[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bwjioe14xggin"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_i5j4e"] output_port_for_preview = 0 input_name = "color" [resource] code = "shader_type canvas_item; render_mode blend_mix; void fragment() { // Input:2 vec4 n_out2p0 = COLOR; // Output:0 COLOR.rgb = vec3(n_out2p0.xyz); } " mode = 1 flags/light_only = false nodes/fragment/2/node = SubResource("VisualShaderNodeInput_i5j4e") nodes/fragment/2/position = Vector2(-60, 180) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)