Commit Graph

69 Commits

Author SHA1 Message Date
betalars b490aa6144 WIP: theme polishing 2024-02-02 01:03:28 +01:00
April John 3df9abef9f update to godot 4.2 2023-12-02 14:27:18 +01:00
betalars d7b0c7b169 fixing text not being properly displayed on cards 2023-11-02 12:56:15 +01:00
betalars 5195c4ef15 Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars 9897fa2b33 celaning up error sources 2023-08-01 11:01:52 +02:00
betalars d9977d3108 updating card handling 2023-08-01 10:59:24 +02:00
betalars 86fe7e59a6 preventing focus drops 2023-07-19 22:44:29 +02:00
betalars 5b7fb7d1f5 implement skipping functionality 2023-07-19 13:51:26 +02:00
betalars 640aa1ccd0 cleaning up collectables scene 2023-07-15 01:07:29 +02:00
betalars 035dc7f05b implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars b01ccfaeff refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars 10c769ecd6 godot weirdnes 2023-06-25 23:50:51 +02:00
betalars 2a1894f49e provisionary importing mask into player controller and youth room, WIP 2023-06-25 23:49:02 +02:00
betalars 56fa75964e updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars fde73cf7a2 creating mask asset 2023-06-25 22:28:45 +02:00
betalars a7deac5c51 changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars c88decbfc9 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars 531a970424 introduced FPS cap 2023-03-21 23:06:45 +01:00
betalars 0b530e9e0e start implementing scenery-ui 2023-03-15 14:27:04 +01:00