betalars
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78f37023f8
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windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out.
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2024-02-14 02:21:08 +01:00 |
betalars
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e725316c46
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tweaking minimum sizes of popups to accomondate theme
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2024-02-11 22:33:34 +01:00 |
betalars
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674999522e
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WIP adding system font theme
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2024-02-02 12:05:49 +01:00 |
betalars
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6ffad9d7a7
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WIP: theme polishing
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2024-02-02 01:03:28 +01:00 |
April John
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322863e62c
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update to godot 4.2
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2023-12-02 14:27:18 +01:00 |
betalars
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0ae3fa4c93
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fixing text not being properly displayed on cards
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2023-11-02 12:56:15 +01:00 |
betalars
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c6955980b0
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Improving card reveal handling
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2023-08-30 11:11:55 +02:00 |
betalars
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960bc3304d
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celaning up error sources
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2023-08-01 11:01:52 +02:00 |
betalars
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46689b1445
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updating card handling
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2023-08-01 10:59:24 +02:00 |
betalars
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e2260c52fd
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preventing focus drops
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2023-07-19 22:44:29 +02:00 |
betalars
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6b5d6a8981
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implement skipping functionality
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2023-07-19 13:51:26 +02:00 |
betalars
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57dc2b2075
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cleaning up collectables scene
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2023-07-15 01:07:29 +02:00 |
betalars
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fce656e07b
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implementing signaling and staging, wip
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2023-07-13 16:16:42 +02:00 |
betalars
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c5d60035b0
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refactor: changing focus naming convention to stage based metaphor
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2023-07-11 15:27:44 +02:00 |
betalars
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8a8a3730dd
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godot weirdnes
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2023-06-25 23:50:51 +02:00 |
betalars
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06b045f6a1
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provisionary importing mask into player controller and youth room, WIP
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2023-06-25 23:49:02 +02:00 |
betalars
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b3fea7b51d
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updating components to follow new state management
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2023-06-25 23:45:52 +02:00 |
betalars
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a7aa5e91e0
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creating mask asset
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2023-06-25 22:28:45 +02:00 |
betalars
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01e8e36985
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changes to state management, probably in need of refactoring
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2023-05-18 09:40:52 +02:00 |
betalars
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46ca9df1e3
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Changed Focus Handling to que-based pattern, WIP
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2023-04-22 15:11:10 +02:00 |
betalars
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4148f4b2dd
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introduced FPS cap
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2023-03-21 23:06:45 +01:00 |
betalars
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6135f77856
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start implementing scenery-ui
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2023-03-15 14:27:04 +01:00 |