extends PanelContainer var obj_dict = {} @onready var dropzone = $HBoxContainer/dropzone # Called when the node enters the scene tree for the first time. func _ready(): # TODO: Currently populating the dictionary with the Nodes currently in the scene # When opening the scene we need to pass some kind of collection to the Board # Then it can display the Card/PostIts and populate its dictionary at the same time var cards = dropzone.get_children() var post_it_panels = get_child(0).get_child(1).get_child(0).get_children() var post_its = Array() for panel in post_it_panels: post_its.push_back(panel.get_child(0)) obj_dict["Cards"] = cards obj_dict["Post_it_panels"] = post_it_panels obj_dict["Post_its"] = post_its # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func populate_board(): pass func handle_mouse_button(to_handle: Node, input: InputEvent, dragableType: int): print_debug(input) # TODO: We need a better way to recognize # whether to_handle is a Card or a Post-It # (Tried checking for a script, didn't work, because script has no name attached. # Alternative might be to check for specific values within the script ("is_card" f.e)) match dragableType: 1: # 1 = Card print_debug("I'm a card") 2: # 2 = PostIt print_debug("I'm a Post-It") to_handle.reparent(dropzone) to_handle.set_owner(self) # needs to be here otherwise the owner disappears