Commit Graph

47 Commits

Author SHA1 Message Date
betalars ef631b68d1 fix #215 for good 2025-08-17 18:34:27 +02:00
betalars 8ef7f69178 fix #215 add translation String to State automation script 2025-08-17 13:09:52 +02:00
betalars 8ba67bb053 fix #215, wip #216: translation table enhancements 2025-08-16 16:27:05 +02:00
betalars 370c5e234f import story texts 2025-07-29 00:03:46 +02:00
betalars b0d5d0ac47 adding basis for new scenes 2025-07-21 19:28:20 +02:00
betalars f7dbe9f94f hitfixes: remove unintentional audio mute during childhood scene, support skip events in burner ui, rework focus handling for player and collectables 2025-06-10 21:09:47 +02:00
betalars a1fefc9832 fix #190: add translations for transition scene and misc i18n polish 2025-06-06 00:06:50 +02:00
betalars b3a689ab6e WIP: better handling for door sequence 2025-06-03 23:11:26 +02:00
betalars e5c09ab79c add lore feedback 2025-05-30 16:10:44 +02:00
betalars ca4ce34109 revertme: force explicit translation when ui is being updated ... 2025-05-21 11:23:13 +02:00
betalars c5f1655252 fix content notes always showing and settings_changed signal not being emitted 2025-05-17 01:52:47 +02:00
betalars 2f3beb7fe6 hotfix: text being replaced on second opening of the mind board 2025-05-10 15:46:22 +02:00
betalars 642eb257c5 ugly bulk commit 2025-05-10 15:23:58 +02:00
betalars 2a2a33f177 resolve compile warnings and enhance naming 2025-03-23 15:43:04 +01:00
betalars 6e698acf7e renaming for compatibility reasons 2025-03-23 14:22:40 +01:00
betalars 4421dc6462 version bump to 4.4, adding new collectable ui 2025-03-23 14:20:50 +01:00
betalars 88151f6e22 fix #107: resolve syntax and logical errors in scene reference causing scene completion to not register 2025-03-05 22:58:56 +01:00
betalars c64f18bcc2 rework sequence handling 2025-02-06 18:55:05 +01:00
betalars 7a538f8a15 renaming main theme 2024-10-18 18:08:54 +02:00
betalars 46aa31d081 implement room initialising from savegame, enhancing room calling strucutre 2024-10-06 11:38:15 +02:00
betalars fce01abffe converting more objects to lfs 2024-09-23 10:25:13 +02:00
betalars d07caaa947 Git LFS shenanigans 2024-09-19 13:12:43 +02:00
betalars af3f2b8d3a Updating of rez files 2024-09-15 12:39:47 +02:00
betalars 9454a20d79 moving on 2024-09-15 11:30:31 +02:00
betalars 295897d82d version bump 2024-09-15 11:15:36 +02:00
betalars 78f37023f8 windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out. 2024-02-14 02:21:08 +01:00
betalars e725316c46 tweaking minimum sizes of popups to accomondate theme 2024-02-11 22:33:34 +01:00
betalars 674999522e WIP adding system font theme 2024-02-02 12:05:49 +01:00
betalars 6ffad9d7a7 WIP: theme polishing 2024-02-02 01:03:28 +01:00
April John 322863e62c update to godot 4.2 2023-12-02 14:27:18 +01:00
betalars 0ae3fa4c93 fixing text not being properly displayed on cards 2023-11-02 12:56:15 +01:00
betalars c6955980b0 Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars 960bc3304d celaning up error sources 2023-08-01 11:01:52 +02:00
betalars 46689b1445 updating card handling 2023-08-01 10:59:24 +02:00
betalars e2260c52fd preventing focus drops 2023-07-19 22:44:29 +02:00
betalars 6b5d6a8981 implement skipping functionality 2023-07-19 13:51:26 +02:00
betalars 57dc2b2075 cleaning up collectables scene 2023-07-15 01:07:29 +02:00
betalars fce656e07b implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars c5d60035b0 refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars 8a8a3730dd godot weirdnes 2023-06-25 23:50:51 +02:00
betalars 06b045f6a1 provisionary importing mask into player controller and youth room, WIP 2023-06-25 23:49:02 +02:00
betalars b3fea7b51d updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars a7aa5e91e0 creating mask asset 2023-06-25 22:28:45 +02:00
betalars 01e8e36985 changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars 46ca9df1e3 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars 4148f4b2dd introduced FPS cap 2023-03-21 23:06:45 +01:00
betalars 6135f77856 start implementing scenery-ui 2023-03-15 14:27:04 +01:00