fix: syntax error class
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@ -1,5 +1,5 @@
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extends VBoxContainer
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extends VBoxContainer
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class AccessibilitySettings
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class_name AccessibilitySettings
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signal changed
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signal changed
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signal leave_stage
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signal leave_stage
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@ -19,7 +19,7 @@ var is_active:bool = false:
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State.leave_stage(self)
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State.leave_stage(self)
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leave_stage.emit()
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leave_stage.emit()
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is_active = active
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is_active = active
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if (is_active and not has_stage) and not get_tree().paused:
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if (is_active and not has_stage) and not get_tree().paused:
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push_warning("%s has been set active but not been given the stage while the tree is unpaused!")
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push_warning("%s has been set active but not been given the stage while the tree is unpaused!")
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@ -43,7 +43,7 @@ func _ready() -> void:
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else:
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else:
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%SaveButton.text = "menu_save"
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%SaveButton.text = "menu_save"
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back_button.visible = false
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back_button.visible = false
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update_ui_from_state()
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update_ui_from_state()
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reduce_motion_check.pressed.connect(func(value): State.reduce_motion = value)
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reduce_motion_check.pressed.connect(func(value): State.reduce_motion = value)
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@ -79,7 +79,7 @@ func update_ui_from_state():
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font_picker.selected = State.font_style
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font_picker.selected = State.font_style
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subtitle_picker.selected = State.subtitles
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subtitle_picker.selected = State.subtitles
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scale_slider.value = State.ui_scaling
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scale_slider.value = State.ui_scaling
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func _on_save_button_pressed() -> void:
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func _on_save_button_pressed() -> void:
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State.save_settings()
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State.save_settings()
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is_active = false
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is_active = false
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