wip card bord refactoring
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@ -6,7 +6,7 @@ extends PanelContainer
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# "post_its_in_list": [],
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# "post_it_panels": []
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#}
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enum ui_context {DROPZONE, POST_IT_LIST, ASSIGN_POST_IT}
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enum {DROPZONE, POST_IT_LIST, DRAGGING, ASSIGN_POST_IT}
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var has_stage = false:
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set(focus):
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@ -30,7 +30,17 @@ var dropzone_size: Vector2
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@onready var postit_container = $HBoxContainer/ScrollContainer/VBoxContainer
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@onready var board_of_devs = $"board of devs"
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var base_postit_panel: Panel
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@onready var active_context = ui_context.DROPZONE # 0 = dropzone, 1 = post it list
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@onready var current_context = DROPZONE:
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set(context):
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match context:
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DROPZONE:
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pass
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POST_IT_LIST:
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pass
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DRAGGING:
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pass
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ASSIGN_POST_IT:
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pass
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@onready var instructions = $instructions_panel/HBoxContainer/cards_remaining
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var mementos_collected: int = 0:
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@ -46,14 +56,19 @@ var mementos_collected: int = 0:
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4:
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instructions.text = "Combine cards to order your thoughts."
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var currently_selected_node: Area2D = null
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var currently_selected_card_for_assigning: Area2D = null
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var is_area_dragged: bool = false
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var currently_dragged_area: Area2D
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var currently_active_node: Area2D = null
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var selected_dropzone_element: int = -1
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var selected_postit_list_element: int = 0
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var selected_card_for_assignment
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@onready var current_dropzone_id: int = 0:
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set(new_id):
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if new_id > dropzone.get_child_count() - 1: current_dropzone_id = 0
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elif new_id < 0: current_dropzone_id = dropzone.get_child_count() - 1
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else: current_dropzone_id = new_id
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var current_postIt_id: int = 0:
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set(new_id):
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if new_id > postit_container.get_child_count() - 1: current_postIt_id = 0
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elif new_id < 0: current_postIt_id = postit_container.get_child_count() - 1
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else: current_postIt_id = new_id
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var cache: Array = []
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@ -69,20 +84,13 @@ func _ready():
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if get_parent() == get_tree().root:
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populate_board(["c_void", 'c_joy', "p_wet", "p_thomas"])
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populate_board(["c_fighting", 'c_hit', "p_girly", "p_vent"])
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active_context = ui_context.DROPZONE
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has_stage = has_stage
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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# Reset information about Areas being dragged, if the mouse is not longer pressed.
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# Needed because otherwise it can happen that the areas don't register it if you stop clicking on them.
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if has_stage and !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and is_area_dragged:
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currently_dragged_area.is_dragged = false
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is_area_dragged = false
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currently_dragged_area = null
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# drops dragged area when Mouse is no longer pressed.
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if has_stage and !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and current_context == DRAGGING:
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currently_active_node.is_dragged = false
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# Will be used later to spawn Cards and Post-Its and remember them in the dictionary
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func populate_board(card_names: Array):
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@ -96,28 +104,20 @@ func populate_board(card_names: Array):
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# spawning the cards and adding them to the dictionary
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for new_card in all_new["cards"]:
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new_card.position = Vector2(randi_range(dropzone_padding, dropzone_size.x), randi_range(dropzone_padding, dropzone_size.y))
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new_card.reparent(dropzone, false)
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insert_area(dropzone, new_card)
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new_card.set_owner(self)
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#area_dict["dropzone_content"].push_back(new_card)
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#area_dict["cards"].push_back(new_card)
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new_card.is_dragable = true
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for new_postit in all_new["postIts"]: # spawning a post-it
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var new_panel = base_postit_panel.duplicate()
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postit_container.add_child(new_panel)
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new_panel.set_owner(self)
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#area_dict["post_it_panels"].append(new_panel)
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new_panel.add_child(new_postit)
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new_postit.set_owner(self)
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#area_dict["post_its_in_list"].push_back(new_postit)
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new_postit.position = new_panel.get_child(0).position
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new_postit.is_dragable = true
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#currently_selected_node = area_dict["dropzone_content"][0] # set first Card as currently selected node by default
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currently_selected_node = dropzone.get_child(0)
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reorder_areas("dropzone_content")
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reorder_areas("cards")
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reorder_areas("post_its_in_list")
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#currently_active_node = area_dict["dropzone_content"][0] # set first Card as currently selected node by default
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currently_active_node = dropzone.get_child(0)
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# Checks if a Node is currently inside the dropzone
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func is_in_dropzone(to_check: Node) -> bool:
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@ -129,30 +129,25 @@ func handle_mouse_button(to_handle: Area2D, input: InputEvent):
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# No two areas can be dragged at the same time.
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# Make sure that only the same area is dragged.
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# Otherwise overlapping areas are dragged at the same time.
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if currently_dragged_area != null and to_handle != currently_dragged_area:
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if current_context == DRAGGING:
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return
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currently_selected_node = to_handle # update currently selected
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currently_dragged_area = to_handle
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currently_active_node = to_handle # update currently selected
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to_handle.is_dragged = input.pressed
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is_area_dragged = input.pressed
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if input.pressed:
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current_context = DRAGGING
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# Check what is being dragged
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if to_handle is Card:
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active_context = ui_context.DROPZONE
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if input.is_pressed():
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reorder_areas("dropzone_content")
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reorder_areas("cards")
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else:
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dropzone.move_child(currently_dragged_area, -1)
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currently_dragged_area = null
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current_context = DROPZONE
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if !input.is_pressed():
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insert_area(dropzone, to_handle)
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current_context = dropzone
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elif to_handle is PostIt:
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if input.is_action_pressed("mouse_left"):
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to_handle.reparent(dropzone)
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to_handle.on_board = true
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to_handle.set_owner(self) # needs to be here otherwise the owner disappears
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#area_dict["post_its_in_list"].erase(to_handle)
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#area_dict["dropzone_content"].push_back(to_handle)
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elif input.is_action_pressed("mouse_right"):
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_return_postit_to_panels(to_handle)
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to_handle.is_dragged = false
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@ -169,7 +164,7 @@ func handle_mouse_button(to_handle: Area2D, input: InputEvent):
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to_handle.rotation = to_handle.base_rotation
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to_handle.scale = to_handle.base_scale
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else:
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active_context = ui_context.POST_IT_LIST
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current_context = POST_IT_LIST
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_return_postit_to_panels(to_handle)
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currently_dragged_area = null
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@ -178,7 +173,7 @@ func handle_mouse_button(to_handle: Area2D, input: InputEvent):
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func attach_postit_to_card(postit: Area2D, card: Area2D, preview = false):
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if card.has_postit_attached():
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if active_context == ui_context.ASSIGN_POST_IT:
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if current_context == ASSIGN_POST_IT:
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_return_postit_to_panels(postit) # don't attach if card has already a post-it attached
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return
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@ -189,10 +184,6 @@ func attach_postit_to_card(postit: Area2D, card: Area2D, preview = false):
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# area_dict["post_its_in_list"].erase(postit)
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# area_dict["dropzone_content"].push_back(postit)
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reorder_areas("dropzone_content")
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reorder_areas("cards")
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reorder_areas("post_its_in_list")
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func is_board_complete() -> bool:
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if mementos_collected == 4:
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for card in dropzone.get_children():
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@ -210,35 +201,27 @@ func is_board_lore() -> bool:
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# Mark area that was hovered over as currently selected
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func handle_hover(to_handle: Area2D):
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if to_handle != currently_selected_node:
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currently_selected_node.highlighted = false
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currently_selected_node = to_handle
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if to_handle != currently_active_node:
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currently_active_node.highlighted = false
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currently_active_node = to_handle
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if is_in_dropzone(to_handle):
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selected_dropzone_element = area_dict["dropzone_content"].find(to_handle)
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active_context = ui_context.DROPZONE
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current_dropzone_id = area_dict["dropzone_content"].find(to_handle)
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current_context = DROPZONE
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else:
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selected_postit_list_element = area_dict["post_its_in_list"].find(to_handle)
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active_context = ui_context.POST_IT_LIST
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current_postIt_id = area_dict["post_its_in_list"].find(to_handle)
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current_context = POST_IT_LIST
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# Reorders the areas in any of the dictionaries entries
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# Pass the entry's key in order to reorder it
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func reorder_areas(reorder: String):
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var old_order = area_dict[reorder]
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var new_order = Array()
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# Adds a child at the correct child indext in an area
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func insert_area(parent: Control, node: Area2D):
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var children = parent.get_children()
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var i = 0
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for obj in old_order:
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var i = 0
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if !new_order.is_empty():
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for obj_2 in new_order:
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if obj_2.global_position.y < obj.global_position.y:
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i += 1
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new_order.insert(i, obj)
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if children != []: while children[i].global_position.y > node.global_position.y: i+=1
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area_dict[reorder] = new_order
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if not node in get_children(): node.reparent(parent)
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parent.move_child(node, i)
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# Takes the inputs for control inputs
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func _input(event):
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@ -246,136 +229,44 @@ func _input(event):
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State.leave_stage(self)
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# Return, if the input is a mouse event (mouse events are handled separately)
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if event is InputEventMouse or !has_stage or not is_instance_valid(currently_selected_node): return
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if event is InputEventMouse or !has_stage or not is_instance_valid(currently_active_node): return
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if event.is_action_pressed("ui_up"): # up to select an element above
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match active_context:
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ui_context.DROPZONE:
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selected_dropzone_element -= 1
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ui_context.POST_IT_LIST:
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selected_postit_list_element -= 1
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ui_context.ASSIGN_POST_IT:
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selected_card_for_assignment -= 1
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if current_context == POST_IT_LIST:
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current_postIt_id -= 1
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else:
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current_dropzone_id -= 1
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elif event.is_action_pressed("ui_down"): # down to select an element beneath
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match active_context:
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ui_context.DROPZONE:
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selected_dropzone_element += 1
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ui_context.POST_IT_LIST:
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selected_postit_list_element += 1
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ui_context.ASSIGN_POST_IT:
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selected_card_for_assignment += 1
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if current_context == POST_IT_LIST:
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current_postIt_id += 1
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else:
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current_dropzone_id += 1
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elif event.is_action_pressed("ui_left"): # left to switch context to the left
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if active_context == ui_context.ASSIGN_POST_IT:
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_return_postit_to_panels(currently_selected_node)
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_leave_assignment_context()
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active_context -= 1
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if active_context <= -1:
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active_context = ui_context.POST_IT_LIST
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if current_context == POST_IT_LIST:
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current_context = DROPZONE
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elif event.is_action_pressed("ui_right"): # right to switch context to the right
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if active_context == ui_context.ASSIGN_POST_IT:
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_return_postit_to_panels(currently_selected_node)
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_leave_assignment_context()
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active_context += 1
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if active_context > 1:
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active_context = ui_context.DROPZONE
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current_context = POST_IT_LIST
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elif event.is_action_pressed("ui_accept"): # select the selected post it
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if active_context == ui_context.ASSIGN_POST_IT: # to assign it to a card
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attach_postit_to_card(currently_selected_node,
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currently_selected_card_for_assigning, false)
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_leave_assignment_context()
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var card:Card = dropzone.get_child(current_dropzone_id)
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if current_context == ASSIGN_POST_IT: # to assign it to a card
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if card.has_postit_attached():
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currently_active_node = card.exchange_postIt_with(currently_active_node)
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else:
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card.attach_postit(currently_active_node)
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current_context = DROPZONE
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else:
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_enter_assignment_context()
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# do some adjustments to loop elements (after last element, select first one etc.)
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if selected_dropzone_element < 0:
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selected_dropzone_element = area_dict["dropzone_content"].size()-1
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elif selected_dropzone_element > area_dict["dropzone_content"].size()-1:
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selected_dropzone_element = 0
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if selected_postit_list_element < 0:
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selected_postit_list_element = area_dict["post_its_in_list"].size()-1
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elif selected_postit_list_element > area_dict["post_its_in_list"].size()-1:
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selected_postit_list_element = 0
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if active_context == ui_context.ASSIGN_POST_IT: # skip this if we're not in assign post it context
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if selected_card_for_assignment < 0:
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selected_card_for_assignment = area_dict["cards"].size()-1
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elif selected_card_for_assignment > area_dict["cards"].size()-1:
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selected_card_for_assignment = 0
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# highlight the selected element
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match active_context:
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ui_context.DROPZONE:
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currently_selected_node.highlighted = false
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currently_selected_node = area_dict["dropzone_content"][selected_dropzone_element]
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currently_selected_node.highlighted = true
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ui_context.POST_IT_LIST:
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currently_selected_node.highlighted = false
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currently_selected_node = area_dict["post_its_in_list"][selected_postit_list_element]
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currently_selected_node.highlighted = true
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ui_context.ASSIGN_POST_IT:
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currently_selected_card_for_assigning.highlighted = false
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currently_selected_card_for_assigning = area_dict["cards"][selected_card_for_assignment]
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currently_selected_card_for_assigning.highlighted = true
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_select_card_for_assigning(currently_selected_node, currently_selected_card_for_assigning)
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# update dictiornary orders
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reorder_areas("dropzone_content")
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reorder_areas("post_its_in_list")
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# Sets everything up to enter the context where postits can be assigned via button controls
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func _enter_assignment_context():
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# cards are currently not moved, only post its. Exit function if a card should be moved.
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if currently_selected_node == null or not currently_selected_node is PostIt : return
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# if the postit is already attached, remove it and return it to the post it panels
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if currently_selected_node.is_postit_attached():
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_return_postit_to_panels(currently_selected_node)
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active_context = ui_context.POST_IT_LIST
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return
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# adjust everything for the post it to select its attach-target
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active_context = ui_context.ASSIGN_POST_IT
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selected_card_for_assignment = 0
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currently_selected_node.reparent(dropzone) # reparent to make it visible
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currently_selected_node.set_owner(self)
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area_dict["post_its_in_list"].erase(currently_selected_node)
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area_dict["dropzone_content"].push_back(currently_selected_node)
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currently_selected_card_for_assigning = area_dict["dropzone_content"][0]
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currently_selected_card_for_assigning.highlighted = true
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if card.has_postit_attached():
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currently_active_node = card.remove_postIt()
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current_context == ASSIGN_POST_IT
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# move the post it so it floats next to the card where it should be attached
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func _select_card_for_assigning(post_it: Area2D, card: Area2D):
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post_it.tween_transform_to(card.get_child(3).global_position)
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# leaves the context for assigning postit via button controls
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func _leave_assignment_context():
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currently_selected_node.highlighted = false
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active_context = ui_context.DROPZONE
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currently_selected_node = currently_selected_card_for_assigning
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# handles everything to return a post it to the panels
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func _return_postit_to_panels(post_it: Area2D):
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for panel in area_dict["post_it_panels"]:
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if panel.get_child_count() == 1:
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area_dict["dropzone_content"].erase(post_it)
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post_it.on_board = false
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area_dict["post_its_in_list"].push_back(post_it)
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post_it.reparent(panel)
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post_it.transform = panel.get_child(0).transform
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post_it.set_owner(self)
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#post_it.position = Vector2(0,0)
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reorder_areas("dropzone_content")
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reorder_areas("post_its_in_list")
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break
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func on_scene_skipped(i: int):
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mementos_collected += i
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@ -5,10 +5,6 @@ class_name Card
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var compatible_postits: Array[PostIt] = []
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var own_postits: Array[PostIt] = []
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var current_post_it: PostIt = null
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var is_in_preview: bool = false:
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set(preview):
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is_in_preview = preview
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highlighted = preview
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var wiggle_pos: float = 0
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var wiggle_intensity: float = 0
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var noise: Noise = FastNoiseLite.new()
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@ -57,7 +53,7 @@ var scale_tween
|
|||
@export var voice_line: AudioStream = null
|
||||
@export var is_dragable: bool = false
|
||||
@onready var diameter = $CollisionShape2D.shape.height
|
||||
@onready var postit_anchor = get_child(3)
|
||||
@onready var postit_anchor: Control = get_child(3)
|
||||
|
||||
var is_dragged: bool = false:
|
||||
set(dragged):
|
||||
|
|
@ -157,11 +153,13 @@ func _move_card():
|
|||
position += (get_viewport().get_mouse_position() - position) - mouse_offset
|
||||
|
||||
func has_postit_attached() -> bool:
|
||||
return is_instance_valid(current_post_it) and not is_in_preview
|
||||
return is_instance_valid(current_post_it)
|
||||
|
||||
func preview_postit(postit: PostIt) -> bool:
|
||||
is_in_preview = attach_postit(postit)
|
||||
return is_in_preview
|
||||
func preview_postit(postit: PostIt):
|
||||
if has_postit_attached():
|
||||
postit.tween_transform_to(postit_anchor.global_transform + postit.diameter)
|
||||
else:
|
||||
postit.tween_transform_to(postit_anchor.global_transform)
|
||||
|
||||
func attach_postit(postit: PostIt) -> bool:
|
||||
if is_instance_valid(current_post_it):
|
||||
|
|
@ -169,16 +167,21 @@ func attach_postit(postit: PostIt) -> bool:
|
|||
postit.reparent(get_child(3, true))
|
||||
postit.position = Vector2(0,0)
|
||||
postit.on_board = false
|
||||
if not is_in_preview: current_post_it = postit
|
||||
current_post_it = postit
|
||||
return true
|
||||
|
||||
func remove_postit() -> PostIt:
|
||||
if not is_instance_valid(current_post_it): return null
|
||||
var former_child:PostIt = current_post_it
|
||||
current_post_it = null
|
||||
former_child.reparent(get_parent())
|
||||
former_child.on_board = true
|
||||
is_in_preview = false
|
||||
return former_child
|
||||
|
||||
func exchange_postIt_with(new_post: PostIt) -> PostIt:
|
||||
var tmp = remove_postit()
|
||||
attach_postit(new_post)
|
||||
return tmp
|
||||
|
||||
func check_hover():
|
||||
if is_mouse_entered:
|
||||
|
|
|
|||
|
|
@ -0,0 +1,40 @@
|
|||
class_name PostItPanel
|
||||
extends Panel
|
||||
|
||||
var stored_costum_minimum_size:Vector2
|
||||
var attatched_postIt: PostIt
|
||||
@onready var ancor = $"post-it_anchor"
|
||||
|
||||
func _ready():
|
||||
stored_costum_minimum_size = custom_minimum_size
|
||||
ancor.position = Vector2(ancor.position.x, 0)
|
||||
custom_minimum_size = Vector2(custom_minimum_size.x, 0)
|
||||
|
||||
func attatch_postit(attatchment: PostIt, tween:bool = true):
|
||||
attatchment.on_board = false
|
||||
if tween:
|
||||
var height_tween: Tween = create_tween()
|
||||
height_tween.tween_property(self, "custom_minimum_size", stored_costum_minimum_size, 0.3)
|
||||
height_tween.tween_property(ancor, "position", Vector2(ancor.position.x, stored_costum_minimum_size.y/2), 0.3)
|
||||
attatchment.tween_transform_to(ancor.global_position)
|
||||
await attatchment.transform_tween_finished
|
||||
attatchment.reparent(self)
|
||||
attatched_postIt = attatchment
|
||||
attatchment.owner = self.owner
|
||||
|
||||
func lend_postit() -> PostIt:
|
||||
attatched_postIt.on_board = true
|
||||
return attatched_postIt
|
||||
|
||||
func return_postit():
|
||||
attatched_postIt.on_board = false
|
||||
attatched_postIt.tween_transform_to(ancor.global_position)
|
||||
await attatched_postIt.transform_tween_finished
|
||||
attatched_postIt.reparent(self)
|
||||
attatched_postIt.owner = self.owner
|
||||
|
||||
func dissolve():
|
||||
var height_tween: Tween = create_tween()
|
||||
height_tween.tween_property(self, "custom_minimum_size", Vector2.ZERO, 0.3)
|
||||
await height_tween.finished
|
||||
self.free()
|
||||
|
|
@ -1,9 +1,14 @@
|
|||
[gd_scene format=3 uid="uid://chwf61qpn2sqw"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://chwf61qpn2sqw"]
|
||||
|
||||
[ext_resource type="Script" path="res://logic-scenes/board/empty_postIt_panel.gd" id="1_1dtc4"]
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
self_modulate = Color(1, 1, 1, 0)
|
||||
custom_minimum_size = Vector2(400, 120)
|
||||
custom_minimum_size = Vector2(400, 100)
|
||||
offset_right = 400.0
|
||||
offset_bottom = 120.0
|
||||
mouse_filter = 1
|
||||
script = ExtResource("1_1dtc4")
|
||||
|
||||
[node name="post-it_anchor1" type="Node2D" parent="."]
|
||||
[node name="post-it_anchor" type="Node2D" parent="."]
|
||||
position = Vector2(105, 57)
|
||||
|
|
|
|||
|
|
@ -6,6 +6,8 @@ var sibling
|
|||
var shift_tween
|
||||
var modulate_tween
|
||||
|
||||
signal transform_tween_finished
|
||||
|
||||
@export var text: String = "" :
|
||||
set (value):
|
||||
if is_inside_tree() or Engine.is_editor_hint():
|
||||
|
|
@ -120,5 +122,7 @@ func is_postit_attached() -> bool:
|
|||
return self.get_parent().get_parent() is Card
|
||||
|
||||
func tween_transform_to(target: Vector2):
|
||||
var transform_tween = create_tween()
|
||||
var transform_tween: Tween = create_tween()
|
||||
transform_tween.tween_property(self, "position", target, 0.25)
|
||||
await transform_tween.finished
|
||||
emit_signal("transform_tween_finished")
|
||||
|
|
|
|||
Loading…
Reference in New Issue