[gd_scene load_steps=6 format=3 uid="uid://bigr0lnen1xdh"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3yn7w"] sky_top_color = Color(0, 0, 1, 1) sky_horizon_color = Color(0.858824, 0.541176, 0.4, 1) sky_curve = 0.54075 [sub_resource type="Sky" id="Sky_lumfb"] sky_material = SubResource("ProceduralSkyMaterial_3yn7w") [sub_resource type="Environment" id="Environment_f0flp"] background_mode = 2 background_energy_multiplier = 0.2 sky = SubResource("Sky_lumfb") sky_rotation = Vector3(0, 0.352557, 0) ambient_light_source = 3 ambient_light_color = Color(1, 1, 1, 1) reflected_light_source = 1 tonemap_mode = 2 ssr_enabled = true ssr_max_steps = 512 ssr_depth_tolerance = 0.01 ssao_enabled = true ssao_radius = 1.24 ssao_intensity = 3.09 ssao_power = 1.91184 ssao_detail = 3.0 ssil_intensity = 0.72 ssil_normal_rejection = 0.56 sdfgi_enabled = true sdfgi_use_occlusion = true glow_enabled = true glow_levels/2 = 0.3 glow_levels/7 = 2.0 glow_intensity = 0.4 glow_strength = 0.7 glow_bloom = 0.13 glow_blend_mode = 1 glow_hdr_threshold = 0.46 fog_enabled = true fog_light_color = Color(0.141176, 0.133333, 0.301961, 1) fog_sky_affect = 0.0 fog_height = 1.0 fog_height_density = 0.1 adjustment_enabled = true [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2qx32"] auto_exposure_enabled = true auto_exposure_scale = 0.2 dof_blur_far_enabled = true dof_blur_far_distance = 0.4 dof_blur_far_transition = 0.2 dof_blur_near_distance = 0.79 dof_blur_amount = 0.0 auto_exposure_min_sensitivity = 100.0 [sub_resource type="GDScript" id="GDScript_uqlwy"] script/source = "extends WorldEnvironment func _ready(): focus_env() func focus_env(): var dof_strength_tween: Tween = create_tween() dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0, 1) func focus_object(): var dof_strength_tween: Tween = create_tween() dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0.6, 1) " [node name="Node3D" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_f0flp") camera_attributes = SubResource("CameraAttributesPractical_2qx32") script = SubResource("GDScript_uqlwy") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77) fov = 18.0