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No commits in common. "a0f190fef7130876c74d75c179e408a828ca2fe1" and "3973a2cfb7c94d40f8faab6215b5124a76ae3053" have entirely different histories.
a0f190fef7
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3973a2cfb7
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@ -4,7 +4,7 @@ signal ini_room
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@onready var card_board: CardBoard = %Board
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@onready var card_board: CardBoard = %Board
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@onready var card_picker: CardPicker = %Picker
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@onready var card_picker: CardPicker = %Picker
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@onready var player: PlayerController = %PlayerController
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@onready var player: Player = %PlayerController
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func start_room():
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func start_room():
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save_game = State.save_game
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save_game = State.save_game
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@ -43,14 +43,14 @@ func _on_mouse_exited():
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ui.is_collapsed = true
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ui.is_collapsed = true
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has_mouse = false
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has_mouse = false
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func try_reveal(for_player: PlayerController) -> bool:
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func try_reveal(for_player: Player) -> bool:
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print_debug("reveal ui!")
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print_debug("reveal ui!")
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revealed = ui.try_reveal()
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revealed = ui.try_reveal()
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if revealed:
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if revealed:
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call_deferred("wait_for_ui_exit", for_player)
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call_deferred("wait_for_ui_exit", for_player)
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return revealed
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return revealed
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func wait_for_ui_exit(for_player: PlayerController):
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func wait_for_ui_exit(for_player: Player):
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await for_player.ui_exited
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await for_player.ui_exited
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collapse()
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collapse()
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@ -6,10 +6,10 @@ func ready():
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func notify_player_entry(body: RigidBody3D):
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func notify_player_entry(body: RigidBody3D):
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print_debug("Player entered Crouch area.")
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print_debug("Player entered Crouch area.")
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if body is PlayerController:
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if body is Player:
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body.inside_crouch_volume.append(self)
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body.inside_crouch_volume.append(self)
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func notify_player_exit(body: RigidBody3D):
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func notify_player_exit(body: RigidBody3D):
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if body is PlayerController:
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if body is Player:
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body.inside_crouch_volume.erase(self)
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body.inside_crouch_volume.erase(self)
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body.crouched = false
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body.crouched = false
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@ -8,6 +8,7 @@ var current_room_path: String:
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@export var filepath: String:
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@export var filepath: String:
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set(value):
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set(value):
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print_debug("Savegame: setting filepath: %s" % value)
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filepath = value
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filepath = value
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if _is_initialised:
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if _is_initialised:
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changed.emit()
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changed.emit()
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@ -1,4 +1,4 @@
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class_name PlayerController extends RigidBody3D
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class_name Player extends RigidBody3D
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var has_stage: bool = false:
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var has_stage: bool = false:
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set(on_stage):
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set(on_stage):
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@ -241,9 +241,8 @@ func _input(event:InputEvent) -> void:
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if event.is_action_pressed("collect_memento_ui") or event.is_action_pressed("option_memento_ui"):
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if event.is_action_pressed("collect_memento_ui") or event.is_action_pressed("option_memento_ui"):
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if focus_ray.is_colliding():
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if focus_ray.is_colliding():
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var collider := focus_ray.get_collider()
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if focus_ray.get_collider().has_method("handle"):
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if collider is InteractiveSprite:
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focus_ray.get_collider().handle(event)
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collider.handle(event)
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get_viewport().set_input_as_handled()
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get_viewport().set_input_as_handled()
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if event.is_action_pressed("crouch"):
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if event.is_action_pressed("crouch"):
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