extends Control class_name Loading @onready var animation: AnimationPlayer = %AnimationPlayer @onready var label: Label = %LoadingLabel func _ready() -> void: play() func play() -> void: animation.play("LoadingSpinner/anim_loading_game") func stop() -> void: if animation.is_playing(): animation.stop() animation.play("LoadingSpinner/anim_loading_done") await animation.animation_finished