tiger-cleanup #1
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@ -1883,11 +1883,11 @@ transform = Transform3D(-0.7148993, 0, -0.6992254, 0, 1, 0, 0.6992254, 0, -0.714
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interaction = ExtResource("19_d3c7p")
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interaction = ExtResource("19_d3c7p")
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[node name="ComicInteractable" parent="logic" instance=ExtResource("22_ks23q")]
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[node name="ComicInteractable" parent="logic" instance=ExtResource("22_ks23q")]
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transform = Transform3D(-0.9699434, 0, -0.24332677, 0, 1, 0, 0.24332677, 0, -0.9699434, 2.91664, 0.43768048, -0.75655603)
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transform = Transform3D(-0.9699434, 0, -0.24332677, 0, 1, 0, 0.24332677, 0, -0.9699434, 2.806591, 0.11460018, -0.75655603)
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interaction = ExtResource("13_v3447")
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interaction = ExtResource("13_v3447")
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[node name="ClothesInteractable" parent="logic" instance=ExtResource("22_ks23q")]
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[node name="ClothesInteractable" parent="logic" instance=ExtResource("22_ks23q")]
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transform = Transform3D(-0.86042935, 0, 0.5095668, 0, 1, 0, -0.5095668, 0, -0.86042935, 1.5113667, 1.1907816, -0.597433)
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transform = Transform3D(-0.86042935, 0, 0.5095668, 0, 1, 0, -0.5095668, 0, -0.86042935, 1.376315, 1.0840173, -0.68175197)
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interaction = ExtResource("12_x3dlb")
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interaction = ExtResource("12_x3dlb")
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[node name="collectable_particles" parent="logic/ClothesInteractable" index="3"]
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[node name="collectable_particles" parent="logic/ClothesInteractable" index="3"]
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@ -40,9 +40,18 @@ func _ready() -> void:
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func _player_active(value: bool) -> void:
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func _player_active(value: bool) -> void:
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active = value
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active = value
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func expand() -> void:
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shown = true
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view.scale = Vector3.ZERO
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frame.modulate = Color.TRANSPARENT
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view.rotation.z = -PI*0.5 # Godot angle wrapping is ... something
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if tween: tween.kill()
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tween = create_tween().set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
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tween.parallel().tween_property(view, "scale", Vector3.ONE, 1.0).set_delay(0.5)
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tween.parallel().tween_property(view, "rotation:z", 0, 0.8).set_delay(0.5)
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tween.parallel().tween_property(frame, "modulate:a", 1.0, 2.0)
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func collapse() -> void:
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func collapse() -> void:
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hover = false
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if shown:
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shown = false
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shown = false
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if tween: tween.kill()
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if tween: tween.kill()
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tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
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tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
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@ -60,22 +69,10 @@ func _process_billboard() -> void:
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func _process_hover() -> void:
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func _process_hover() -> void:
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if active and hover and not shown:
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if active and hover and not shown:
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shown = true
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expand()
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view.scale = Vector3.ZERO
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frame.modulate = Color.TRANSPARENT
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view.rotation.z = -PI*0.5 # Godot angle wrapping is ... something
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if tween: tween.kill()
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tween = create_tween().set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
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tween.parallel().tween_property(view, "scale", Vector3.ONE, 1.0).set_delay(0.5)
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tween.parallel().tween_property(view, "rotation:z", 0, 0.8).set_delay(0.5)
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tween.parallel().tween_property(frame, "modulate:a", 1.0, 2.0)
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elif not hover and shown or shown and not active:
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elif not hover and shown or shown and not active:
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shown = false
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collapse()
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if tween: tween.kill()
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tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
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tween.parallel().tween_property(view, "scale", Vector3.ZERO, 0.3)
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tween.parallel().tween_property(frame, "modulate:a", 0, 0.6)
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if not active or not hover or not shown: return
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if not active or not hover or not shown: return
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@ -86,6 +83,7 @@ func _input(event: InputEvent) -> void:
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func play_story() -> void:
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func play_story() -> void:
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collected = true
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canvas_layer.show()
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canvas_layer.show()
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Scenes.begin_sequence(interaction_ui.scene_id)
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Scenes.begin_sequence(interaction_ui.scene_id)
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@ -101,6 +99,7 @@ func play_story() -> void:
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Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later?
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Scenes.end_sequence(interaction_ui.scene_id) # todo: maybe later?
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Scenes.player_enable.emit(true) # TODO: this may not be our job?
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Scenes.player_enable.emit(true) # TODO: this may not be our job?
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expand()
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func play_board() -> void:
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func play_board() -> void:
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canvas_layer.show()
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canvas_layer.show()
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@ -112,11 +111,13 @@ func play_board() -> void:
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canvas_layer.hide()
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canvas_layer.hide()
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Scenes.player_enable.emit(true)
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Scenes.player_enable.emit(true)
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expand()
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func collect_memento() -> void:
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func collect_memento() -> void:
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shown = false
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shown = false
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collected = true
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collected = true
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collapse()
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# Hide mouse and collapse other interactables BEFORE showing canvas
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# Hide mouse and collapse other interactables BEFORE showing canvas
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get_tree().call_group("interactables", "collapse")
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get_tree().call_group("interactables", "collapse")
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@ -10,7 +10,7 @@
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[sub_resource type="SphereShape3D" id="SphereShape3D_3rbj1"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_3rbj1"]
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radius = 0.3
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radius = 0.3
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[node name="Interactable" type="Node3D"]
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[node name="Interactable" type="Node3D" groups=["interactables"]]
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0, 0)
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transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0, 0)
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script = ExtResource("1_ih54h")
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script = ExtResource("1_ih54h")
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metadata/_custom_type_script = "uid://bp6s7vhdd6btk"
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metadata/_custom_type_script = "uid://bp6s7vhdd6btk"
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@ -57,6 +57,10 @@ enabled=PackedStringArray("res://addons/LineRenderer/plugin.cfg", "res://addons/
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import/blender/enabled=false
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import/blender/enabled=false
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[global_group]
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interactables=""
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[gui]
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[gui]
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theme/custom="res://logic-scenes/themes/handwriting.theme"
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theme/custom="res://logic-scenes/themes/handwriting.theme"
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Reference in New Issue