[gd_scene load_steps=69 format=3 uid="uid://befxf8uruwnrl"] [ext_resource type="Script" uid="uid://k8yppfbkq0xv" path="res://singletons/main/main.gd" id="1_rqkns"] [ext_resource type="PackedScene" uid="uid://gldtxysavetf" path="res://logic-scenes/startup/startup.tscn" id="1_v5rpm"] [ext_resource type="PackedScene" uid="uid://b51wdql4mby47" path="res://ui/menu_main/main_menu.tscn" id="3_ik73t"] [ext_resource type="Texture2D" uid="uid://d031kxe5m4ihh" path="res://import/interface-elements/loading_rect_clip.png" id="5_sr555"] [ext_resource type="Texture2D" uid="uid://bqf82f8dk4yun" path="res://import/interface-elements/loading_rect_frame.png" id="6_aaaxa"] [ext_resource type="Texture2D" uid="uid://dpftqdvtrkioh" path="res://import/interface-elements/loading_rect_deco.png" id="7_koraw"] [ext_resource type="PackedScene" uid="uid://6aaxpvoepqrm" path="res://logic-scenes/disclaimer/disclaimer.tscn" id="7_t45fc"] [ext_resource type="AudioStream" uid="uid://fej7yw25lgqy" path="res://import/menu_music/Ambient 6.ogg" id="8_tptb8"] [ext_resource type="Script" uid="uid://0h0lrkntx0uh" path="res://ui/menu_main/pause_menu.gd" id="9_ihfph"] [ext_resource type="Texture2D" uid="uid://ds1n0xhxqlp4b" path="res://base-environments/youth_room/shaders/universe_noise.png" id="9_l7v4b"] [ext_resource type="Texture2D" uid="uid://d3ewjumh0b0g6" path="res://ui/menu_main/logo.png" id="9_tqjky"] [ext_resource type="Texture2D" uid="uid://bdyg065h8vcdi" path="res://base-environments/youth_room/shaders/starlight-textures.png" id="10_pipov"] [ext_resource type="Script" uid="uid://dbap0gqox0ty1" path="res://addons/markdownlabel/markdownlabel.gd" id="12_074og"] [ext_resource type="Script" uid="uid://sa15wakvpj2e" path="res://dev-util/bug_button.gd" id="12_cegan"] [ext_resource type="Script" uid="uid://dcx7crs23nf4" path="res://addons/markdownlabel/header_formats/h1_format.gd" id="14_cegan"] [ext_resource type="Script" uid="uid://d0sin64i4v3op" path="res://addons/markdownlabel/header_formats/h2_format.gd" id="15_82xsv"] [ext_resource type="Script" uid="uid://dlok0dv1tq2bf" path="res://addons/markdownlabel/header_formats/h3_format.gd" id="16_getpj"] [ext_resource type="Script" uid="uid://bayuh2vafablg" path="res://addons/markdownlabel/header_formats/h4_format.gd" id="17_ryguw"] [ext_resource type="Script" uid="uid://dfr1w7u3jgni3" path="res://addons/markdownlabel/header_formats/h5_format.gd" id="18_d13ii"] [ext_resource type="Script" uid="uid://bsi6dexoofpe6" path="res://addons/markdownlabel/header_formats/h6_format.gd" id="19_1u8w0"] [sub_resource type="GDScript" id="GDScript_8sq0u"] script/source = "extends Label func _process(_delta): text = str(Engine.get_frames_per_second()) " [sub_resource type="GDScript" id="GDScript_cegan"] script/source = "extends Label @export var animation_speed: float = 0.2 var _base_text: String func _ready() -> void: _base_text = text var _accumulate_delta: float = 0 var _frame: int = 0 func _process(delta: float) -> void: _accumulate_delta += delta if _accumulate_delta > animation_speed: _frame += 1 _accumulate_delta = 0 var dots: String match _frame % 4: 1: dots = \".\" 2: dots = \"..\" 3: dots = \"...\" _: dots = \"\" text = \"%s %s\" % [TranslationServer.translate(_base_text), dots] " [sub_resource type="Animation" id="Animation_y6s08"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.5708] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("frame/deco:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.314159] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("frame/deco:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../Panel:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0, 0, 0, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../../MainMenu:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../../MainMenu:visible") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../../Panel:visible") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../../PauseContainer:visible") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("../../PauseContainer/TextureRect:modulate") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("../../PauseContainer/PauseMenu/VBoxContainer:modulate") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/11/type = "value" tracks/11/imported = false tracks/11/enabled = true tracks/11/path = NodePath("../../PauseContainer/PauseMenu:modulate") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/12/type = "value" tracks/12/imported = false tracks/12/enabled = true tracks/12/path = NodePath("../../MainMenu:visible") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/13/type = "value" tracks/13/imported = false tracks/13/enabled = true tracks/13/path = NodePath("../../MainMenu:modulate") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/14/type = "value" tracks/14/imported = false tracks/14/enabled = true tracks/14/path = NodePath("../../CreditsRoll:visible") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/15/type = "value" tracks/15/imported = false tracks/15/enabled = true tracks/15/path = NodePath("../../CreditsRoll:modulate") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/16/type = "value" tracks/16/imported = false tracks/16/enabled = true tracks/16/path = NodePath("../../CreditsRoll:position") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 220)] } tracks/17/type = "value" tracks/17/imported = false tracks/17/enabled = true tracks/17/path = NodePath("../LoadingLabel:visible") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/18/type = "value" tracks/18/imported = false tracks/18/enabled = true tracks/18/path = NodePath("../LoadingLabel:modulate") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/19/type = "value" tracks/19/imported = false tracks/19/enabled = true tracks/19/path = NodePath("../LoadingLabel:position") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(100, -37)] } [sub_resource type="Animation" id="Animation_sfr6l"] resource_name = "credits_roll" length = 130.003 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../MainMenu:visible") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.6666667, 0.9), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/1/type = "audio" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("%MenuAnimationTree/AudioStreamPlayer") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 2.68, "stream": ExtResource("8_tptb8") }], "times": PackedFloat32Array(0.0133328) } tracks/1/use_blend = true tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../Panel:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../Panel:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0, 0, 0, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../CreditsRoll:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../../CreditsRoll:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../../CreditsRoll:position") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(1.86667, 121.188), "transitions": PackedFloat32Array(1.46409, 1), "update": 0, "values": [Vector2(0, 220), Vector2(0, -4134)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../../MainMenu:modulate") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.63), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } [sub_resource type="Animation" id="Animation_lh4gu"] resource_name = "hide_pause_menu" length = 2.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../PauseContainer:visible") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../PauseContainer/TextureRect:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1.96667), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../PauseContainer/PauseMenu/VBoxContainer:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.233333), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../PauseContainer/PauseMenu:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.133333, 0.7), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../MainMenu:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_l5ynk"] resource_name = "init" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../Panel:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0, 0, 0, 1), Color(1, 1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../Panel:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../MainMenu:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../MainMenu:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_nuxr6"] resource_name = "loading_done" length = 1.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.4), "transitions": PackedFloat32Array(2.2974, 1), "update": 0, "values": [0.261799, -1.5708] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("frame/deco:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1.4), "transitions": PackedFloat32Array(2.2974, 1), "update": 0, "values": [-0.261799, 1.5708] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.933333, 1.36667), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../Panel:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.566667, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../Panel:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../LoadingLabel:visible") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../LoadingLabel:modulate") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(1.1666666, 1.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../LoadingLabel:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0.93333334, 1.5), "transitions": PackedFloat32Array(1.6788809, 1), "update": 0, "values": [Vector2(170, -37), Vector2(100, -37)] } [sub_resource type="Animation" id="Animation_em5qx"] resource_name = "loading_game" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.166667, 1.76667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0333333, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [1.5708, 0.261799, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("frame/deco:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.0333368, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [-1.5708, -0.261799, 0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("frame/deco:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.366667, 1.66667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../Panel:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../../MainMenu:modulate") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../../Panel:visible") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../LoadingLabel:visible") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../LoadingLabel:modulate") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0.06666672, 1.1666666), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("../LoadingLabel:position") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0.93333334), "transitions": PackedFloat32Array(1.6788809), "update": 0, "values": [Vector2(170, -37)] } [sub_resource type="Animation" id="Animation_k667j"] resource_name = "loading_menu" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.166667, 1.76667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0333333, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [1.5708, 0.261799, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("frame/deco:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.0333368, 1.76667, 2), "transitions": PackedFloat32Array(0.406126, 1, 1), "update": 0, "values": [-1.5708, -0.261799, 0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("frame/deco:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.366667, 1.66667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../Panel:modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../../Panel:visible") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../LoadingLabel:visible") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../LoadingLabel:modulate") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0.06666672, 1.1666666), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../LoadingLabel:position") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0.93333334), "transitions": PackedFloat32Array(1.6788809), "update": 0, "values": [Vector2(170, -37)] } [sub_resource type="Animation" id="Animation_s5m6i"] resource_name = "reveal_pause_menu" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../PauseContainer:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../PauseContainer/TextureRect:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.933333), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../PauseContainer/PauseMenu/VBoxContainer:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.233333, 0.433333), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../PauseContainer/PauseMenu:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../../MainMenu:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.0333333), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_q7d2t"] resource_name = "start_game" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../Panel:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../MainMenu:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../MainMenu:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.5), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_hv4pr"] resource_name = "transition_load_game" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("../../Panel:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.233333, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1), Color(1, 1, 1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../../MainMenu:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.3, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../../MainMenu:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../../Panel:visible") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/4/type = "method" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../..") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.5), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"_on_ready_to_unload" }] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ogbs1"] _data = { &"RESET": SubResource("Animation_y6s08"), &"credits_roll": SubResource("Animation_sfr6l"), &"hide_pause_menu": SubResource("Animation_lh4gu"), &"init": SubResource("Animation_l5ynk"), &"loading_done": SubResource("Animation_nuxr6"), &"loading_game": SubResource("Animation_em5qx"), &"loading_menu": SubResource("Animation_k667j"), &"reveal_pause_menu": SubResource("Animation_s5m6i"), &"start_game": SubResource("Animation_q7d2t"), &"transition_load_game": SubResource("Animation_hv4pr") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2npx0"] animation = &"credits_roll" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6p8we"] animation = &"hide_pause_menu" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8b66u"] animation = &"init" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ahhta"] animation = &"transition_load_game" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v66b5"] animation = &"loading_menu" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_10f75"] animation = &"loading_done" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_axnce"] animation = &"loading_game" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pr4oj"] animation = &"reveal_pause_menu" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5umfs"] animation = &"start_game" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dxdg4"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0hpxy"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ipapo"] xfade_time = 0.5 switch_mode = 1 advance_mode = 2 advance_condition = &"loading_done" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0t1lp"] xfade_time = 0.5 advance_mode = 2 advance_condition = &"start_game" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_66nmg"] xfade_time = 0.5 advance_mode = 2 advance_condition = &"return_to_menu" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6b86u"] advance_mode = 2 advance_condition = &"load_save" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y626i"] xfade_time = 1.0 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_52bss"] xfade_time = 0.5 advance_mode = 2 advance_condition = &"loading_done" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x8oth"] xfade_time = 0.5 advance_mode = 2 advance_condition = &"roll_credits" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ge3a"] xfade_time = 2.0 switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_44pd3"] advance_mode = 2 advance_condition = &"roll_credits" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_pc6pe"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dx61n"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lp1dx"] switch_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mqlnh"] xfade_time = 1.0 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_uwcb5"] states/End/position = Vector2(981, 105) states/credits_roll/node = SubResource("AnimationNodeAnimation_2npx0") states/credits_roll/position = Vector2(877.91, 32) states/hide_pause_menu/node = SubResource("AnimationNodeAnimation_6p8we") states/hide_pause_menu/position = Vector2(599, -42.7336) states/init/node = SubResource("AnimationNodeAnimation_8b66u") states/init/position = Vector2(401, 100) states/load_savegame/node = SubResource("AnimationNodeAnimation_ahhta") states/load_savegame/position = Vector2(751.91, 242) states/loading/node = SubResource("AnimationNodeAnimation_v66b5") states/loading/position = Vector2(446, 205) states/loading_done/node = SubResource("AnimationNodeAnimation_10f75") states/loading_done/position = Vector2(623, 136) states/loading_game/node = SubResource("AnimationNodeAnimation_axnce") states/loading_game/position = Vector2(797.91, 136) states/reveal_pause_menu/node = SubResource("AnimationNodeAnimation_pr4oj") states/reveal_pause_menu/position = Vector2(783.91, -112.734) states/start_game/node = SubResource("AnimationNodeAnimation_5umfs") states/start_game/position = Vector2(698, 32) transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")] graph_offset = Vector2(166.75, -196.73401) [sub_resource type="Shader" id="Shader_cegan"] code = "shader_type canvas_item; render_mode blend_premul_alpha; uniform float nebula_brightness = 4; uniform vec2 nebula_scale = vec2(1.5); uniform sampler2D starlight_noise: repeat_enable; uniform sampler2D starlight_textures; uniform float rotation_speed = 0.02; uniform vec2 rotation_pivot = vec2(.8); uniform vec2 drift_compensation = vec2(0.1, -0.2); uniform float noise_strength = 0.2; // https://gist.github.com/ayamflow/c06bc0c8a64f985dd431bd0ac5b557cd vec2 rotateUV(vec2 uv, vec2 pivot, float rotation) { return vec2( cos(rotation) * (uv.x - pivot.x) + sin(rotation) * (uv.y - pivot.y) + pivot.x, cos(rotation) * (uv.y - pivot.y) - sin(rotation) * (uv.x - pivot.x) + pivot.y ); } //clamp(, .0, 1.0 void fragment() { COLOR *= vec4(.0, texture(starlight_textures,fract(UV*2.0)).x * 2.0*pow(max(sin(TIME + 10.0 * texture(starlight_textures,UV).y), .0), 5.0), texture(starlight_textures, clamp( UV / nebula_scale + drift_compensation + 1.0 * texture(starlight_noise, rotateUV( UV / nebula_scale + noise_strength * texture(starlight_noise, rotateUV(UV, -rotation_pivot, TIME*rotation_speed)).yz, rotation_pivot, TIME*rotation_speed) ).xz, .0, 1.0)) .z * nebula_brightness, clamp(pow(COLOR.x * 2.5 - (texture(starlight_noise, UV*2.0+TIME*.02).x + 0.8), 1.5), .0, 1.0) ) * COLOR.w; } " [sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"] shader = SubResource("Shader_cegan") shader_parameter/nebula_brightness = 2.4 shader_parameter/nebula_scale = Vector2(1.3, 1.6) shader_parameter/starlight_noise = ExtResource("9_l7v4b") shader_parameter/starlight_textures = ExtResource("10_pipov") shader_parameter/rotation_speed = 0.02 shader_parameter/rotation_pivot = Vector2(0.8, 0.8) shader_parameter/drift_compensation = Vector2(0.1, -0.2) shader_parameter/noise_strength = 0.2 [sub_resource type="Gradient" id="Gradient_82xsv"] interpolation_color_space = 2 colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"] gradient = SubResource("Gradient_82xsv") width = 2048 height = 1536 fill = 1 fill_from = Vector2(0.538462, 0.491453) fill_to = Vector2(1.3, -0.3) [sub_resource type="Resource" id="Resource_0odxb"] resource_local_to_scene = true script = ExtResource("14_cegan") [sub_resource type="Resource" id="Resource_lswn8"] resource_local_to_scene = true script = ExtResource("15_82xsv") [sub_resource type="Resource" id="Resource_a6jrf"] resource_local_to_scene = true script = ExtResource("16_getpj") [sub_resource type="Resource" id="Resource_xuqvo"] resource_local_to_scene = true script = ExtResource("17_ryguw") [sub_resource type="Resource" id="Resource_qsp4k"] resource_local_to_scene = true script = ExtResource("18_d13ii") [sub_resource type="Resource" id="Resource_kq58d"] resource_local_to_scene = true script = ExtResource("19_1u8w0") [node name="main" type="Control"] process_mode = 3 layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_rqkns") youth_room_path = "res://base-environments/youth_room/youth_room.tscn" transition_room_path = "uid://fgp3s28h7msy" adulthood_room_path = "uid://flisupth27th" [node name="Panel" type="Panel" parent="."] visible = false modulate = Color(0, 0, 0, 1) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 [node name="MainMenu" parent="." instance=ExtResource("3_ik73t")] unique_name_in_owner = true layout_mode = 1 [node name="FPSLabel" type="Label" parent="."] visible = false layout_mode = 0 offset_right = 40.0 offset_bottom = 35.0 script = SubResource("GDScript_8sq0u") [node name="Startup Menu" parent="." instance=ExtResource("1_v5rpm")] visible = false layout_mode = 1 [node name="Disclaimer" parent="." instance=ExtResource("7_t45fc")] visible = false layout_mode = 1 [node name="Loading" type="Control" parent="."] layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 grow_vertical = 0 [node name="mask" type="Sprite2D" parent="Loading"] modulate = Color(1, 1, 1, 0) clip_children = 1 position = Vector2(98, -47) rotation = 1.5708 texture = ExtResource("5_sr555") [node name="frame" type="Sprite2D" parent="Loading/mask"] texture = ExtResource("6_aaaxa") [node name="deco" type="Sprite2D" parent="Loading/mask/frame"] modulate = Color(1, 1, 1, 0) rotation = -0.314159 texture = ExtResource("7_koraw") [node name="LoadingLabel" type="Label" parent="Loading"] visible = false layout_mode = 0 offset_left = 100.0 offset_top = -37.0 offset_right = 239.99991 offset_bottom = 9.0 text = "loading" script = SubResource("GDScript_cegan") [node name="MenuAnimationPlayer" type="AnimationPlayer" parent="."] unique_name_in_owner = true root_node = NodePath("../Loading/mask") libraries = { &"": SubResource("AnimationLibrary_ogbs1") } autoplay = "init" [node name="MenuAnimationTree" type="AnimationTree" parent="MenuAnimationPlayer"] unique_name_in_owner = true root_node = NodePath("%MenuAnimationPlayer/../Loading/mask") tree_root = SubResource("AnimationNodeStateMachine_uwcb5") anim_player = NodePath("..") parameters/conditions/load_save = false parameters/conditions/loading_done = false parameters/conditions/return_to_menu = false parameters/conditions/roll_credits = false parameters/conditions/start_game = false [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="MenuAnimationPlayer/MenuAnimationTree"] bus = &"music" [node name="PauseContainer" type="CenterContainer" parent="."] visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="TextureRect" type="TextureRect" parent="PauseContainer"] material = SubResource("ShaderMaterial_knlqd") layout_mode = 2 texture = SubResource("GradientTexture2D_swtmc") [node name="PauseMenu" type="PanelContainer" parent="PauseContainer"] unique_name_in_owner = true layout_mode = 2 script = ExtResource("9_ihfph") [node name="VBoxContainer" type="VBoxContainer" parent="PauseContainer/PauseMenu"] modulate = Color(1, 1, 1, 0) layout_mode = 2 [node name="Label" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"] layout_mode = 2 theme_type_variation = &"HeaderLarge" text = "Game Paused" [node name="ResumeButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true layout_mode = 2 text = "Resume" [node name="BugButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] layout_mode = 2 script = ExtResource("12_cegan") metadata/_custom_type_script = "uid://sa15wakvpj2e" [node name="ToMenuButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true visible = false layout_mode = 2 text = "Return to Menu" [node name="ToSettingsButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true visible = false layout_mode = 2 text = "Open Settings" [node name="ToDesktopButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true layout_mode = 2 text = "Quit to Desktop" [node name="HSeparator" type="HSeparator" parent="PauseContainer/PauseMenu/VBoxContainer"] custom_minimum_size = Vector2(0, 20) layout_mode = 2 [node name="FindHelplineButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true layout_mode = 2 text = "Find Help-Lines" [node name="Label2" type="Label" parent="PauseContainer/PauseMenu/VBoxContainer"] layout_mode = 2 text = "opens findahelpline.com" horizontal_alignment = 1 [node name="SkipStoryButton" type="Button" parent="PauseContainer/PauseMenu/VBoxContainer"] unique_name_in_owner = true visible = false layout_mode = 2 text = "Skip this Story" [node name="CreditsRoll" type="VBoxContainer" parent="."] visible = false modulate = Color(1, 1, 1, 0) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_top = 220.0 offset_bottom = 3476.0 grow_horizontal = 2 grow_vertical = 2 alignment = 2 [node name="Logo" type="TextureRect" parent="CreditsRoll"] custom_minimum_size = Vector2(512, 512) layout_mode = 2 size_flags_horizontal = 4 size_flags_vertical = 4 texture = ExtResource("9_tqjky") expand_mode = 1 [node name="Markdown" type="RichTextLabel" parent="CreditsRoll"] layout_mode = 2 bbcode_enabled = true text = "[center] [font_size=34]is[/font_size] [font_size=45]made by betalars[/font_size] published by [font_size=34]Purple Sloth Game Collective[/font_size] produced with the help of [font_size=34]Vu Dieu Linh @ polynormal games[/font_size] [font_size=28]Contributers[/font_size] [font_size=22]Programming[/font_size] Adrian Schmid Nek0 AprilThePink and somebody that I used to know [font_size=22]Voice Acting[/font_size] Jas Arianna Newt [font_size=22]Soundtrack[/font_size] STTLE [font_size=28]Frame of Mind was created in Godot 4.[/font_size] [font_size=22]Special thanks to my friends and allies:[/font_size] caesey, Nase, Jenny, map-c, Svenja, Milo, Francis, Christoph, Johanna, Friedrich Lüder [font_size=22]Thanks to the Contributers of:[/font_size] blender inkscape ghostwriter hedgedoc gitea Godot Steam MarkdownLabel Jovian-NixOS LibreOffice [font_size=22]Thanks to these Community Members[/font_size] Maxi, iFire [font_size=34]Creative Commons Assets[/font_size] [font_size=28]3D-Assets[/font_size] - [url=https://sketchfab.com/3d-models/boy-room-19035fc846034003b76e2914ba6dd7a6]Antique Dresser[/url] by [url=https://sketchfab.com/DarrenMcnerney3D]Darren McNerney 3D[/url] CC-BY - [url=https://skfb.ly/ow6TJ]Wardrobe - Low poly[/url] by [url=https://sketchfab.com/ixMkc1]ixMkc1[/url] CC-BY - [url=https://sketchfab.com/3d-models/simple-bean-bag-64d111cec3d842f09cbb8c68b1e49c8d]Simple Bean Bag[/url] by [url=https://sketchfab.com/AleixoAlonso]AleixoAlonso[/url] CC-BY - [url=https://skfb.ly/ouu9C]Cobwebs[/url] by [url=https://sketchfab.com/bumstrum]DJMaesen[/url] CC-BY - [url=https://skfb.ly/6RVFt]Laptop[/url] by [url=https://sketchfab.com/Aullwen]Aullwen[/url] CC-BY - [url=https://skfb.ly/oqZnY]Home Speaker Bar[/url] by [url=https://sketchfab.com/re1monsen]re1monsen[/url] CC-BY - [url=https://sketchfab.com/3d-models/designer-storage-box-2-db1275e988484908afcf44d0487aed69]Designer Storage Box 2[/url] by [url=https://sketchfab.com/Raffey]Raphael Escamilla[/url] CC-BY - [url=https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2]Carpet Fluffy[/url] by [url=https://sketchfab.com/polybean]polybEAN[/url] CC-BY - [url=https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6]backpacks blockout homework[/url] by [url=https://sketchfab.com/Fellm]Fellming[/url] CC-BY - [url=https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4]Restaurant Kitchen Set[/url] by [url=https://sketchfab.com/soidev]soidev[/url], CC-BY - [url=https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37]Scandinavian Kitchen Kit[/url], [url=https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654]House Plants[/url] and [url=https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22]Living Room Props[/url] by [url=https://sketchfab.com/nkilstrup]Nicolai Kilstrup[/url], CC-BY - [url=https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4]Wooden kitchen[/url] by [url=https://sketchfab.com/miha.pop12]Mieshu[/url], CC-BY - [url=https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906]Baked Goods[/url] by [url=https://sketchfab.com/rigsters]rigsters[/url], CC-BY - [url=https://polyhaven.com/a/CoffeeTable_01]Coffee Table 01[/url] by [url=https://polyhaven.com/all?a=Fernando%20Quinn]Fernando Quinn[/url], CC0 - [url=https://polyhaven.com/a/side_table_01]Side Table 01[/url] and [url=https://polyhaven.com/a/wooden_display_shelves_01]Wooden Display Shelves 01[/url] by [url=https://www.artstation.com/jamesray]James Ray Cock[/url], CC0 - [url=https://polyhaven.com/a/throw_pillows_01]Throw Pillows 01[/url] by [url=https://www.artstation.com/serhiikhromov]Serhii Khromov[/url], CC0 - [url=https://polyhaven.com/a/gaming_console]Gaming Console[/url] by [url=https://www.artstation.com/sean_buckley98]Sean Buckley[/url], CC0 - [url=https://polyhaven.com/a/painted_wooden_stool]Painted Wooden Stool[/url] by [url=https://www.artstation.com/k_sannikov]Kirill Sannikov[/url], CC0 [font_size=28]Textures from polyhaven.com[/font_size] [ul][url=https://polyhaven.com/a/rough_wood]Rough Wood[/url] by [url=https://polyhaven.com/all?a=Rob%20Tuytel]Rob Tuytel[/url] CC-0 [url=https://polyhaven.com/a/brick_wall_001]Brick Wall 001[/url] and [url=https://polyhaven.com/a/smooth_concrete_floor]Smooth Concrete Floor[/url] by [url=https://polyhaven.com/all?a=Dimitrios%20Savva]Dimitrios Savva[/url] [url=https://polyhaven.com/a/clay_floor_001]Clay Floor 001[/url] by [url=https://polyhaven.com/all?a=Dimitrios%20Savva]Dimitrios Savva[/url] and [url=https://www.artstation.com/rico_b3d]Rico Cilliers[/url] [/ul] [font_size=28]Textures from AmbientCG.com[/font_size] - [url=https://ambientcg.com/view?id=Fabric030]Fabric 030[/url] - [url=https://ambientcg.com/view?id=WoodSubstance009]Wood Substance 009[/url] - [url=https://ambientcg.com/view?id=Wicker010B]Wicker 010 B[/url] - [url=https://ambientcg.com/view?id=Terrazzo019L]Terrazzo 019 L[/url] [font_size=28]Wikimedia Commons[/font_size] - [url=https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg]Gebäude in Darmstadt[/url] by [url=https://commons.wikimedia.org/wiki/User:Neq00]Neq00[/url] CC-BY-SA 4.0 [font_size=28]Illustrations[/font_size] + [url=https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124]Corporate level bodyguard[/url], [url=https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466]Into the glowing sea[/url] and [url=https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767]Anti-Hero[/url] by [url=https://www.deviantart.com/fernand0fc]Fernand0FC[/url], CC-BY-3.0 + [url=https://unknown-horizons.org/]Unknown Horizons[/url] Artwork, provided by a [url=https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE]GPL-2.0 license[/url] + [url=https://rich.itch.io/strangeadventures]Strange Adventures in Infinite Space[/url] by [url=https://rich.itch.io]Digital Eel[/url], CC-BY-NC 4.0 + [url=https://github.com/BlindMindStudios/StarRuler2-Source]Star Ruler 2[/url], CC-BY-NC 2.0 + [url=https://megaglest.org/]MegaGlest[/url], GPL + [url= ]Splash Screen Neo[/url] by [url=https://inkscape.org/de/~MuhamadAliAkbar/]Muhamad Ali Akbar[/url], CC-BY-SA + [url=https://ohmygit.org/]Oh My Git[/url] by [url=https://bleeptrack.de/]bleeptrack[/url] and [url=https://morr.cc/]blinry[/url], Blue Oak Model License + [url=]Ghostwriter[/url] by kde [font_size=34]Music[/font_size] - [url=https://azurestudios.bandcamp.com/album/foundations-i-24bit]Foundations I by Azure Studios[/url], CC-BY 3.0 - Infinite Skies from [url=https://alkakrab.itch.io/free-10-rpg-game-ambient-tracks-music-pack-no-copyright]10 Ambient RPG Tracks[/url] by [url=https://alkakrab.itch.io/]alkakrab[/url] [i]\\\"Absolutely Free For Commercial use.\\\"[/i] [font_size=28]Sounds Effects[/font_size] - [url=https://freesound.org/people/InspectorJ/sounds/346641/]Rain on Windows, Interior[/url] by [url=https://freesound.org/people/InspectorJ/]InspectorJ[/url] CC-BY 3.0 - [url=https://freesound.org/people/MrAuralization/sounds/241294/]Rain and thunder[/url] by [url=https://freesound.org/people/MrAuralization/]MrAuralization[/url] CC-BY 3.0 - [url=https://freesound.org/people/BlueDelta/sounds/446753/]Heavy Thunder Strike - no Rain - QUADRO[/url] by [url=https://freesound.org/people/BlueDelta/]BlueDelta[/url] CC-BY 3.0 [font_size=34]Fonts all OFL[/font_size] - Nanum Fonts by [url=https://fonts.google.com/?query=Sandoll]Sandoll[/url] - Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky\"\" [center]" fit_content = true script = ExtResource("12_074og") markdown_text = "[center] ## is #made by betalars published by ## Purple Sloth Game Collective produced with the help of ## Vu Dieu Linh @ polynormal games ### Contributers #### Programming Adrian Schmid Nek0 AprilThePink and somebody that I used to know #### Voice Acting Jas Arianna Newt #### Soundtrack STTLE ### Frame of Mind was created in Godot 4. #### Special thanks to my friends and allies: caesey, Nase, Jenny, map-c, Svenja, Milo, Francis, Christoph, Johanna, Friedrich Lüder #### Thanks to the Contributers of: blender inkscape ghostwriter hedgedoc gitea Godot Steam MarkdownLabel Jovian-NixOS LibreOffice #### Thanks to these Community Members Maxi, iFire ## Creative Commons Assets ### 3D-Assets - [Antique Dresser](https://sketchfab.com/3d-models/boy-room-19035fc846034003b76e2914ba6dd7a6) by [Darren McNerney 3D](https://sketchfab.com/DarrenMcnerney3D) CC-BY - [Wardrobe - Low poly](https://skfb.ly/ow6TJ) by [ixMkc1](https://sketchfab.com/ixMkc1) CC-BY - [Simple Bean Bag](https://sketchfab.com/3d-models/simple-bean-bag-64d111cec3d842f09cbb8c68b1e49c8d) by [AleixoAlonso](https://sketchfab.com/AleixoAlonso) CC-BY - [Cobwebs](https://skfb.ly/ouu9C) by [DJMaesen](https://sketchfab.com/bumstrum) CC-BY - [Laptop](https://skfb.ly/6RVFt) by [Aullwen](https://sketchfab.com/Aullwen) CC-BY - [Home Speaker Bar](https://skfb.ly/oqZnY) by [re1monsen](https://sketchfab.com/re1monsen) CC-BY - [Designer Storage Box 2](https://sketchfab.com/3d-models/designer-storage-box-2-db1275e988484908afcf44d0487aed69) by [Raphael Escamilla](https://sketchfab.com/Raffey) CC-BY - [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY - [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY - [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY - [Scandinavian Kitchen Kit](https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37), [House Plants](https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654) and [Living Room Props](https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22) by [Nicolai Kilstrup](https://sketchfab.com/nkilstrup), CC-BY - [Wooden kitchen](https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4) by [Mieshu](https://sketchfab.com/miha.pop12), CC-BY - [Baked Goods](https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906) by [rigsters](https://sketchfab.com/rigsters), CC-BY - [Coffee Table 01](https://polyhaven.com/a/CoffeeTable_01) by [Fernando Quinn](https://polyhaven.com/all?a=Fernando%20Quinn), CC0 - [Side Table 01](https://polyhaven.com/a/side_table_01) and [Wooden Display Shelves 01](https://polyhaven.com/a/wooden_display_shelves_01) by [James Ray Cock](https://www.artstation.com/jamesray), CC0 - [Throw Pillows 01](https://polyhaven.com/a/throw_pillows_01) by [Serhii Khromov](https://www.artstation.com/serhiikhromov), CC0 - [Gaming Console](https://polyhaven.com/a/gaming_console) by [Sean Buckley](https://www.artstation.com/sean_buckley98), CC0 - [Painted Wooden Stool](https://polyhaven.com/a/painted_wooden_stool) by [Kirill Sannikov](https://www.artstation.com/k_sannikov), CC0 ### Textures from polyhaven.com - [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0 - [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) and [Smooth Concrete Floor](https://polyhaven.com/a/smooth_concrete_floor) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) - [Clay Floor 001](https://polyhaven.com/a/clay_floor_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) and [Rico Cilliers](https://www.artstation.com/rico_b3d) ### Textures from AmbientCG.com - [Fabric 030](https://ambientcg.com/view?id=Fabric030) - [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009) - [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B) - [Terrazzo 019 L](https://ambientcg.com/view?id=Terrazzo019L) ### Wikimedia Commons - [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0 ### Illustrations + [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124), [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466) and [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767) by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0 + [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE) + [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0 + [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0 + [MegaGlest](https://megaglest.org/), GPL + [Splash Screen Neo]( ) by [Muhamad Ali Akbar](https://inkscape.org/de/~MuhamadAliAkbar/), CC-BY-SA + [Oh My Git](https://ohmygit.org/) by [bleeptrack](https://bleeptrack.de/) and [blinry](https://morr.cc/), Blue Oak Model License + [Ghostwriter]() by kde ## Music - [Foundations I by Azure Studios](https://azurestudios.bandcamp.com/album/foundations-i-24bit), CC-BY 3.0 - Infinite Skies from [10 Ambient RPG Tracks](https://alkakrab.itch.io/free-10-rpg-game-ambient-tracks-music-pack-no-copyright) by [alkakrab](https://alkakrab.itch.io/) *\\\\\\\"Absolutely Free For Commercial use.\\\\\\\"* ### Sounds Effects - [Rain on Windows, Interior](https://freesound.org/people/InspectorJ/sounds/346641/) by [InspectorJ](https://freesound.org/people/InspectorJ/) CC-BY 3.0 - [Rain and thunder](https://freesound.org/people/MrAuralization/sounds/241294/) by [MrAuralization](https://freesound.org/people/MrAuralization/) CC-BY 3.0 - [Heavy Thunder Strike - no Rain - QUADRO](https://freesound.org/people/BlueDelta/sounds/446753/) by [BlueDelta](https://freesound.org/people/BlueDelta/) CC-BY 3.0 ## Fonts all OFL - Nanum Fonts by [Sandoll](https://fonts.google.com/?query=Sandoll) - Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky\\\"\" [center]" h1 = SubResource("Resource_0odxb") h2 = SubResource("Resource_lswn8") h3 = SubResource("Resource_a6jrf") h4 = SubResource("Resource_xuqvo") h5 = SubResource("Resource_qsp4k") h6 = SubResource("Resource_kq58d") [connection signal="on_read" from="Disclaimer" to="Startup Menu" method="starting"]