extends Area2D @export_range(1.0, 10.0) var bounce_speed: float = 5 @onready var diameter = $CollisionShape2D.shape.radius * 2 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if get_overlapping_areas().size() > 0: for area in get_overlapping_areas(): var diff:Vector2 = position - area.position position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60))