[gd_scene load_steps=16 format=3 uid="uid://bigr0lnen1xdh"] [ext_resource type="ArrayMesh" uid="uid://cbbreijekdjel" path="res://base-environments/youth_room/shaders/raising-lava.res" id="1_kkx3t"] [ext_resource type="ArrayMesh" uid="uid://7bpgy7uud2ai" path="res://base-environments/youth_room/shaders/falling-lava.res" id="2_tokpx"] [sub_resource type="QuadMesh" id="QuadMesh_sj0jk"] [sub_resource type="Shader" id="Shader_kfdmq"] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, diffuse_lambert, specular_schlick_ggx, unshaded; uniform sampler2D gradient; uniform float drop_size; uniform float stretch_compensatioon; uniform float fill; uniform float speed; void fragment() { float fresnel = 1.0/(1.0-abs(NORMAL.x)); float dist = 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x, 1.0))); dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.2, 1.0))); dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.6, 1.0))); //dist = 0.0; dist += 1.3 / distance(vec2(NORMAL.x*1.3/stretch_compensatioon, UV.y), vec2(0.0, fill)); ALBEDO = texture(gradient, UV2).xyz; ALPHA = float(int(dist > 1.0/drop_size)); } " [sub_resource type="Gradient" id="Gradient_r18tr"] colors = PackedColorArray(0.929412, 5.69804, 0.211765, 1, 0.0901961, 1, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_42bqf"] gradient = SubResource("Gradient_r18tr") [sub_resource type="ShaderMaterial" id="ShaderMaterial_31q3g"] render_priority = 0 shader = SubResource("Shader_kfdmq") shader_parameter/drop_size = 0.015 shader_parameter/stretch_compensatioon = 35.0 shader_parameter/fill = 0.663 shader_parameter/speed = 0.01 shader_parameter/gradient = SubResource("GradientTexture2D_42bqf") [sub_resource type="Animation" id="Animation_ovxyq"] resource_name = "lavalamp" length = 60.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 60), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 6.28319, 0), Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../falling:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 60), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 6.28319, 0), Vector3(0, 0, 0)] } [sub_resource type="Animation" id="Animation_0ijgr"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../falling:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_88lyq"] _data = { "RESET": SubResource("Animation_0ijgr"), "lavalamp": SubResource("Animation_ovxyq") } [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3yn7w"] sky_top_color = Color(0, 0, 1, 1) sky_horizon_color = Color(0.858824, 0.541176, 0.4, 1) sky_curve = 0.54075 [sub_resource type="Sky" id="Sky_lumfb"] sky_material = SubResource("ProceduralSkyMaterial_3yn7w") [sub_resource type="Environment" id="Environment_f0flp"] background_mode = 2 background_energy_multiplier = 0.2 sky = SubResource("Sky_lumfb") sky_rotation = Vector3(0, 0.352557, 0) ambient_light_source = 3 ambient_light_color = Color(1, 1, 1, 1) reflected_light_source = 1 tonemap_mode = 2 ssr_enabled = true ssr_max_steps = 512 ssr_depth_tolerance = 0.01 ssao_enabled = true ssao_radius = 1.24 ssao_intensity = 3.09 ssao_power = 1.91184 ssao_detail = 3.0 ssil_intensity = 0.72 ssil_normal_rejection = 0.56 sdfgi_enabled = true sdfgi_use_occlusion = true glow_enabled = true glow_levels/2 = 0.3 glow_levels/7 = 2.0 glow_intensity = 0.4 glow_strength = 0.7 glow_bloom = 0.13 glow_blend_mode = 1 glow_hdr_threshold = 0.46 fog_enabled = true fog_light_color = Color(0.141176, 0.133333, 0.301961, 1) fog_sky_affect = 0.0 fog_height = 1.0 fog_height_density = 0.1 adjustment_enabled = true [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2qx32"] auto_exposure_enabled = true auto_exposure_scale = 0.2 dof_blur_far_enabled = true dof_blur_far_distance = 0.4 dof_blur_far_transition = 0.2 dof_blur_near_distance = 0.79 dof_blur_amount = 0.0 auto_exposure_min_sensitivity = 100.0 [sub_resource type="GDScript" id="GDScript_uqlwy"] script/source = "extends WorldEnvironment func _ready(): focus_env() func focus_env(): var dof_strength_tween: Tween = create_tween() dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0, 1) func focus_object(): var dof_strength_tween: Tween = create_tween() dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0.6, 1) " [node name="Node3D" type="Node3D"] [node name="Node3D" type="Node3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.29184, 0, 0) mesh = SubResource("QuadMesh_sj0jk") surface_material_override/0 = SubResource("ShaderMaterial_31q3g") [node name="falling" type="MeshInstance3D" parent="."] mesh = ExtResource("1_kkx3t") skeleton = NodePath("../Node3D/MeshInstance3D") surface_material_override/0 = SubResource("ShaderMaterial_31q3g") [node name="raising" type="MeshInstance3D" parent="."] mesh = ExtResource("2_tokpx") skeleton = NodePath("../Node3D/MeshInstance3D") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../raising") libraries = { "": SubResource("AnimationLibrary_88lyq") } [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_f0flp") camera_attributes = SubResource("CameraAttributesPractical_2qx32") script = SubResource("GDScript_uqlwy") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77) fov = 18.0