tiger-cleanup #1
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@ -60,29 +60,29 @@ signal cards_picked(cardnames: Array[String])
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func _ready() -> void:
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func _ready() -> void:
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reset()
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reset()
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return
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return
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#
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#FIXME: can I make this less annoying somehow?
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# #FIXME: can I make this less annoying somehow?
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if State.onready_room == State.rooms.YOUTH:
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# if State.onready_room == State.rooms.YOUTH:
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
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elif State.onready_room == State.rooms.ADULTHOOD:
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# elif State.onready_room == State.rooms.ADULTHOOD:
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_DND, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_DND, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_VOLUNTARY, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_VOLUNTARY, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_CHRISTMAS, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_CHRISTMAS, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_EATING, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_EATING, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_UNI, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_UNI, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_THERAPY, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_THERAPY, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_BURNOUT, 1)
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# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_BURNOUT, 1)
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else:
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# else:
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assert(false, "Not Implemented")
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# assert(false, "Not Implemented")
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#
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if get_tree().root == self.get_parent():
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# if get_tree().root == self.get_parent():
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pick_cards(3, false)
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# pick_cards(3, false)
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State.take_stage(self)
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# State.take_stage(self)
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#
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reset()
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# reset()
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func reset():
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func reset():
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card_anim_skipped = false
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card_anim_skipped = false
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@ -264,7 +264,7 @@ var stage_list:Array = []
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var focus_locked: bool = false
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var focus_locked: bool = false
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# Intented for use when an actor wants focus for itself, can reclaim focus, thus dropping the stack that focused.
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# Intented for use when an actor wants focus for itself, can reclaim focus, thus dropping the stack that focused.
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func take_stage(actor: Object, reclaim: bool = false) -> bool:
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func take_stage(actor: Object, _reclaim: bool = false) -> bool:
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print_debug("DEPRECATED: take_stage ", actor);
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print_debug("DEPRECATED: take_stage ", actor);
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return false
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return false
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#if focus_locked or Scenes.current_sequence != -1: return false
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#if focus_locked or Scenes.current_sequence != -1: return false
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