feat: basic play, but stages not implemented
This commit is contained in:
parent
bbcf9abfc0
commit
fc09bbfae4
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@ -136,6 +136,126 @@ tracks/5/keys = {
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_ytb2t"]
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resource_name = "de"
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length = 86.0
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tracks/0/type = "audio"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%AnimationPlayer/Text")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource("7_htg3l")
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}],
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"times": PackedFloat32Array(2.5)
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}
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tracks/0/use_blend = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../..:progress")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.66667, 6.26666, 8.76667, 13.8, 16.0667, 20.7334, 21.6667, 26.1334, 27.4667, 29.5333, 30.0333, 33.4, 34.8999, 36.5941, 37.0333, 45.3001, 45.9667, 49.0666, 50.4333, 54.4, 55.2667, 57.8334, 59.2, 65.6694, 67.0333, 70.0333, 71.0333, 73.3667, 74.9333, 78.4667, 80.1667, 84.6333),
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"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 1.23114, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.287175, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
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"update": 0,
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"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../../..")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(14.4333, 34.2333, 49.4667, 66.3333, 74.0404, 85.0667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"values": [{
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"_on_text_finished"
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}]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("..:custom_minimum_size")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(900, 800), Vector2(900, 900)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".:rotation")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 1.8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.174533, 0.349066]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("../..:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.733333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("../../..:visible")
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tracks/6/interp = 0
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [true]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("../../..:modulate")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_7qabw"]
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resource_name = "en"
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length = 92.0
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@ -371,126 +491,6 @@ tracks/2/keys = {
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"values": [0.349066, 0.698132]
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}
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[sub_resource type="Animation" id="Animation_ytb2t"]
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resource_name = "de"
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length = 86.0
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tracks/0/type = "audio"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%AnimationPlayer/Text")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource("7_htg3l")
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}],
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"times": PackedFloat32Array(2.5)
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}
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tracks/0/use_blend = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("../../..:progress")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1.66667, 6.26666, 8.76667, 13.8, 16.0667, 20.7334, 21.6667, 26.1334, 27.4667, 29.5333, 30.0333, 33.4, 34.8999, 36.5941, 37.0333, 45.3001, 45.9667, 49.0666, 50.4333, 54.4, 55.2667, 57.8334, 59.2, 65.6694, 67.0333, 70.0333, 71.0333, 73.3667, 74.9333, 78.4667, 80.1667, 84.6333),
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"transitions": PackedFloat32Array(1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 0.482968, 1, 1.23114, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.287175, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968, 0.482968),
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"update": 0,
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"values": [0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 4.0, 5.0, 5.0, 6.0, 6.0, 7.0, 7.0, 9.0, 9.0, 10.0, 10.0, 11.0, 11.0, 12.0, 12.0, 13.0, 13.0, 14.0, 14.0, 15.0, 15.0, 16.0, 16.0, 17.0]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("../../..")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(14.4333, 34.2333, 49.4667, 66.3333, 74.0404, 85.0667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"values": [{
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"try_scroll"
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}, {
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"args": [],
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"method": &"_on_text_finished"
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}]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("..:custom_minimum_size")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(900, 800), Vector2(900, 900)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".:rotation")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 1.8),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.174533, 0.349066]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("../..:modulate")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 0.733333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/path = NodePath("../../..:visible")
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tracks/6/interp = 0
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [true]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/path = NodePath("../../..:modulate")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dc6th"]
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_data = {
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&"RESET": SubResource("Animation_ytihj"),
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@ -509,8 +509,6 @@ offset_right = -424.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_40hhx")
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story_array = PackedStringArray("Oh, my old mask. I have so many good memories about theatre club. ", "I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... ", "my mom would get mad at me, when she had to call me three or four times for dinner. ", "I just … didn\'t like the interruptions. We both were often mad at each other.", "Dinner was difficult.", "I just couldn\'t bring myself to eat, because I couldn\'t deal with the bread and my mom.", "She was always so worried.", " ‘Lisa, you forgot your homework, Lisa why won\'t you play with the other girls,\"", "\"Lisa why didn\'t Steffi invite you to her birthday, Lisa this, Lisa that.’", "But I was fine! She just wouldn\'t listen.", "Yes, I didn\'t do homework, but my teachers didn\'t mind it as much with me ", "- which the other kids wouldn\'t shut up about. But like …", "they also made fun of me reading school books and talking to my teachers during breaks.", "But at least I could fucking talk to teachers and they had stuff to say.", "Mr Thomas probably even understood me better than my own mom.", "He said I was gifted. He said I just didn\'t need homework for good grades.", "And he also made sure to always include extra credits. So my silly slip-ups wouldn\'t get me a B.")
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paragraph_lengths = PackedInt32Array(3, 4, 6, 9, 12, 13, 14, 16)
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progress = 17.0
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[node name="PanelContainer" type="PanelContainer" parent="."]
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@ -65,6 +65,7 @@ var all_text_revealed: bool = false:
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var substring_sizes: Array[int]
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func _ready() -> void:
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hide()
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State.settings_changed.connect(func(): story_array = story_array)
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skip_control = %SkipControl
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if skip_control is SkipControl and not Engine.is_editor_hint():
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@ -1,17 +1,16 @@
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class_name YouthRoom
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extends RoomTemplate
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signal ini_room
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@onready var board_trigger: InteractiveSprite = %MindBoard
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@onready var door_trigger: InteractiveSprite = %Door
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@onready var card_board: CardBoard = %Board
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@onready var card_picker: CardPicker = %Picker
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@onready var ui: Control = %UI
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func start_room():
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%UI.show()
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$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT
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ini_room.emit()
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if not Scenes.is_sequence_repeating(Scenes.id.YOUTH_DRAEVEN):
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Scenes.start_sequence(Scenes.id.YOUTH_DRAEVEN)
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State.queue_for_stage(%PlayerController)
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@ -19,42 +18,58 @@ func start_room():
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State.pass_stage_to(%PlayerController)
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%LightAnimation.lights_on()
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func get_ready():
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save_game = State.save_game
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save_game.current_room = State.rooms.YOUTH
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Scenes.completed_sequences = save_game.mementos_complete
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Scenes.started_sequences = save_game.mementos_complete
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pull_save_state(State.save_game)
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card_board.initialise_from_save(save_game)
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ini_room.emit()
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card_board.board_completed.connect(func():
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save_game.is_childhood_board_complete = true
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save_room())
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%UI.hide()
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Scenes.sign_up_for_sequence(play_chest_animation, Scenes.id.YOUTH_VOICE_TRAINING, 0)
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ui.hide()
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$sfx/distant_rain.play()
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$"sfx/rain on window".play()
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self.show()
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func _ready():
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super._ready()
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id = State.rooms.YOUTH
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Scenes.scene_finished.connect(_on_scene_finished)
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card_picker.cards_picked.connect(card_board.populate_board)
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func pull_save_state(save: SaveGame) -> void:
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save.board_state = card_board.get_save_dict()
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save.current_room = State.rooms.YOUTH
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save.mementos_complete = Scenes.completed_sequences
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save_game = save
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save_game.current_room = id
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save_game.board_state = card_board.get_save_dict()
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card_board.initialise_from_save(save_game)
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Scenes.started_sequences = save_game.mementos_complete
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Scenes.completed_sequences = save_game.mementos_complete
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func _on_scene_finished(_id: int, _repeat:bool):
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await get_tree().create_timer(3).timeout
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save_room()
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func prepare_transition():
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save_room()
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$AnimationPlayer.play("conserve_performance")
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await $AnimationPlayer.animation_finished
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$visuals/AnimationPlayer.play("conserve_performance")
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await $visuals/AnimationPlayer.animation_finished
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unload()
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func play_chest_animation(_id):
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$AnimationPlayer.play("chest_reveal")
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$SecondaryAnimation.play("chest_reveal")
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await $AnimationPlayer.animation_finished
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Scenes.continue_sequence(self)
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func unload():
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$visuals.queue_free()
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@ -939,8 +939,6 @@ func play_scene(id: int, repeat = false):
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play(\"draeven\")
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$draven.play_scene()
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func _on_ini_room():
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pass
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func on_childhood_done():
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Scenes.continue_sequence(self)
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@ -2038,8 +2036,6 @@ volume_db = -80.0
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bus = &"music"
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[node name="childhood" parent="logic/ScenePlayer" instance=ExtResource("12_viwxf")]
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story_array = []
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paragraph_lengths = [1]
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[node name="VoiceTraining" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
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stream = ExtResource("10_wwwdq")
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@ -2574,7 +2570,7 @@ spot_angle = 137.58
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spot_angle_attenuation = 1.6358016
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script = SubResource("GDScript_yn0pl")
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[node name="youth_room" parent="visuals" instance=ExtResource("30_dqyng")]
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[node name="visuals" parent="visuals" instance=ExtResource("30_dqyng")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." groups=["scene_actors"]]
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environment = SubResource("Environment_pllnm")
|
||||
|
|
@ -2658,9 +2654,6 @@ directional = true
|
|||
interior = true
|
||||
light_data = ExtResource("41_bgk6f")
|
||||
|
||||
[connection signal="ini_room" from="." to="logic/PlayerController" method="_on_ini_room"]
|
||||
[connection signal="ini_room" from="." to="logic/ScenePlayer" method="_on_ini_room"]
|
||||
[connection signal="ini_room" from="." to="visuals/lights/LightAnimation" method="_on_ini_room"]
|
||||
[connection signal="ui_entered" from="logic/PlayerController" to="SceneUI" method="show"]
|
||||
[connection signal="ui_exited" from="logic/PlayerController" to="SceneUI" method="hide"]
|
||||
[connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/PlayerController" method="_on_bed_enter"]
|
||||
|
|
|
|||
|
|
@ -1,27 +1,8 @@
|
|||
[gd_scene load_steps=12 format=3 uid="uid://bw47g00bi710i"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://bw47g00bi710i"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c0i4ydmxtxfho" path="res://base-environments/youth_room/import/youth_room.glb" id="1_w4p0y"]
|
||||
[ext_resource type="Texture2D" uid="uid://dp1bv446sk2xf" path="res://addons/kenney_particle_pack/flare_01.png" id="2_ipdak"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_w4p0y"]
|
||||
script/source = "
|
||||
extends Node3D
|
||||
|
||||
var has_stage
|
||||
|
||||
#@export_tool_button(\"Play Chest Animation\") var play_action = play_chest_animation
|
||||
|
||||
func _ready() -> void:
|
||||
if not Engine.is_editor_hint():
|
||||
Scenes.sign_up_for_sequence(play_chest_animation, Scenes.id.YOUTH_VOICE_TRAINING, 0)
|
||||
|
||||
func play_chest_animation(_id):
|
||||
$AnimationPlayer.play(\"chest_reveal\")
|
||||
$SecondaryAnimation.play(\"chest_reveal\")
|
||||
await $AnimationPlayer.animation_finished
|
||||
Scenes.continue_sequence(self)
|
||||
"
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ipdak"]
|
||||
albedo_color = Color(0.72420764, 0.5294575, 0.20879507, 1)
|
||||
metallic = 0.5
|
||||
|
|
@ -338,7 +319,6 @@ _data = {
|
|||
}
|
||||
|
||||
[node name="youth_room" instance=ExtResource("1_w4p0y")]
|
||||
script = SubResource("GDScript_w4p0y")
|
||||
|
||||
[node name="magazine_01_cover89_003" parent="room" index="10"]
|
||||
transform = Transform3D(0.025604796, 0.9998218, 0.014154732, -0.027297392, -0.013988163, 0.99981344, 2.049016, -0.012680292, 0.01314283, 3.0323079, 0.18476419, -1.0096122)
|
||||
|
|
|
|||
|
|
@ -204,7 +204,7 @@ func is_in_dropzone(to_check: Node) -> bool:
|
|||
return dropzone.get_rect().has_point(to_check.global_position)
|
||||
|
||||
# Called by notes when a mouse event needs handling
|
||||
func handle_mouse_button(input: InputEventMouseButton, to_handle = currently_active_node):
|
||||
func handle_mouse_button(input: InputEventMouseButton, to_handle = currently_active_node) -> void:
|
||||
|
||||
# Makes sure that only the same area is dragged.
|
||||
# Otherwise overlapping areas are dragged at the same time.
|
||||
|
|
@ -292,7 +292,7 @@ func handle_mouse_button(input: InputEventMouseButton, to_handle = currently_act
|
|||
to_handle.reset_drag()
|
||||
|
||||
|
||||
func _return_sticky_notes_to_panels():
|
||||
func _return_sticky_notes_to_panels() -> void:
|
||||
if not (current_context == ASSIGN and focus_stickies): return #FIXME this is an early return to prevent race conditions. Check if it is save to be removed.
|
||||
for panel:StickyNotePanel in sticky_note_container.get_children():
|
||||
panel.reclaim_sticky_note()
|
||||
|
|
@ -312,7 +312,7 @@ func check_board_comnpletion():
|
|||
if board_was_completed:
|
||||
give_lore_feedback()
|
||||
|
||||
func is_board_complete():
|
||||
func is_board_complete() -> bool:
|
||||
if mementos_collected == 4:
|
||||
for card in dropzone.get_children():
|
||||
if card is Card:
|
||||
|
|
@ -368,7 +368,7 @@ func is_board_lore() -> bool:
|
|||
return true
|
||||
|
||||
# Mark area that was hovered over as currently selected
|
||||
func handle_hover(to_handle: Area2D):
|
||||
func handle_hover(to_handle: Area2D) -> void:
|
||||
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): return
|
||||
currently_active_node = to_handle
|
||||
|
||||
|
|
@ -403,7 +403,7 @@ func insert_area(parent: Control, node: Area2D):
|
|||
node.is_dragable = true
|
||||
|
||||
# Takes the inputs for control inputs
|
||||
func _input(event):
|
||||
func _input(event) -> void:
|
||||
|
||||
if not has_stage or not is_instance_valid(currently_active_node): return
|
||||
|
||||
|
|
@ -565,7 +565,7 @@ func _select_card_for_assigning(sticky_note: Area2D, card: Area2D):
|
|||
sticky_note.tween_transform_to(card.get_child(3).global_position)
|
||||
|
||||
func on_scene_skipped(i: int):
|
||||
mementos_collected += i
|
||||
mementos_collected += i # FIXME: sometimes -1 is passed here, why?
|
||||
|
||||
func claim_focus():
|
||||
State.pass_stage_to(self)
|
||||
|
|
@ -619,12 +619,12 @@ func get_save_dict() -> Dictionary:
|
|||
}
|
||||
|
||||
|
||||
func initialise_from_save(savegame: SaveGame):
|
||||
func initialise_from_save(savegame: SaveGame) -> void:
|
||||
last_save_dict = savegame.board_state.duplicate()
|
||||
if savegame.board_state == {}: return
|
||||
rebuild_from_savedict(savegame.board_state)
|
||||
|
||||
func rebuild_from_savedict(board_state:Dictionary):
|
||||
func rebuild_from_savedict(board_state:Dictionary) -> void:
|
||||
var cards: Dictionary
|
||||
if board_state["cards"] != {} :
|
||||
cards = board_state["cards"]
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ gdscript/warnings/native_method_override=0
|
|||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1600
|
||||
window/size/viewport_height=900
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
display_server/driver.linuxbsd="wayland"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
extends Node
|
||||
class_name SceneReference
|
||||
|
||||
var sequence_actors:Array[Array] = []
|
||||
var started_sequences: int = 0
|
||||
|
|
|
|||
|
|
@ -52,7 +52,8 @@ func _new_game() -> void:
|
|||
|
||||
func _start_game() -> void:
|
||||
print_debug("main_menu.gd: _start_game()")
|
||||
_next_room.emit(State.save_game.current_room_path)
|
||||
hide()
|
||||
State.room.start_room()
|
||||
|
||||
|
||||
func _load_save_game() -> void:
|
||||
|
|
@ -62,7 +63,8 @@ func _load_save_game() -> void:
|
|||
if (save != null):
|
||||
State.save_game = save
|
||||
await Main.load_game(save)
|
||||
_activate()
|
||||
_start_game()
|
||||
#_activate()
|
||||
|
||||
|
||||
func _choose(choice: String) -> void:
|
||||
|
|
|
|||
Loading…
Reference in New Issue