tiger tiger tiger
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e5f315af16
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refactor: named the get_ready and start_room functions _async so it's clearer how they work differently
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2026-01-22 16:06:11 +01:00 |
tiger tiger tiger
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662cb9b9a5
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refactor: interactables also spawn more controlled, and there's a delayed inversion of control to ensure cardboard is ready.
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2026-01-22 11:57:59 +01:00 |
tiger tiger tiger
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ff973c2978
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refactor: rooms now ensure ID, rooms now share initialization code
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2026-01-22 11:02:58 +01:00 |
tiger tiger tiger
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44ee583db9
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fix: loading in both board rooms unified
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2026-01-22 01:36:54 +01:00 |
tiger tiger tiger
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d52829e2f9
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fix: card loading
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2026-01-22 01:15:53 +01:00 |
tiger tiger tiger
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d9d42dc6a5
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fix: improper order of operations / delegation for cardboard caused it to be not loaded
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2026-01-21 23:46:46 +01:00 |
tiger tiger tiger
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8e4fe676a2
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chore: debugging cardboard, better movement, but now save state has problems§
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2026-01-21 22:35:35 +01:00 |
tiger tiger tiger
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7dde564bf1
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fix: couldn't load into adult room correctly if going through the entire game
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2026-01-21 17:11:25 +01:00 |
tiger tiger tiger
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5b2b80a70d
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fix: small sorting bug, tested adult room
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2026-01-21 16:25:16 +01:00 |