[gd_scene load_steps=62 format=3 uid="uid://dgxujvk66rka6"] [ext_resource type="Script" uid="uid://snugj1gnggjj" path="res://base-environments/transition/subway_sequence.gd" id="1_tpaj8"] [ext_resource type="PackedScene" uid="uid://cb4m4oe32guqi" path="res://base-environments/transition/import/first_station.glb" id="1_yerc2"] [ext_resource type="Shader" uid="uid://sxauef61xfpx" path="res://base-environments/transition/time_sparks.gdshader" id="2_4y17u"] [ext_resource type="PackedScene" uid="uid://bk1l1a7eae838" path="res://base-environments/transition/misc/subway_map.tscn" id="2_5npvd"] [ext_resource type="Script" uid="uid://cyeh7sa20bmcf" path="res://base-environments/transition/station.gd" id="2_bjefl"] [ext_resource type="Texture2D" uid="uid://cxsne8gg5fmca" path="res://base-environments/transition/shaders/time_spark.png" id="3_cbtb8"] [ext_resource type="VoxelGIData" uid="uid://bxv4p0cx0u1vu" path="res://base-environments/transition/test_gi.res" id="4_nmgvo"] [ext_resource type="Material" uid="uid://dmmkkclq8xlvu" path="res://base-environments/transition/shaders/platform_foam.tres" id="5_32vcv"] [ext_resource type="Texture2D" uid="uid://c7ks4lvp3aw64" path="res://base-environments/transition/misc/annalena_graffiti_albedo.png" id="7_tid2w"] [ext_resource type="Texture2D" uid="uid://byovh27jwtbhh" path="res://base-environments/transition/misc/annalena_graffiti_orm.png" id="8_xh1hp"] [ext_resource type="Texture2D" uid="uid://jtr7v163pfy7" path="res://base-environments/transition/misc/blender_graffiti_albedo.png" id="9_bvylv"] [ext_resource type="Texture2D" uid="uid://cwjr0xq64hdsw" path="res://base-environments/transition/misc/blender_graffiti_orm.png" id="10_xrnct"] [ext_resource type="Material" uid="uid://d3rfe7mryshj1" path="res://base-environments/transition/import/next_room_peak.tres" id="11_sy31e"] [ext_resource type="PackedScene" uid="uid://dotekvpr6rytk" path="res://base-environments/transition/import/subway_train.glb" id="12_dgbje"] [ext_resource type="VoxelGIData" uid="uid://fjy2ca233sp4" path="res://base-environments/transition/subway_car_gi.res" id="13_f5y2f"] [ext_resource type="AudioStream" uid="uid://cr77al1x73vyb" path="res://base-environments/transition/vfx/harbour waves calm 01.mp3" id="14_awhi4"] [ext_resource type="AudioStream" uid="uid://xn5qegs2ckea" path="res://base-environments/transition/vfx/SUBWAY_02.ogg" id="15_iyklq"] [sub_resource type="Resource" id="Resource_1cdpo"] script = ExtResource("2_bjefl") station_name = &"Hirschfeld-St." memory = 4 station_path = "" shedule = Dictionary[float, int]({}) metadata/_custom_type_script = "uid://cyeh7sa20bmcf" [sub_resource type="ViewportTexture" id="ViewportTexture_sjsoq"] viewport_path = NodePath("first_station/MeshInstance3D/SubViewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cb8p6"] resource_local_to_scene = true albedo_texture = SubResource("ViewportTexture_sjsoq") [sub_resource type="QuadMesh" id="QuadMesh_d1dx0"] size = Vector2(1.505, 1) [sub_resource type="Shader" id="Shader_tpaj8"] code = "shader_type spatial; render_mode depth_prepass_alpha; uniform float time; uniform sampler2D horizontal_gradient: repeat_disable; uniform sampler2D horizontal_emission: repeat_disable; uniform sampler2D vertical_gradient: repeat_disable; uniform sampler2D vertical_emission: repeat_disable; void vertex() { // Called for every vertex the material is visible on. } void fragment() { float anim_progress = fract(time); //float anim_progress = fract(TIME * 0.25); ALBEDO = texture(horizontal_gradient, UV.yx).xyz * mix(vec3(1.0), texture(vertical_gradient, UV * vec2(anim_progress)).xyz, anim_progress); ALPHA = texture(horizontal_gradient, UV.yx).w * texture(vertical_gradient, UV).w * pow(anim_progress, 0.6); EMISSION = texture(horizontal_emission, UV.yx).xyz * mix(vec3(1.0), texture(vertical_emission, UV * vec2(anim_progress)).xyz, anim_progress); ROUGHNESS = 0.6; SPECULAR = 0.4; } //void light() { // // Called for every pixel for every light affecting the material. // // Uncomment to replace the default light processing function with this one. //} " [sub_resource type="Gradient" id="Gradient_tpaj8"] offsets = PackedFloat32Array(0.190283, 0.237517, 0.252362, 0.263158, 0.358974, 0.620783) colors = PackedColorArray(0, 0, 0, 1, 0.498876, 0.371803, 0.25703, 1, 0.999199, 0.798087, 0.641907, 1, 0.552793, 0.341064, 0.190397, 1, 0.428199, 0.393103, 0.309389, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_bjefl"] gradient = SubResource("Gradient_tpaj8") [sub_resource type="Gradient" id="Gradient_iyklq"] offsets = PackedFloat32Array(0, 0.0526316, 0.165992, 0.62753, 0.647773, 0.704453, 0.731444, 1) colors = PackedColorArray(0.0563103, 0.372397, 0.669528, 1, 0, 0, 0, 0.968627, 0.0844204, 0.319764, 0.485866, 0.796078, 0.0554195, 0.372493, 0.670199, 0.871024, 0, 0, 0, 0.933333, 0.0507, 0.237315, 0.39, 1, 0.0563103, 0.372397, 0.669528, 1, 0.0261, 0.092075, 0.29, 0.894118) [sub_resource type="GradientTexture1D" id="GradientTexture1D_tpaj8"] gradient = SubResource("Gradient_iyklq") width = 1024 [sub_resource type="Gradient" id="Gradient_1cdpo"] offsets = PackedFloat32Array(0.147099, 0.159244, 0.195682, 0.213225, 0.267206, 0.287449, 0.31444, 0.34143, 0.364372, 0.398111, 0.430499, 0.442645, 0.480432, 0.511471, 1) colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0.194349, 0.194349, 0.194349, 1, 0.194349, 0.194349, 0.194349, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_v43sq"] gradient = SubResource("Gradient_1cdpo") [sub_resource type="Gradient" id="Gradient_mnrqp"] offsets = PackedFloat32Array(0.022942, 0.11471, 0.215924, 0.226721, 0.259109, 0.268556, 0.438596, 0.45614, 0.473684, 0.866397, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0.0820244, 0.0820244, 0.0820244, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_nnax0"] gradient = SubResource("Gradient_mnrqp") [sub_resource type="ShaderMaterial" id="ShaderMaterial_bjefl"] render_priority = 1 shader = SubResource("Shader_tpaj8") shader_parameter/time = 0.0 shader_parameter/horizontal_gradient = SubResource("GradientTexture1D_tpaj8") shader_parameter/horizontal_emission = SubResource("GradientTexture1D_bjefl") shader_parameter/vertical_gradient = SubResource("GradientTexture1D_nnax0") shader_parameter/vertical_emission = SubResource("GradientTexture1D_v43sq") [sub_resource type="QuadMesh" id="QuadMesh_1cdpo"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_nspcl"] sky_top_color = Color(0.138464, 0.0447571, 0.169373, 1) sky_horizon_color = Color(4.62055e-06, 0.722684, 0.905603, 1) ground_bottom_color = Color(0.578219, 0.40697, 0.222187, 1) ground_horizon_color = Color(0.138283, 0.487665, 0.674041, 1) ground_curve = 0.165643 ground_energy_multiplier = 0.2 [sub_resource type="Sky" id="Sky_5ahgt"] sky_material = SubResource("ProceduralSkyMaterial_nspcl") [sub_resource type="Environment" id="Environment_hovki"] background_mode = 2 sky = SubResource("Sky_5ahgt") reflected_light_source = 2 tonemap_mode = 2 tonemap_exposure = 1.5 sdfgi_energy = 0.2 glow_enabled = true glow_levels/2 = 0.2 glow_levels/3 = 0.5 glow_levels/4 = 0.5 glow_levels/6 = 1.0 glow_levels/7 = 0.3 glow_strength = 0.7 glow_mix = 1.0 glow_bloom = 0.5 glow_blend_mode = 1 glow_hdr_threshold = 1.74 glow_hdr_luminance_cap = 66.78 fog_light_color = Color(0.0449019, 0.147257, 0.213563, 1) fog_height = 0.25 fog_height_density = 0.5 volumetric_fog_enabled = true volumetric_fog_albedo = Color(0.3792, 0.60514, 0.79, 1) adjustment_enabled = true adjustment_contrast = 1.02 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4tj6b"] render_priority = 0 shader = ExtResource("2_4y17u") shader_parameter/spark_texture = ExtResource("3_cbtb8") [sub_resource type="Gradient" id="Gradient_hrj0e"] offsets = PackedFloat32Array(0.0322581, 0.285714, 0.617512, 0.746544, 0.903226) colors = PackedColorArray(0, 0.38, 0.240667, 0.0431373, 0.34, 0.12, 1, 0.258824, 0.76, 0.486147, 0.4104, 0.368627, 0.94, 0.82156, 0.5452, 0.717647, 0.83, 0, 0.2075, 0.827451) [sub_resource type="GradientTexture1D" id="GradientTexture1D_7joox"] gradient = SubResource("Gradient_hrj0e") [sub_resource type="Gradient" id="Gradient_08fxi"] offsets = PackedFloat32Array(0, 0.617512, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_0or17"] gradient = SubResource("Gradient_08fxi") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hvcdc"] lifetime_randomness = 0.5 particle_flag_align_y = true emission_shape_scale = Vector3(1, 1.5, 1.5) emission_shape = 1 emission_sphere_radius = 2.0 direction = Vector3(0, 0, 1) spread = 0.0 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.3 scale_max = 2.0 color_ramp = SubResource("GradientTexture1D_0or17") color_initial_ramp = SubResource("GradientTexture1D_7joox") [sub_resource type="QuadMesh" id="QuadMesh_oo2l3"] size = Vector2(1, 150) orientation = 0 [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_f5y2f"] exposure_multiplier = 0.8 [sub_resource type="Gradient" id="Gradient_weiut"] offsets = PackedFloat32Array(0, 0.99726) [sub_resource type="GradientTexture1D" id="GradientTexture1D_7odmj"] gradient = SubResource("Gradient_weiut") [sub_resource type="Curve" id="Curve_txpdm"] _data = [Vector2(0, 0.598214), 0.0, 0.123397, 0, 0, Vector2(0.986395, 0.991072), 1.47656, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_2imtd"] curve = SubResource("Curve_txpdm") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gayoc"] emission_shape_offset = Vector3(1.74, 0, 0) emission_shape_scale = Vector3(0.3, 0.3, 40) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) angle_min = -180.0 angle_max = 180.0 direction = Vector3(0, 10, 1) spread = 0.0 initial_velocity_min = 6.0 initial_velocity_max = 10.0 gravity = Vector3(-10, -9.8, 5) damping_min = 4.0 damping_max = 8.0 scale_min = 0.3 scale_max = 1.75 scale_curve = SubResource("CurveTexture_2imtd") color_initial_ramp = SubResource("GradientTexture1D_7odmj") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_influence_min = 0.01 turbulence_influence_max = 0.05 [sub_resource type="PlaneMesh" id="PlaneMesh_8c2us"] orientation = 2 [sub_resource type="Animation" id="Animation_dgbje"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.785, 2.75, -0.535)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.671952, 0, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../MeshInstance3D:material_override:emission_energy_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../MeshInstance3D:material_override:emission") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0.0748178, 0.134808, 0.168364, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../Control/Sprite2D:self_modulate") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../GPUParticles3D:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../AudioStreamPlayer2:volume_db") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../AudioStreamPlayer:volume_db") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../first_station/MeshInstance3D2:material_override:shader_parameter/time") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_irpux"] resource_name = "trailer" length = 15.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.633329, 2.42333, 4.86666, 10.4333, 14.6999), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector3(0.785, 2.75, -0.535), Vector3(0.89, 1.895, -1.695), Vector3(0.82, 1.245, -2.975), Vector3(0.82, 1.11, -5.74), Vector3(1.525, 1.12, -8.26)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:rotation") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.913329, 3.53333, 4.55333, 5.63333, 7.13666, 9.83333, 12.1705, 14.8928), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Vector3(-1.0472, 0, 0), Vector3(-0.671952, 0, 0), Vector3(-0.593412, 0, 0), Vector3(-0.125664, -0.701622, 0.0785398), Vector3(-0.125664, 0.235619, -0.0523599), Vector3(0, -0.235619, 0), Vector3(0, -2.26718, -0.127409), Vector3(0, -0.235619, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("../MeshInstance3D:material_override:emission_energy_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(4.69333, 10.6133), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.0, 3.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("../MeshInstance3D:material_override:emission") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(8.2, 10.6333), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(0.0748178, 0.134808, 0.168364, 1), Color(1, 1, 1, 1)] } tracks/4/type = "audio" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("../AudioStreamPlayer") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.0, "stream": ExtResource("14_awhi4") }], "times": PackedFloat32Array(0.0666667) } tracks/4/use_blend = true tracks/5/type = "audio" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("../AudioStreamPlayer2") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.664513, "stream": ExtResource("15_iyklq") }], "times": PackedFloat32Array(0.076102) } tracks/5/use_blend = true tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("../Control/Sprite2D:self_modulate") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0.533333, 3.7, 13.3494, 14.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("../GPUParticles3D:emitting") tracks/7/interp = 0 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0.3, 7.26164), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("../AudioStreamPlayer2:volume_db") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(13.8333, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, -80.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("../AudioStreamPlayer:volume_db") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(13.8667, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, -80.0] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("../first_station/MeshInstance3D2:material_override:shader_parameter/time") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(12.4, 15), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 0.99] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_sy31e"] _data = { &"RESET": SubResource("Animation_dgbje"), &"trailer": SubResource("Animation_irpux") } [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_dgbje"] exposure_multiplier = 2.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5y2f"] emission_enabled = true emission = Color(0.250458, 0.274236, 0.577358, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_awhi4"] [sub_resource type="Shader" id="Shader_iyklq"] code = "shader_type spatial; render_mode blend_mix, depth_draw_always, cull_back; uniform sampler2D DEPTH_TEXTURE: hint_depth_texture; uniform vec3 fog_color: source_color = vec3(0); uniform float density: hint_range(0.0, 0.2) = .05; void fragment() { float depth = texture(DEPTH_TEXTURE, SCREEN_UV).r; depth = PROJECTION_MATRIX[3][2] / (depth + PROJECTION_MATRIX[2][2]); depth += VERTEX.z; depth = clamp(depth * density, 0.0, 1.0); ALBEDO = fog_color; ALPHA = pow(depth, 0.5); } " [sub_resource type="ShaderMaterial" id="ShaderMaterial_tpaj8"] render_priority = 1 shader = SubResource("Shader_iyklq") shader_parameter/fog_color = Color(0.0392674, 0.120682, 0.141248, 1) shader_parameter/density = 0.05 [sub_resource type="PlaneMesh" id="PlaneMesh_bjefl"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dgbje"] emission_enabled = true emission = Color(1, 0, 0, 1) emission_energy_multiplier = 10.0 [sub_resource type="Gradient" id="Gradient_ckmi5"] colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_iyklq"] gradient = SubResource("Gradient_ckmi5") width = 100 height = 100 [node name="Node3D" type="Node3D"] script = ExtResource("1_tpaj8") all_stations = Array[ExtResource("2_bjefl")]([SubResource("Resource_1cdpo")]) [node name="first_station" parent="." instance=ExtResource("1_yerc2")] [node name="MeshInstance3D" type="MeshInstance3D" parent="first_station"] transform = Transform3D(0, 0, 1.46175, 0, 1.46175, 0, -1.46175, 0, 0, 0.124229, 1.13951, -22.4583) material_override = SubResource("StandardMaterial3D_cb8p6") mesh = SubResource("QuadMesh_d1dx0") [node name="SubViewport" type="SubViewport" parent="first_station/MeshInstance3D"] size = Vector2i(2896, 2048) [node name="SubwayMap" parent="first_station/MeshInstance3D/SubViewport" instance=ExtResource("2_5npvd")] [node name="MeshInstance3D2" type="MeshInstance3D" parent="first_station"] transform = Transform3D(-9.18165e-06, 0, -2.87959, 0, 2.87959, 0, 42.0103, 0, -6.29354e-07, 4.503, 1.286, -12.035) material_override = SubResource("ShaderMaterial_bjefl") mesh = SubResource("QuadMesh_1cdpo") skeleton = NodePath("../../GPUParticles3D4") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_hovki") [node name="OmniLight3D" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -10.1989) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D13" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -0.5, 0.866025, 0, -0.866025, -0.5, -0.252596, 2.54413, -5.1989) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D2" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -15.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D3" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -20.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D4" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -25.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D5" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -30.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D6" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -35.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D7" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -40.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D8" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -45.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D9" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -50.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D10" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -55.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D11" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -60.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="OmniLight3D12" type="SpotLight3D" parent="WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.252596, 2.54413, -65.2744) light_color = Color(0.978917, 0.789534, 0.685226, 1) light_size = 0.6 light_specular = 0.0 light_bake_mode = 1 shadow_enabled = true shadow_blur = 6.0 spot_range = 7.0 spot_angle = 80.0 spot_angle_attenuation = 0.517633 [node name="GPUParticles3D" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.8785, 1.08384, -32.4645) sorting_offset = 100.0 material_override = SubResource("ShaderMaterial_4tj6b") emitting = false amount = 10 lifetime = 10.0 explosiveness = 0.5 randomness = 0.55 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_hvcdc") draw_pass_1 = SubResource("QuadMesh_oo2l3") [node name="GPUParticles3D2" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.65518, 1.08384, -32.4645) visible = false sorting_offset = 100.0 material_override = SubResource("ShaderMaterial_4tj6b") amount = 5 lifetime = 10.0 explosiveness = 0.5 randomness = 0.55 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_hvcdc") draw_pass_1 = SubResource("QuadMesh_oo2l3") [node name="VoxelGI" type="VoxelGI" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.53159, -32.7307) subdiv = 2 size = Vector3(20, 7.1879, 99.7711) camera_attributes = SubResource("CameraAttributesPractical_f5y2f") data = ExtResource("4_nmgvo") [node name="GPUParticles3D3" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.18283, 0.258846, -32.3954) visible = false material_override = ExtResource("5_32vcv") amount = 1000 lifetime = 1.5 speed_scale = 0.2 explosiveness = 0.4 randomness = 1.0 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) local_coords = true draw_order = 3 process_material = SubResource("ParticleProcessMaterial_gayoc") draw_pass_1 = SubResource("PlaneMesh_8c2us") [node name="GPUParticles3D4" type="GPUParticles3D" parent="."] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6.80088, 0.258846, -32.3954) visible = false material_override = ExtResource("5_32vcv") gi_mode = 2 visibility_range_begin_margin = 1.0 amount = 1000 lifetime = 1.5 speed_scale = 0.22 explosiveness = 0.4 randomness = 1.0 visibility_aabb = AABB(-4, -4, -30, 8, 8, 60) local_coords = true draw_order = 3 process_material = SubResource("ParticleProcessMaterial_gayoc") draw_pass_1 = SubResource("PlaneMesh_8c2us") [node name="Decal" type="Decal" parent="."] transform = Transform3D(1.29235, 0, -5.64905e-08, -5.64905e-08, 2.46928e-15, -1.29235, 0, 1.29235, 2.46928e-15, 0.0490856, 1.34774, -66.1623) visible = false size = Vector3(4, 2, 2) texture_albedo = ExtResource("7_tid2w") texture_orm = ExtResource("8_xh1hp") [node name="Decal2" type="Decal" parent="."] transform = Transform3D(1.59383, 0, -6.96684e-08, -6.96684e-08, 3.0453e-15, -1.59383, 0, 1.59383, 3.0453e-15, 0.0490856, 1.16765, -65.1685) size = Vector3(4, 2, 2) texture_albedo = ExtResource("9_bvylv") texture_orm = ExtResource("10_xrnct") albedo_mix = 0.92 [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.782608, 0.622515, 0, -0.622515, 0.782608, 0.785, 2.75, -0.535) fov = 45.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="Camera3D"] libraries = { &"": SubResource("AnimationLibrary_sy31e") } autoplay = "trailer" [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = ExtResource("11_sy31e") [node name="subway_train" parent="." instance=ExtResource("12_dgbje")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -6.44337, -0.125, -8.52174) visible = false [node name="VoxelGI" type="VoxelGI" parent="subway_train"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25.5427, 1.26147, 5.72205e-06) subdiv = 3 size = Vector3(31.2329, 4.60791, 4.26172) camera_attributes = SubResource("CameraAttributesPractical_dgbje") data = ExtResource("13_f5y2f") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(-1.09, 0, 3.35223e-06, 0, 1.514, 0, -9.52908e-08, 0, -38.345, -6.62142, -0.527946, -27.073) visible = false material_override = SubResource("StandardMaterial3D_f5y2f") mesh = SubResource("PlaneMesh_awhi4") [node name="MeshInstance3D3" type="MeshInstance3D" parent="."] transform = Transform3D(3.52244, 0, 0, 0, -1.2314e-07, 2.81712, 0, -2.81712, -1.2314e-07, -6.37235, 1.22511, 0.165661) material_override = SubResource("ShaderMaterial_tpaj8") gi_mode = 0 mesh = SubResource("PlaneMesh_bjefl") skeleton = NodePath("../MeshInstance3D2") [node name="MeshInstance3D4" type="MeshInstance3D" parent="."] transform = Transform3D(3.52244, 0, 0, 0, -1.2314e-07, 2.81712, 0, -2.81712, -1.2314e-07, 6.372, 1.225, 0.166) material_override = SubResource("ShaderMaterial_tpaj8") gi_mode = 0 mesh = SubResource("PlaneMesh_bjefl") skeleton = NodePath("../MeshInstance3D2") [node name="MeshInstance3D6" type="MeshInstance3D" parent="."] transform = Transform3D(-3.52244, -2.4628e-07, -1.07652e-14, 0, -1.2314e-07, 2.81712, -3.07942e-07, 2.81712, 1.2314e-07, 6.372, 1.22511, -66.2916) material_override = SubResource("ShaderMaterial_tpaj8") gi_mode = 0 mesh = SubResource("PlaneMesh_bjefl") skeleton = NodePath("../MeshInstance3D2") [node name="MeshInstance3D7" type="MeshInstance3D" parent="."] transform = Transform3D(-3.52244, -2.4628e-07, -1.07652e-14, 0, -1.2314e-07, 2.81712, -3.07942e-07, 2.81712, 1.2314e-07, -6.37235, 1.225, -66.292) material_override = SubResource("ShaderMaterial_tpaj8") gi_mode = 0 mesh = SubResource("PlaneMesh_bjefl") skeleton = NodePath("../MeshInstance3D2") [node name="MeshInstance3D5" type="MeshInstance3D" parent="."] transform = Transform3D(3.52244, 0, 0, 0, -2.21081, 1.74599, 0, -1.74599, -2.21081, 0, 4.91844, 1.52058) material_override = SubResource("ShaderMaterial_tpaj8") gi_mode = 0 mesh = SubResource("PlaneMesh_bjefl") skeleton = NodePath("../MeshInstance3D2") [node name="CSGBox3D" type="CSGBox3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.66292, -0.4523, -24.7506) visible = false material_override = SubResource("StandardMaterial3D_dgbje") [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] autoplay = true mix_target = 1 bus = &"waves" [node name="AudioStreamPlayer2" type="AudioStreamPlayer3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.91435, 0, -13.0111) autoplay = true panning_strength = 0.9 bus = &"waves" [node name="Control" type="Control" parent="."] layout_mode = 3 anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 [node name="Sprite2D" type="Sprite2D" parent="Control"] scale = Vector2(100, 100) texture = SubResource("GradientTexture2D_iyklq")