@tool extends CenterContainer @export var new_game: bool = false: set(value): new_game = value @export var save_1: SaveGame = SaveGame.new() @export var save_2: SaveGame = SaveGame.new() @export var save_3: SaveGame = SaveGame.new() @export var update_display: bool: set(value): display() func _ready() -> void: display() func display(): for child in get_children(): child.free() add_child(SaveGameDisplay.new(save_1, 1)) add_child(SaveGameDisplay.new(save_2, 2)) add_child(SaveGameDisplay.new(save_3, 3))