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4 Commits
ba4602d4b8
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5a040af04d
| Author | SHA1 | Date |
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5a040af04d | |
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6be6d6774a | |
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517b1812ec | |
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3ed8896d3b |
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@ -11,6 +11,8 @@ func start_room():
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%UI.show()
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$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT
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await Main.curtain.open()
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if not Scenes.is_sequence_repeating(Scenes.id.YOUTH_DRAVEN):
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# Play intro scene directly (not triggered by CollectableUi)
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await _play_intro_scene()
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@ -196,6 +196,15 @@ func add_note(note: StickyNote) -> void:
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notes.append(note)
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note.is_dragable = true
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func appear():
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await Main.curtain.close()
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show()
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await Main.curtain.open()
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func vanish():
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await Main.curtain.close()
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hide()
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await Main.curtain.open()
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# Checks if a Node is currently inside the dropzone
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func is_in_dropzone(to_check: Draggable) -> bool:
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@ -147,8 +147,8 @@ _data = {
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}
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[node name="board" type="PanelContainer"]
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z_index = -10
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material = SubResource("ShaderMaterial_ttqei")
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clip_contents = true
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -15,6 +15,10 @@ func _ready():
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super._ready()
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%SkipButton.pressed.connect(card_burned.emit)
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func vanish():
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super.vanish()
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await Main.curtain.black() # Go straight to loading screen
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await Main.curtain.close() # Go straight to loading screen
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## Main play coroutine - simple linear flow for burning a card
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func play() -> void:
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@ -37,6 +41,7 @@ func play() -> void:
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# 3. Populate the 4 anchor slots with random cards
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for ancor: Control in ancors:
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var card: Card = stack.pop_front()
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assert(card, "Not enough cards collected.")
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cards.append(card)
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ancor.add_child(card)
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print_debug("CardBurner: Added card '%s' to anchor" % card.name)
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@ -57,8 +62,10 @@ func play() -> void:
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func handle_hover(card: Draggable) -> void:
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if _submitted: return
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if not card is Card: return
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selection = cards.find(card)
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cursor.gamepad_mode = false
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func handle_mouse_button(event: InputEventMouseButton, card: Card) -> void:
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@ -67,7 +74,9 @@ func handle_mouse_button(event: InputEventMouseButton, card: Card) -> void:
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func _submit(card : Card):
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_submitted = true
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%ActionPrompt.visible = false
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%SkipButton.visible = false
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await card.torch()
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card_burned.emit()
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@ -107,6 +116,7 @@ var selection: int:
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card.highlighted = (selection == i)
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card.burn_state = Card.burned.SINGED if card.highlighted else Card.burned.NOT
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if card.highlighted:
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cursor.show()
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cursor.gamepad_target = card.global_position + Vector2(-120, 150)
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@ -118,11 +128,13 @@ func handle_direction_input(direction: Vector2) -> void:
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match direction:
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Vector2.UP:
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cursor.show()
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focus_cards = true
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cursor.visible = true
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%SkipButton.release_focus()
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selection = selection
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Vector2.DOWN:
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cursor.hide()
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focus_cards = false
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cursor.visible = false
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%SkipButton.grab_focus()
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@ -132,5 +144,3 @@ func handle_direction_input(direction: Vector2) -> void:
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Vector2.RIGHT:
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focus_cards = true
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selection += 1
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if not focus_cards: cursor.gamepad_target += Vector2(0, 50)
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@ -1,9 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://g2a27jwdapai"]
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[gd_scene load_steps=12 format=3 uid="uid://g2a27jwdapai"]
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[ext_resource type="Script" uid="uid://bbia2hcdwctyn" path="res://logic-scenes/card_burner/card_burner.gd" id="1_copuj"]
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[ext_resource type="Texture2D" uid="uid://615hvpuiacvm" path="res://addons/input_prompts/icons/xbox/X.png" id="3_ckmi5"]
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[ext_resource type="PackedScene" uid="uid://uc6urpgv7n1y" path="res://logic-scenes/card_burner/cursor_candle.tscn" id="3_l4ogr"]
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[ext_resource type="Texture2D" uid="uid://dwerd76p42ac" path="res://logic-scenes/card_burner/burner_gradient.tres" id="4_ckmi5"]
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[ext_resource type="Script" uid="uid://bbs1u7ojno7xo" path="res://addons/input_prompts/action_prompt/action_prompt.gd" id="4_x6cxt"]
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[sub_resource type="InputEventKey" id="InputEventKey_ckmi5"]
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@ -27,25 +26,13 @@ length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../../Sprite2D:self_modulate")
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tracks/0/path = NodePath("../../CandleCursor:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../CandleCursor:color")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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@ -54,22 +41,10 @@ resource_name = "vanish"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../../Sprite2D:self_modulate")
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tracks/0/interp = 2
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tracks/0/path = NodePath("../../CandleCursor:color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../CandleCursor:color")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.69, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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@ -90,15 +65,22 @@ grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_copuj")
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[node name="ColorRect" type="ColorRect" parent="."]
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visible = false
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custom_minimum_size = Vector2(8192, 8192)
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layout_mode = 2
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color = Color(0, 0, 0, 0.3137255)
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[node name="Control" type="Control" parent="."]
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layout_mode = 2
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[node name="ColorRect" type="ColorRect" parent="Control"]
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show_behind_parent = true
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custom_minimum_size = Vector2(8192, 8192)
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layout_mode = 0
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offset_left = -4096.0
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offset_top = -4096.0
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offset_right = 4096.0
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offset_bottom = 4096.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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color = Color(0, 0, 0, 0.6745098)
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[node name="Label" type="Label" parent="Control"]
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layout_mode = 1
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anchors_preset = 7
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@ -185,13 +167,7 @@ text = "Keep all thoughts"
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[node name="CandleCursor" parent="." instance=ExtResource("3_l4ogr")]
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unique_name_in_owner = true
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position = Vector2(989, 1068)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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self_modulate = Color(1, 1, 1, 0)
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position = Vector2(954.99994, 545)
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scale = Vector2(100, 100)
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texture = ExtResource("4_ckmi5")
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position = Vector2(1007, 1449)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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root_node = NodePath("../Control/HSplitContainer")
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@ -65,7 +65,7 @@ func expand() -> void:
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func collapse() -> void:
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if not shown: return #TODO: test
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if not shown: return
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shown = false
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if tween and tween.is_valid(): tween.kill()
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tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_BACK)
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@ -101,9 +101,10 @@ func _input(event: InputEvent) -> void:
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func play_story() -> void:
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# Check if this is a repeat playthrough
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var repeat := collected
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collected = true
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canvas_layer.show()
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await playable.appear()
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# Allow room to prepare for scene (e.g., play animations)
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await State.room.prepare_scene_start(playable.scene_id, repeat)
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@ -121,6 +122,7 @@ func play_story() -> void:
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Scenes.end_sequence(playable.scene_id) # todo: maybe later?
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# Hide the CanvasLayer when done
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await playable.vanish()
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canvas_layer.hide()
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Scenes.player_enable.emit(true)
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@ -129,11 +131,12 @@ func play_story() -> void:
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func play_board() -> void:
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canvas_layer.show()
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await playable.appear()
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# Play the board (handles mouse visibility and waits for close)
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await playable.play()
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# Hide the CanvasLayer when done
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await playable.vanish()
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canvas_layer.hide()
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Scenes.player_enable.emit(true)
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@ -142,19 +145,18 @@ func play_board() -> void:
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func play_burner() -> void:
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canvas_layer.show()
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await playable.appear()
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# Play the board (handles mouse visibility and waits for close)
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# Play the burner mini-game, will actually send us to the next map
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await playable.play()
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# Hide the CanvasLayer when done
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await playable.vanish()
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canvas_layer.hide()
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func interact() -> void:
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Scenes.player_enable.emit(false)
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shown = false
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await collapse()
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collected = true
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# collapse other interactables BEFORE showing canvas
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get_tree().call_group("interactables", "collapse")
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@ -120,17 +120,11 @@ func try_scroll():
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##tween.set_trans()
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scroll_target = forward_target
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func play():
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print_debug("StoryPlayable.gd: %s.play()" % self.name)
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# There's an ugly glitch here.
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func appear():
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hide()
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animation_player.play("RESET")
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await animation_player.animation_finished
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# Show ourselves before playing
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get_parent().show() # Ensure visible Canvaslayer!
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scroll_target = 0
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# FIXME: find out why this needs to be set to prevent scenes from being fully revealed
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@ -145,7 +139,11 @@ func play():
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# Wait and get ready.
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await get_tree().process_frame
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show()
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await super.appear()
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func play():
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print_debug("StoryPlayable.gd: %s.play()" % self.name)
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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# FIXME: Don't know how to do this.
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@ -168,7 +166,6 @@ func play():
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await skip_control.proceed
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animation_player.play("vanish")
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await animation_player.animation_finished
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finished.emit()
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@ -2,7 +2,7 @@
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class_name Playable
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func _ready() -> void:
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pass
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hide()
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## Awaitable that encapsulates the core interaction with this Playable
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func play() -> void:
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@ -12,3 +12,18 @@ func play() -> void:
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func handle_hover(_area: Draggable):
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#prints("Playable[base].handle_hover", _area, _area.name)
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pass
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const TRANSPARENT_BLACK := Color(0,0,0,0)
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func appear():
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self.modulate = TRANSPARENT_BLACK
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show()
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var tween := create_tween().set_ease(Tween.EASE_IN)
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tween.tween_property(self, "modulate", Color.WHITE, 0.3)
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await tween.finished
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func vanish():
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var tween := create_tween().set_ease(Tween.EASE_OUT)
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tween.tween_property(self, "modulate", TRANSPARENT_BLACK, 0.3)
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await tween.finished
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hide()
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@ -39,7 +39,6 @@ var app_state: AppState = AppState.BOOT:
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credits_roll.hide()
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main_menu.hide()
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pause_menu.hide()
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curtain.hide()
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AppState.PAUSE:
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credits_roll.hide()
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main_menu.hide()
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@ -76,7 +75,7 @@ func start_game(save: SaveGame) -> void:
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await State.room.play()
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func _load_room(next_path: String) -> bool:
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await curtain.show()
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await curtain.close()
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%Loading.play()
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if State.room != null:
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@ -95,7 +94,6 @@ func _load_room(next_path: String) -> bool:
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await get_tree().process_frame
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await State.room.get_ready()
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%Loading.stop()
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await curtain.hide()
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return true
|
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ResourceLoader.THREAD_LOAD_FAILED:
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push_error("Failed to load room.")
|
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|
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|
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@ -83,8 +83,16 @@ fill = 1
|
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fill_from = Vector2(0.538462, 0.491453)
|
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fill_to = Vector2(1.3, -0.3)
|
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|
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[node name="main" type="Node"]
|
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[node name="main" type="Control"]
|
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process_mode = 3
|
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z_index = 110
|
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z_as_relative = false
|
||||
layout_mode = 3
|
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anchors_preset = 15
|
||||
anchor_right = 1.0
|
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anchor_bottom = 1.0
|
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grow_horizontal = 2
|
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grow_vertical = 2
|
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script = ExtResource("1_rqkns")
|
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youth_room_path = "uid://b3b0gyvklqn50"
|
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transition_room_path = "uid://fgp3s28h7msy"
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@ -92,29 +100,38 @@ adulthood_room_path = "uid://flisupth27th"
|
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|
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[node name="Curtain" parent="." instance=ExtResource("2_nbcxq")]
|
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unique_name_in_owner = true
|
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z_index = -1
|
||||
layout_mode = 1
|
||||
|
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[node name="Loading" parent="." instance=ExtResource("5_dxvjq")]
|
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unique_name_in_owner = true
|
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layout_mode = 1
|
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offset_bottom = 0.0
|
||||
|
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[node name="MainMenu" parent="." instance=ExtResource("3_ik73t")]
|
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unique_name_in_owner = true
|
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visible = false
|
||||
z_index = 10
|
||||
layout_mode = 1
|
||||
|
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[node name="FPSLabel" type="Label" parent="."]
|
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visible = false
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 35.0
|
||||
script = SubResource("GDScript_8sq0u")
|
||||
|
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[node name="Startup Menu" parent="." instance=ExtResource("1_v5rpm")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="Disclaimer" parent="." instance=ExtResource("7_t45fc")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="PauseContainer" type="CenterContainer" parent="."]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
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@ -191,6 +208,7 @@ text = "Skip this Story"
|
|||
unique_name_in_owner = true
|
||||
visible = false
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
layout_mode = 1
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
bus = &"music"
|
||||
|
|
|
|||
|
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@ -5,22 +5,31 @@ var _tween : Tween = null
|
|||
|
||||
func _ready() -> void:
|
||||
print_debug("curtain.gd: ready()")
|
||||
show()
|
||||
visible = true
|
||||
|
||||
func show() -> void:
|
||||
## Conceals the Game Stage
|
||||
func close() -> void:
|
||||
visible = true
|
||||
print_debug("curtain.gd: show()")
|
||||
if _tween != null:
|
||||
_tween.kill()
|
||||
if _tween: _tween.kill()
|
||||
_tween = create_tween()
|
||||
_tween.tween_property(self, "modulate:a", 1.0, 1.0)
|
||||
_tween.tween_property(self, "modulate", Color.WHITE, 0.7)
|
||||
await _tween.finished
|
||||
|
||||
func hide() -> void:
|
||||
print_debug("curtain.gd: hide()")
|
||||
if _tween != null:
|
||||
_tween.kill()
|
||||
## Conceals the Game Stage
|
||||
func black() -> void:
|
||||
visible = true
|
||||
print_debug("curtain.gd: show()")
|
||||
if _tween: _tween.kill()
|
||||
_tween = create_tween()
|
||||
_tween.tween_property(self, "modulate:a", 0.0, 1.0)
|
||||
_tween.tween_property(self, "modulate", Color.BLACK, 0.7)
|
||||
await _tween.finished
|
||||
|
||||
## Makes the Game Stage Visible
|
||||
func open() -> void:
|
||||
print_debug("curtain.gd: hide()")
|
||||
if _tween: _tween.kill()
|
||||
_tween = create_tween()
|
||||
_tween.tween_property(self, "modulate", Color.TRANSPARENT, 0.7)
|
||||
await _tween.finished
|
||||
visible = false
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@ _data = {
|
|||
}
|
||||
|
||||
[node name="Loading" type="Control"]
|
||||
z_index = -5
|
||||
layout_mode = 3
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
|
|
|
|||
Loading…
Reference in New Issue