[gd_scene load_steps=4 format=3 uid="uid://bdnesuqroi7ss"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nbr3v"] blend_mode = 1 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d61lg"] emission_shape = 1 emission_sphere_radius = 1.0 spread = 180.0 gravity = Vector3(0, 1, 0) initial_velocity_min = 0.2 initial_velocity_max = 1.0 turbulence_enabled = true turbulence_noise_speed = Vector3(0.1, 0.3, 0.5) turbulence_noise_speed_random = 0.3 turbulence_influence_min = 0.05 turbulence_initial_displacement_max = 1.0 [sub_resource type="QuadMesh" id="QuadMesh_ea2fp"] [node name="collectable_particles" type="GPUParticles3D"] material_override = SubResource("StandardMaterial3D_nbr3v") amount = 30 lifetime = 10.0 process_material = SubResource("ParticleProcessMaterial_d61lg") draw_pass_1 = SubResource("QuadMesh_ea2fp")