Commit Graph

22 Commits

Author SHA1 Message Date
betalars 78f37023f8 windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out. 2024-02-14 02:21:08 +01:00
betalars e725316c46 tweaking minimum sizes of popups to accomondate theme 2024-02-11 22:33:34 +01:00
betalars 674999522e WIP adding system font theme 2024-02-02 12:05:49 +01:00
betalars 6ffad9d7a7 WIP: theme polishing 2024-02-02 01:03:28 +01:00
April John 322863e62c update to godot 4.2 2023-12-02 14:27:18 +01:00
betalars 0ae3fa4c93 fixing text not being properly displayed on cards 2023-11-02 12:56:15 +01:00
betalars c6955980b0 Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars 960bc3304d celaning up error sources 2023-08-01 11:01:52 +02:00
betalars 46689b1445 updating card handling 2023-08-01 10:59:24 +02:00
betalars e2260c52fd preventing focus drops 2023-07-19 22:44:29 +02:00
betalars 6b5d6a8981 implement skipping functionality 2023-07-19 13:51:26 +02:00
betalars 57dc2b2075 cleaning up collectables scene 2023-07-15 01:07:29 +02:00
betalars fce656e07b implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars c5d60035b0 refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars 8a8a3730dd godot weirdnes 2023-06-25 23:50:51 +02:00
betalars 06b045f6a1 provisionary importing mask into player controller and youth room, WIP 2023-06-25 23:49:02 +02:00
betalars b3fea7b51d updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars a7aa5e91e0 creating mask asset 2023-06-25 22:28:45 +02:00
betalars 01e8e36985 changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars 46ca9df1e3 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars 4148f4b2dd introduced FPS cap 2023-03-21 23:06:45 +01:00
betalars 6135f77856 start implementing scenery-ui 2023-03-15 14:27:04 +01:00