Commit Graph

34 Commits

Author SHA1 Message Date
betalars e203bb283f fix #193 add fov baseline to avoid fov screwup 2025-08-18 00:14:22 +02:00
betalars 70ac87d920 WIP #102 enhancing crouching behavior 2025-08-18 00:13:20 +02:00
betalars 8195736ec0 hitfixes: remove unintentional audio mute during childhood scene, support skip events in burner ui, rework focus handling for player and collectables 2025-06-10 21:09:47 +02:00
betalars 30d4c6d9f5 steam assets and dumb cleanup 2025-06-03 23:18:58 +02:00
betalars dd043d4588 resolve fixme #148 remove redundant dnd workaround resolved by stage handling by now 2025-05-07 19:36:35 +02:00
betalars 8b527a2b6b fix #115: when pause is resumed, it now only captures the mouse while player is on top of the focus stack. 2025-04-27 13:03:07 +02:00
betalars 1df921271e prevent issues when ui button is pressed but no label is looked at 2025-03-24 17:13:23 +01:00
betalars c33959ee05 version bump to 4.4, adding new collectable ui 2025-03-23 14:20:50 +01:00
betalars 29069f64d0 small fixes 2025-02-06 19:15:39 +01:00
betalars 118f2ad8ad rework sequence handling 2025-02-06 18:55:05 +01:00
betalars daa3c946de ugly bulk commit of last minute conference changes 2025-01-16 17:32:58 +01:00
betalars f8dba6133d implement room initialising from savegame, enhancing room calling strucutre 2024-10-06 11:38:15 +02:00
betalars 4f4c36e781 moving on 2024-09-15 11:30:31 +02:00
betalars 5240786900 windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out. 2024-02-14 02:21:08 +01:00
betalars c76f4ecca3 implementing zoom, amaze hotfixes 2024-02-12 19:03:15 +01:00
betalars 8f82fb0b5e player now reduces motion when reduce motion is turned on 2024-02-06 21:58:46 +01:00
betalars 5195c4ef15 Improving card reveal handling 2023-08-30 11:11:55 +02:00
betalars 5ede0fbe86 reclaiming focus when scene is repeated 2023-07-19 13:54:36 +02:00
betalars 587fa702d9 resolving event passing issues 2023-07-18 18:27:30 +02:00
betalars 61b00722db imprioving stage complience for player 2023-07-17 14:16:12 +02:00
betalars 035dc7f05b implementing signaling and staging, wip 2023-07-13 16:16:42 +02:00
betalars b01ccfaeff refactor: changing focus naming convention to stage based metaphor 2023-07-11 15:27:44 +02:00
betalars cbbc9639df cleaning up warnings 2023-07-11 10:57:19 +02:00
betalars aba0a85235 start using input instead of unhandled input for player, reducing jitter strength 2023-07-08 22:05:18 +02:00
betalars 56fa75964e updating components to follow new state management 2023-06-25 23:45:52 +02:00
betalars a7deac5c51 changes to state management, probably in need of refactoring 2023-05-18 09:40:52 +02:00
betalars c88decbfc9 Changed Focus Handling to que-based pattern, WIP 2023-04-22 15:11:10 +02:00
betalars 9195abec19 Camera jutter depends on if player is active 2023-03-27 00:30:27 +02:00
betalars e535ff10d3 probably tab space diff 2023-03-21 20:16:43 +01:00
betalars c8c4097078 Merge branch 'main' of gitlab.com:betalars/frame-of-mind 2023-03-15 18:23:56 +01:00
betalars 0b530e9e0e start implementing scenery-ui 2023-03-15 14:27:04 +01:00
betalars 1fec3286af fix ocer-compensation of framerate 2023-03-14 22:08:17 +01:00
betalars 3dfc59b530 starting work on Main Menu, theming improvements 2023-03-13 13:15:43 +01:00
betalars 0bf06f2741 importing player controller 2023-03-06 15:06:36 +01:00