fix: input propagation of card picker was bugged

This commit is contained in:
tiger tiger tiger 2026-01-12 00:31:05 +01:00
parent 6c216bb4b1
commit fea0d24dc3
2 changed files with 2 additions and 18 deletions

View File

@ -1741,15 +1741,14 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 0 mouse_filter = 2
script = ExtResource("1_pjntm") script = ExtResource("1_pjntm")
current_scene_id = 0
[node name="Control" type="Control" parent="."] [node name="Control" type="Control" parent="."]
visible = false
layout_mode = 2 layout_mode = 2
[node name="label" type="Label" parent="Control"] [node name="label" type="Label" parent="Control"]
visible = false
layout_mode = 0 layout_mode = 0
offset_left = -359.0 offset_left = -359.0
offset_top = -256.0 offset_top = -256.0

View File

@ -101,18 +101,3 @@ func _load_room(next_path: String) -> bool:
push_error("Failed to load room.") push_error("Failed to load room.")
break break
return false return false
func _unhandled_input(event: InputEvent) -> void:
if event is InputEvent:
match app_state:
AppState.BOOT:
pass
AppState.MENU:
pass
AppState.PLAY:
if event.is_action_pressed("ui_menu"):
app_state = AppState.PAUSE
AppState.PAUSE:
if event.is_action_pressed("ui_menu"):
app_state = AppState.PLAY