betalars
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88151f6e22
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fix #107: resolve syntax and logical errors in scene reference causing scene completion to not register
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2025-03-05 22:58:56 +01:00 |
betalars
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c64f18bcc2
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rework sequence handling
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2025-02-06 18:55:05 +01:00 |
betalars
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46aa31d081
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implement room initialising from savegame, enhancing room calling strucutre
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2024-10-06 11:38:15 +02:00 |
betalars
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9454a20d79
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moving on
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2024-09-15 11:30:31 +02:00 |
betalars
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78f37023f8
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windows in scene will now properly close after not having been focused, cursor showing up and disappearing when intended has been sorted out.
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2024-02-14 02:21:08 +01:00 |
betalars
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0ae3fa4c93
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fixing text not being properly displayed on cards
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2023-11-02 12:56:15 +01:00 |
betalars
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c6955980b0
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Improving card reveal handling
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2023-08-30 11:11:55 +02:00 |
betalars
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46689b1445
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updating card handling
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2023-08-01 10:59:24 +02:00 |
betalars
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e2260c52fd
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preventing focus drops
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2023-07-19 22:44:29 +02:00 |
betalars
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6b5d6a8981
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implement skipping functionality
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2023-07-19 13:51:26 +02:00 |
betalars
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57dc2b2075
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cleaning up collectables scene
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2023-07-15 01:07:29 +02:00 |
betalars
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fce656e07b
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implementing signaling and staging, wip
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2023-07-13 16:16:42 +02:00 |
betalars
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c5d60035b0
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refactor: changing focus naming convention to stage based metaphor
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2023-07-11 15:27:44 +02:00 |
betalars
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b3fea7b51d
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updating components to follow new state management
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2023-06-25 23:45:52 +02:00 |
betalars
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01e8e36985
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changes to state management, probably in need of refactoring
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2023-05-18 09:40:52 +02:00 |
betalars
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46ca9df1e3
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Changed Focus Handling to que-based pattern, WIP
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2023-04-22 15:11:10 +02:00 |