Commit Graph

38 Commits

Author SHA1 Message Date
betalars a0aca5f7c2 prevent godot hickup when click event goes against a wall 2025-09-05 01:56:49 +02:00
betalars ad32dbe7e4 fix #193 by reworking FOV logic 2025-09-05 01:56:02 +02:00
betalars e31047639c adding support and resolving crashes when running room scenes in debug mode 2025-09-05 01:54:21 +02:00
betalars 5a937a9f1b fix #226 resolving logic errors in ducking behavior and adding alternate animations 2025-09-05 01:50:38 +02:00
betalars aeb72d7a9f fix #193 add fov baseline to avoid fov screwup 2025-08-18 00:14:22 +02:00
betalars c54d9c5d22 WIP #102 enhancing crouching behavior 2025-08-18 00:13:20 +02:00
betalars fe115ecdd1 hitfixes: remove unintentional audio mute during childhood scene, support skip events in burner ui, rework focus handling for player and collectables 2025-06-10 21:09:47 +02:00
betalars dd90f191fd steam assets and dumb cleanup 2025-06-03 23:18:58 +02:00
betalars 8d607e5c89 resolve fixme #148 remove redundant dnd workaround resolved by stage handling by now 2025-05-07 19:36:35 +02:00
betalars c9416492e3 fix #115: when pause is resumed, it now only captures the mouse while player is on top of the focus stack. 2025-04-27 13:03:07 +02:00
betalars edc1603fe5 prevent issues when ui button is pressed but no label is looked at 2025-03-24 17:13:23 +01:00
betalars bb8302113f version bump to 4.4, adding new collectable ui 2025-03-23 14:20:50 +01:00
betalars fadd6efc49 small fixes 2025-02-06 19:15:39 +01:00
betalars 85125fb32d rework sequence handling 2025-02-06 18:55:05 +01:00
betalars 530e86d7bd ugly bulk commit of last minute conference changes 2025-01-16 17:32:58 +01:00
betalars 4208ff368a implement room initialising from savegame, enhancing room calling strucutre 2024-10-06 11:38:15 +02:00
betalars 2e52c8d0c1 moving on 2024-09-15 11:30:31 +02:00
betalars bc10813c3f windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out. 2024-02-14 02:21:08 +01:00
betalars 08ff85d768 implementing zoom, amaze hotfixes 2024-02-12 19:03:15 +01:00
betalars d741913c86 player now reduces motion when reduce motion is turned on 2024-02-06 21:58:46 +01:00
betalars f314c1c1ca Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars b44ccd84ef reclaiming focus when scene is repeated 2023-07-19 13:54:36 +02:00
betalars 2ae99f087b resolving event passing issues 2023-07-18 18:27:30 +02:00
betalars 09fa3f65bc imprioving stage complience for player 2023-07-17 14:16:12 +02:00
betalars 97fbfce1ee implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars 8f53ed664d refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars d81168fdbf cleaning up warnings 2023-07-11 10:57:19 +02:00
betalars c31778b314 start using input instead of unhandled input for player, reducing jitter strength 2023-07-08 22:05:18 +02:00
betalars 56f32a607b updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars 07cae4619d changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars e1c93f7be0 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars d328bfcc15 Camera jutter depends on if player is active 2023-03-27 00:30:27 +02:00
betalars 66b521a54a probably tab space diff 2023-03-21 20:16:43 +01:00
betalars 16335c989e Merge branch 'main' of gitlab.com:betalars/frame-of-mind 2023-03-15 18:23:56 +01:00
betalars 0035f97307 start implementing scenery-ui 2023-03-15 14:27:04 +01:00
betalars 4b906e0fe4 fix ocer-compensation of framerate 2023-03-14 22:08:17 +01:00
betalars b67ca9e328 starting work on Main Menu, theming improvements 2023-03-13 13:15:43 +01:00
betalars 84a2d453f2 importing player controller 2023-03-06 15:06:36 +01:00