbx3w") }