[gd_scene load_steps=12 format=3 uid="uid://d0qqluenght6a"] [ext_resource type="Shader" path="res://base-environments/intro_scene/shaders/stars.gdshader" id="1_8nej7"] [ext_resource type="Texture2D" uid="uid://dabnlcnuticww" path="res://base-environments/intro_scene/textures/sky_textures_2.png" id="2_qoi7m"] [sub_resource type="Gradient" id="Gradient_d5lk6"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.175337, 0.414258, 0.593449, 0.700565, 0.770713, 0.798493, 0.809793, 0.954802) colors = PackedColorArray(0, 0, 0, 0, 0.003, 0.0047, 0.02, 0.584314, 0.02385, 0.009, 0.09, 0, 0.06228, 0.0312, 0.12, 1, 0.22, 0.055, 0.1815, 0, 0.816757, 0.155467, 0.208686, 0.819608, 0.0136439, 0.0237636, 0.0955315, 1, 0.0120242, 0.0120251, 0.0360567, 0.356863, 0.00319355, 0.00476964, 0.0186391, 0.313726) [sub_resource type="GradientTexture1D" id="GradientTexture1D_apxml"] gradient = SubResource("Gradient_d5lk6") use_hdr = true [sub_resource type="Gradient" id="Gradient_liqu7"] interpolation_mode = 2 interpolation_color_space = 1 offsets = PackedFloat32Array(0, 0.137476, 0.46516, 0.851224) colors = PackedColorArray(0.127188, 0.325303, 0.352533, 1, 0.0512, 0.18112, 0.32, 1, 0.0406, 0.0530699, 0.29, 1, 0.106137, 0.0034, 0.17, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_vetqo"] gradient = SubResource("Gradient_liqu7") use_hdr = true [sub_resource type="Gradient" id="Gradient_87cdb"] colors = PackedColorArray(0.85, 0.46325, 0.0765, 1, 0.825717, 0.47559, 0.983214, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_8fou6"] gradient = SubResource("Gradient_87cdb") [sub_resource type="ShaderMaterial" id="ShaderMaterial_s2c5b"] shader = ExtResource("1_8nej7") shader_parameter/star_size = 120.0 shader_parameter/nebula_offset = 0.5 shader_parameter/star_colors = SubResource("GradientTexture1D_8fou6") shader_parameter/sky_gradient = SubResource("GradientTexture1D_vetqo") shader_parameter/nebula_gradient = SubResource("GradientTexture1D_apxml") shader_parameter/universe_background = ExtResource("2_qoi7m") [sub_resource type="Sky" id="Sky_6q4bd"] sky_material = SubResource("ShaderMaterial_s2c5b") [sub_resource type="Environment" id="Environment_bebqi"] background_mode = 2 sky = SubResource("Sky_6q4bd") reflected_light_source = 2 tonemap_mode = 3 [node name="Node3D" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_bebqi") [node name="Camera3D" type="Camera3D" parent="WorldEnvironment"] transform = Transform3D(0.864275, 0.310381, 0.395844, 0, 0.786935, -0.617036, -0.50302, 0.533288, 0.680128, 0, 0, 2.95787)