betalars
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9897fa2b33
|
celaning up error sources
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2023-08-01 11:01:52 +02:00 |
betalars
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d9977d3108
|
updating card handling
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2023-08-01 10:59:24 +02:00 |
betalars
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86fe7e59a6
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preventing focus drops
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2023-07-19 22:44:29 +02:00 |
betalars
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5b7fb7d1f5
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implement skipping functionality
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2023-07-19 13:51:26 +02:00 |
betalars
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640aa1ccd0
|
cleaning up collectables scene
|
2023-07-15 01:07:29 +02:00 |
betalars
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035dc7f05b
|
implementing signaling and staging, wip
|
2023-07-13 16:16:42 +02:00 |
betalars
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b01ccfaeff
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refactor: changing focus naming convention to stage based metaphor
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2023-07-11 15:27:44 +02:00 |
betalars
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10c769ecd6
|
godot weirdnes
|
2023-06-25 23:50:51 +02:00 |
betalars
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2a1894f49e
|
provisionary importing mask into player controller and youth room, WIP
|
2023-06-25 23:49:02 +02:00 |
betalars
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56fa75964e
|
updating components to follow new state management
|
2023-06-25 23:45:52 +02:00 |
betalars
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fde73cf7a2
|
creating mask asset
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2023-06-25 22:28:45 +02:00 |
betalars
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a7deac5c51
|
changes to state management, probably in need of refactoring
|
2023-05-18 09:40:52 +02:00 |
betalars
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c88decbfc9
|
Changed Focus Handling to que-based pattern, WIP
|
2023-04-22 15:11:10 +02:00 |
betalars
|
531a970424
|
introduced FPS cap
|
2023-03-21 23:06:45 +01:00 |
betalars
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0b530e9e0e
|
start implementing scenery-ui
|
2023-03-15 14:27:04 +01:00 |