extends Area3D @onready var pass_to_actor = $UiWrapper/UiSprite/SubViewport/Collectable_ui @onready var wrapper = $UiWrapper @onready var ui = $UiWrapper/UiSprite/SubViewport.get_child(0) var revealed: bool = false: set(on_stage): revealed = on_stage if on_stage: wrapper.show() ui.show() else: ui.hide() wrapper.hide() var has_mouse: bool = false # Called when the node enters the scene tree for the first time. func _ready(): connect("mouse_entered", Callable(self, "_on_mouse_entered")) func _on_mouse_entered(): if not State.focus_locked: input_ray_pickable = false ui.collapsed = false has_mouse = true func _on_mouse_exited(): print("mouse_exited") input_ray_pickable = true ui.collapsed = true has_mouse = false func reveal(): revealed = true func collapse(): _on_mouse_exited() revealed = false