Commit Graph

70 Commits

Author SHA1 Message Date
betalars a575122f6b WIP adding system font theme 2024-02-02 12:05:49 +01:00
betalars ad984a77b9 WIP: theme polishing 2024-02-02 01:03:28 +01:00
April John 8e2bec20fc update to godot 4.2 2023-12-02 14:27:18 +01:00
betalars 7891dc25e9 fixing text not being properly displayed on cards 2023-11-02 12:56:15 +01:00
betalars f314c1c1ca Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars 68cc589bff celaning up error sources 2023-08-01 11:01:52 +02:00
betalars a96e5630c8 updating card handling 2023-08-01 10:59:24 +02:00
betalars 4bcc1b7da5 preventing focus drops 2023-07-19 22:44:29 +02:00
betalars 1c6e752237 implement skipping functionality 2023-07-19 13:51:26 +02:00
betalars 56f36b0148 cleaning up collectables scene 2023-07-15 01:07:29 +02:00
betalars 97fbfce1ee implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars 8f53ed664d refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars 44a8757ced godot weirdnes 2023-06-25 23:50:51 +02:00
betalars 0fa2cae3a4 provisionary importing mask into player controller and youth room, WIP 2023-06-25 23:49:02 +02:00
betalars 56f32a607b updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars 3b8752cf96 creating mask asset 2023-06-25 22:28:45 +02:00
betalars 07cae4619d changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars e1c93f7be0 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars f29abf03b8 introduced FPS cap 2023-03-21 23:06:45 +01:00
betalars 0035f97307 start implementing scenery-ui 2023-03-15 14:27:04 +01:00