extends Area3D @export var billboard: bool = true @onready var sprite: Sprite3D = $UiSprite @onready var viewport: SubViewport = $UiSprite/SubViewport func _process(_delta): if billboard: var camera := get_viewport().get_camera_3d() var up := (camera.global_position - global_position) up = up.cross(Vector3.UP).cross(up) look_at(global_position - (camera.global_position - global_position), up) func _input(event: InputEvent) -> void: if event is InputEventAction: print_debug(event.action) #func _unhandled_input(event): # viewport.push_input(event) func _on_input_event(_camera: Camera3D, event: InputEvent, pos: Vector3, _normal: Vector3, _shape_idx: int): if not Scenes.is_playing: # Position of the event in Sprite3D local coordinates. var texture_3d_position := sprite.get_global_transform().affine_inverse() * pos #if !is_zero_approx(texture_3d_position.z): # # Discard event because event didn't happen on the side of the Sprite3D. # return # Position of the event relative to the texture. var texture_position: Vector2 = Vector2(texture_3d_position.x, -texture_3d_position.y) / sprite.pixel_size - sprite.get_item_rect().position # Send mouse event. var e: InputEvent = event.duplicate() if e is InputEventMouse: e.set_position(texture_position) e.set_global_position(texture_position) viewport.push_input(e) func _on_button_pressed(): print_debug("Button pressed") func _on_line_edit_text_submitted(new_text): print_debug("Text submitted: ", new_text)