fix: character uses force, not impulse, now

This commit is contained in:
tiger tiger tiger 2026-01-21 00:58:31 +01:00
parent 3cd721e522
commit f3fa31f12e
6 changed files with 103 additions and 105 deletions

View File

@ -9,13 +9,13 @@ extends Node3D
@export var arrival_time : float = 15.0 @export var arrival_time : float = 15.0
@export var pre_leave_time : float = 20.0 @export var pre_leave_time : float = 20.0
@export var door_close_time : float = 1.0 @export var door_close_time : float = 1.0
@export var leave_time : float = 16.0 @export var leave_time : float = 15.0
@export var post_leave_time : float = 5.0 @export var post_leave_time : float = 5.0
@onready var origination : Node3D = $Origination @onready var origination : Node3D = $Origination
@onready var destination : Node3D = $Destination @onready var destination : Node3D = $Destination
@onready var subway : SubwayTrain = $Train @onready var subway : SubwayTrain = $Subway
var tween : Tween = null var tween : Tween = null
@ -31,19 +31,13 @@ func cycle() -> void:
func reset() -> void: func reset() -> void:
if tween: tween.kill() if tween: tween.kill()
for child in get_children(true): subway.global_position = origination.global_position
if not child.visible: continue
child.global_position = origination.global_position
func _seat_player_if_inside() -> bool: func _seat_player_if_inside() -> bool:
if %EntryDetect.overlaps_body(State.player): if %EntryDetect.overlaps_body(State.player):
prints("Player departs inside Train", self.name) prints("Player departs inside Train", self.name)
#State.player.sleeping = true
var s1 := %Seat1
var s2 := %Seat2
var seat : Node3D = s1 if (s1.global_position-State.player.global_position).length() < (s2.global_position-State.player.global_position).length() else s2 State.player.reparent(subway)
State.player.reparent(seat)
return true return true
return false return false
@ -51,8 +45,6 @@ func _seat_player_if_inside() -> bool:
func _unseat_player_if_inside() -> void: func _unseat_player_if_inside() -> void:
if %EntryDetect.overlaps_body(State.player): if %EntryDetect.overlaps_body(State.player):
prints("Player arrives on Train", self.name) prints("Player arrives on Train", self.name)
#State.player.sleeping = false
State.player.reparent(get_parent()) State.player.reparent(get_parent())
@ -62,9 +54,7 @@ func arrive() -> void:
await get_tree().create_timer(pre_arrival_time).timeout await get_tree().create_timer(pre_arrival_time).timeout
if tween: tween.kill() if tween: tween.kill()
tween = create_tween().set_trans(Tween.TRANS_CIRC).set_ease(Tween.EASE_OUT) tween = create_tween().set_trans(Tween.TRANS_CIRC).set_ease(Tween.EASE_OUT)
for child in get_children(true): tween.parallel().tween_property(subway, "global_position", self.global_position, arrival_time)
if not child.visible: continue
tween.parallel().tween_property(child, "global_position", self.global_position, arrival_time)
await tween.finished await tween.finished
subway.door_open = true subway.door_open = true
_unseat_player_if_inside() _unseat_player_if_inside()
@ -77,9 +67,7 @@ func leave() -> void:
var seated := _seat_player_if_inside() var seated := _seat_player_if_inside()
if tween: tween.kill() if tween: tween.kill()
tween = create_tween().set_trans(Tween.TRANS_QUART).set_ease(Tween.EASE_IN) tween = create_tween().set_trans(Tween.TRANS_QUART).set_ease(Tween.EASE_IN)
for child in get_children(true): tween.parallel().tween_property(subway, "global_position", destination.global_position, leave_time)
if not child.visible: continue
tween.parallel().tween_property(child, "global_position", destination.global_position, leave_time)
await tween.finished await tween.finished
await %SubwayTrainAudio.finished await %SubwayTrainAudio.finished

View File

@ -6,12 +6,12 @@ class_name SubwayTrain
if door_open == open: return if door_open == open: return
door_open=open door_open=open
if open: if open:
$Subway/AnimationPlayer.play("door_open") %TrainModel/AnimationPlayer.play("door_open")
else: else:
$Subway/AnimationPlayer.play("door_close") %TrainModel/AnimationPlayer.play("door_close")
func _ready() -> void: func _ready() -> void:
$Subway/AnimationPlayer.animation_finished.connect(_on_animation_finished) %TrainModel/AnimationPlayer.animation_finished.connect(_on_animation_finished)
func _on_animation_finished(_discard) -> void: func _on_animation_finished(_discard) -> void:
%FrontWallClosed.disabled = door_open %FrontWallClosed.disabled = door_open

View File

@ -175,7 +175,7 @@ glow_bloom = 0.2
glow_hdr_threshold = 0.5 glow_hdr_threshold = 0.5
glow_hdr_luminance_cap = 50.0 glow_hdr_luminance_cap = 50.0
fog_enabled = true fog_enabled = true
fog_light_color = Color(0.036443412, 0.15397307, 0.18791193, 1) fog_light_color = Color(0.03529412, 0.15294118, 0.1882353, 1)
fog_density = 0.02 fog_density = 0.02
fog_height = 0.25 fog_height = 0.25
fog_height_density = 0.5 fog_height_density = 0.5
@ -212,6 +212,7 @@ unique_name_in_owner = true
[node name="PlayerController" parent="Logic" instance=ExtResource("2_il5go")] [node name="PlayerController" parent="Logic" instance=ExtResource("2_il5go")]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.0218763, 6.1035156e-05, -5.6086483) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.0218763, 6.1035156e-05, -5.6086483)
continuous_cd = true
initial_pitch = -30.0 initial_pitch = -30.0
[node name="Track0Dolly" parent="Logic" instance=ExtResource("17_yfan7")] [node name="Track0Dolly" parent="Logic" instance=ExtResource("17_yfan7")]
@ -470,6 +471,7 @@ render_target_update_mode = 4
[node name="World Boundary (Floor)" type="CollisionShape3D" parent="Logic/Collision"] [node name="World Boundary (Floor)" type="CollisionShape3D" parent="Logic/Collision"]
shape = SubResource("WorldBoundaryShape3D_rkl48") shape = SubResource("WorldBoundaryShape3D_rkl48")
debug_color = Color(0.5019608, 0.003921569, 0.9607843, 1)
[node name="CollisionShape3D3" type="CollisionShape3D" parent="Logic/Collision"] [node name="CollisionShape3D3" type="CollisionShape3D" parent="Logic/Collision"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.143, 1, -66.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.143, 1, -66.5)

View File

@ -1,10 +1,18 @@
[gd_scene load_steps=23 format=3 uid="uid://df3ur5wll8vx7"] [gd_scene load_steps=25 format=3 uid="uid://df3ur5wll8vx7"]
[ext_resource type="PackedScene" uid="uid://4j1tlhfm3p40" path="res://base-environments/transition/subway_train.tscn" id="1_2h2xx"] [ext_resource type="PackedScene" uid="uid://4j1tlhfm3p40" path="res://base-environments/transition/subway_train.tscn" id="1_2h2xx"]
[ext_resource type="Script" uid="uid://dgfje4druu3sw" path="res://base-environments/transition/code/dolly.gd" id="1_5jpg8"] [ext_resource type="Script" uid="uid://dgfje4druu3sw" path="res://base-environments/transition/code/dolly.gd" id="1_5jpg8"]
[ext_resource type="Script" uid="uid://cyohujvfoiof7" path="res://base-environments/transition/code/subway_train.gd" id="2_aacjs"] [ext_resource type="Script" uid="uid://cyohujvfoiof7" path="res://base-environments/transition/code/subway_train.gd" id="2_aacjs"]
[ext_resource type="AudioStream" uid="uid://cwfr6sgcwg7sl" path="res://base-environments/transition/audio/450918__kyles__metro-subway-montreal-verdun-station-arrive-and-leave-semidistant-from-bridge-over-tracks-overpass.ogg" id="3_4h0n7"] [ext_resource type="AudioStream" uid="uid://cwfr6sgcwg7sl" path="res://base-environments/transition/audio/450918__kyles__metro-subway-montreal-verdun-station-arrive-and-leave-semidistant-from-bridge-over-tracks-overpass.ogg" id="3_4h0n7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aacjs"]
shading_mode = 0
albedo_color = Color(0.03529412, 0.15294118, 0.1882353, 1)
[sub_resource type="BoxMesh" id="BoxMesh_aacjs"]
material = SubResource("StandardMaterial3D_aacjs")
size = Vector3(1, 50, 150)
[sub_resource type="Shader" id="Shader_tpaj8"] [sub_resource type="Shader" id="Shader_tpaj8"]
code = "shader_type spatial; code = "shader_type spatial;
render_mode depth_prepass_alpha; render_mode depth_prepass_alpha;
@ -77,90 +85,62 @@ shader_parameter/vertical_emission = SubResource("GradientTexture1D_v43sq")
[sub_resource type="QuadMesh" id="QuadMesh_ppxbm"] [sub_resource type="QuadMesh" id="QuadMesh_ppxbm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_5jpg8"] [sub_resource type="BoxShape3D" id="BoxShape3D_j8pin"]
size = Vector3(1.565918, 2.3292236, 3.8251343) size = Vector3(30.020142, 3.5859985, 3.5711975)
[sub_resource type="BoxShape3D" id="BoxShape3D_e1qmr"]
size = Vector3(30.492157, 4.4813232, 3.4832764)
[sub_resource type="BoxShape3D" id="BoxShape3D_aacjs"] [sub_resource type="BoxShape3D" id="BoxShape3D_aacjs"]
size = Vector3(31.245972, 4.7752075, 1) size = Vector3(31.245972, 4.7752075, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4h0n7"] [sub_resource type="BoxShape3D" id="BoxShape3D_4h0n7"]
size = Vector3(16.285, 4.775, 3) size = Vector3(16.285, 4.775, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_xhnml"] [sub_resource type="BoxShape3D" id="BoxShape3D_xhnml"]
size = Vector3(6.041, 4.775, 3) size = Vector3(6.041, 4.775, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_5b47p"] [sub_resource type="BoxShape3D" id="BoxShape3D_5b47p"]
size = Vector3(5.908, 4.775, 3) size = Vector3(5.908, 4.775, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_5jpg8"] [sub_resource type="SphereShape3D" id="SphereShape3D_5jpg8"]
radius = 2.0 radius = 2.0
[sub_resource type="BoxShape3D" id="BoxShape3D_q8slu"]
size = Vector3(31.194, 0.8, 3.8)
[node name="TrainDolly" type="Node3D"] [node name="TrainDolly" type="Node3D"]
script = ExtResource("1_5jpg8") script = ExtResource("1_5jpg8")
metadata/_custom_type_script = "uid://dgfje4druu3sw" metadata/_custom_type_script = "uid://dgfje4druu3sw"
[node name="Destination" type="Node3D" parent="."] [node name="Destination" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 150) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 150)
visible = false
[node name="PotemkinsFacade" type="MeshInstance3D" parent="Destination"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.2, 0, 0)
mesh = SubResource("BoxMesh_aacjs")
[node name="Origination" type="Node3D" parent="."] [node name="Origination" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -150) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -150)
visible = false
[node name="Train" type="AnimatableBody3D" parent="."] [node name="Subway" type="Node3D" parent="."]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
script = ExtResource("2_aacjs") script = ExtResource("2_aacjs")
metadata/_custom_type_script = "uid://cyohujvfoiof7"
[node name="ParticleScreen" type="MeshInstance3D" parent="Train"] [node name="WarpEffecScreen" type="MeshInstance3D" parent="Subway"]
transform = Transform3D(-42.01, 4.0756225e-07, 4.340116e-07, -6.330816e-06, -2.8743172, -0.1808367, -5.9450595e-06, 0.1808367, -2.8743172, -3.9468384, 1.286, 2.488358) transform = Transform3D(-4.108744e-06, 0.1808367, -2.8743172, -6.330816e-06, -2.8743172, -0.1808367, 42.01, -4.1546687e-07, -3.0837123e-07, 2.4883583, 1.286, 3.9468384)
visible = false
material_override = SubResource("ShaderMaterial_0vobo") material_override = SubResource("ShaderMaterial_0vobo")
mesh = SubResource("QuadMesh_ppxbm") mesh = SubResource("QuadMesh_ppxbm")
skeleton = NodePath("../Collider")
[node name="Subway" parent="Train" instance=ExtResource("1_2h2xx")] [node name="EntryDetect" type="Area3D" parent="Subway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7804413, 0, 0)
script = null
[node name="EntryDetect" type="Area3D" parent="Train"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
[node name="EntryShape1" type="CollisionShape3D" parent="Train/EntryDetect"] [node name="InteriorTriggerShape" type="CollisionShape3D" parent="Subway/EntryDetect"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.105429, 1.1704571, 0.0023494991) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7977905, 1.3545837, -0.13719177)
shape = SubResource("BoxShape3D_5jpg8") shape = SubResource("BoxShape3D_j8pin")
debug_color = Color(0.7607843, 0.8117647, 0, 0.7176471)
[node name="Seat1" type="Node3D" parent="Train/EntryDetect/EntryShape1"] [node name="SpotLight3D" type="SpotLight3D" parent="Subway"]
unique_name_in_owner = true transform = Transform3D(-0.9620134, -0.0361063, -0.27060416, -2.0788793e-10, 0.9912155, -0.13225639, 0.27300233, -0.12723242, -0.9535627, -1.7471651, 0.40866053, 14.344355)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00042915344, -1.042389, 3.5422485e-07)
[node name="EntryShape2" type="CollisionShape3D" parent="Train/EntryDetect"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.689882, 1.1704571, 4.236329e-07)
shape = SubResource("BoxShape3D_5jpg8")
[node name="Seat2" type="Node3D" parent="Train/EntryDetect/EntryShape2"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00042915344, -1.042389, 3.5422485e-07)
[node name="SubwayTrainAudio" type="AudioStreamPlayer3D" parent="Train"]
unique_name_in_owner = true
stream = ExtResource("3_4h0n7")
unit_size = 100.0
panning_strength = 0.7
bus = &"sfx"
playback_type = 1
[node name="SubwayTrainAudioIntense" type="AudioStreamPlayer3D" parent="Train"]
unique_name_in_owner = true
stream = ExtResource("3_4h0n7")
attenuation_model = 1
unit_size = 15.0
bus = &"sfx"
playback_type = 1
[node name="SpotLight3D" type="SpotLight3D" parent="Train"]
transform = Transform3D(-0.2730023, 0.12723242, 0.9535627, -2.0788793e-10, 0.9912155, -0.13225639, -0.9620134, -0.036106296, -0.27060413, -14.344355, 0.40866053, -1.7471657)
light_energy = 5.0 light_energy = 5.0
light_specular = 0.0 light_specular = 0.0
light_bake_mode = 0 light_bake_mode = 0
@ -170,39 +150,71 @@ spot_range = 200.0
spot_attenuation = 0.2 spot_attenuation = 0.2
spot_angle = 15.0 spot_angle = 15.0
[node name="SubwaySoundAttenuationArea" type="Area3D" parent="Train"] [node name="SubwayTrainAudio" type="AudioStreamPlayer3D" parent="Subway"]
unique_name_in_owner = true
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
stream = ExtResource("3_4h0n7")
unit_size = 100.0
panning_strength = 0.7
bus = &"sfx"
playback_type = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="Train/SubwaySoundAttenuationArea"] [node name="SubwayTrainAudioIntense" type="AudioStreamPlayer3D" parent="Subway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6517792, 1.7406616, 0.034606963) unique_name_in_owner = true
shape = SubResource("BoxShape3D_e1qmr") transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
stream = ExtResource("3_4h0n7")
attenuation_model = 1
unit_size = 15.0
bus = &"sfx"
playback_type = 1
[node name="FrontWallClosed" type="CollisionShape3D" parent="Train"] [node name="TrainModel" parent="Subway" instance=ExtResource("1_2h2xx")]
unique_name_in_owner = true
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.4114173e-08, 0, -0.7804413)
script = null
[node name="Collider" type="AnimatableBody3D" parent="Subway"]
unique_name_in_owner = true
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
input_ray_pickable = false
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
sync_to_physics = false
[node name="FrontWallClosed" type="CollisionShape3D" parent="Subway/Collider"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8395386, 1.4940796, -1.533) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8395386, 1.4940796, -1.533)
shape = SubResource("BoxShape3D_aacjs") shape = SubResource("BoxShape3D_aacjs")
[node name="FrontWallOpen1" type="CollisionShape3D" parent="Train"] [node name="FrontWallOpen1" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.80548847, 1.4940796, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.8054885, 1.4940796, -1.4447353)
shape = SubResource("BoxShape3D_4h0n7") shape = SubResource("BoxShape3D_4h0n7")
[node name="FrontWallOpen2" type="CollisionShape3D" parent="Train"] [node name="FrontWallOpen2" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.442047, 1.4940796, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.442047, 1.4940796, -1.4447353)
shape = SubResource("BoxShape3D_xhnml") shape = SubResource("BoxShape3D_xhnml")
[node name="FrontWallOpen3" type="CollisionShape3D" parent="Train"] [node name="FrontWallOpen3" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.829376, 1.4940796, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.829376, 1.4940796, -1.4447353)
shape = SubResource("BoxShape3D_5b47p") shape = SubResource("BoxShape3D_5b47p")
[node name="RearWall" type="CollisionShape3D" parent="Train"] [node name="RearWall" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.344, 1.457) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.344, 1.457)
shape = SubResource("BoxShape3D_aacjs") shape = SubResource("BoxShape3D_aacjs")
[node name="DriverCabin1" type="CollisionShape3D" parent="Train"] [node name="DriverCabin1" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.448963, 1.0697384, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.448963, 1.0697384, 0)
shape = SubResource("SphereShape3D_5jpg8") shape = SubResource("SphereShape3D_5jpg8")
disabled = true debug_color = Color(0, 0.46666667, 0.54901963, 0.9254902)
[node name="DriverCabin2" type="CollisionShape3D" parent="Train"] [node name="DriverCabin2" type="CollisionShape3D" parent="Subway/Collider"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.730333, 1.0697384, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.730333, 1.0697384, 0)
shape = SubResource("SphereShape3D_5jpg8") shape = SubResource("SphereShape3D_5jpg8")
disabled = true debug_color = Color(0, 0.46666667, 0.54901963, 0.9254902)
[node name="TrainFloor" type="CollisionShape3D" parent="Subway/Collider"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
shape = SubResource("BoxShape3D_q8slu")
debug_color = Color(0.5375858, 0, 0.22143945, 1)

View File

@ -173,7 +173,7 @@ var has_entered:bool = false:
delay_passed = false delay_passed = false
var delay_passed:bool = false var delay_passed:bool = false
func _on_ray_entered(_area : Area3D): func _on_ray_entered(_area : Area3D) -> void:
var parent := _area.get_parent() as Interactable var parent := _area.get_parent() as Interactable
if not parent.visible: return if not parent.visible: return
assert(parent != null, "Ray entered non-interactable area!") assert(parent != null, "Ray entered non-interactable area!")
@ -183,7 +183,7 @@ func _on_ray_entered(_area : Area3D):
if hand_cursor: if hand_cursor:
hand_cursor.texture = cursor_point hand_cursor.texture = cursor_point
func _on_ray_exited(_area): func _on_ray_exited(_area : Area3D) -> void:
var parent := _area.get_parent() as Interactable var parent := _area.get_parent() as Interactable
if not parent.visible: return if not parent.visible: return
#printt("ray exited", parent.name, parent) #printt("ray exited", parent.name, parent)
@ -200,7 +200,7 @@ func _physics_process(delta: float):
if jitter_strength > 0 and not State.reduce_motion: if jitter_strength > 0 and not State.reduce_motion:
_handle_jitter(delta) _handle_jitter(delta)
func _handle_movement(delta:float): func _handle_movement(_delta:float):
var input:Vector2 = Vector2(Input.get_action_strength("player_right") - Input.get_action_strength("player_left"), var input:Vector2 = Vector2(Input.get_action_strength("player_right") - Input.get_action_strength("player_left"),
Input.get_action_strength("player_backwards")*0.8 - Input.get_action_strength("player_forwards")) Input.get_action_strength("player_backwards")*0.8 - Input.get_action_strength("player_forwards"))
@ -211,14 +211,9 @@ func _handle_movement(delta:float):
direction = yaw.global_transform.basis.x * direction.x + transform.basis.y * direction.y + yaw.global_transform.basis.z * direction.z direction = yaw.global_transform.basis.x * direction.x + transform.basis.y * direction.y + yaw.global_transform.basis.z * direction.z
if linear_velocity.length() > (linear_velocity + (direction*max_speed - linear_velocity)).length():
direction = Vector3.ZERO
else:
direction *= (direction*max_speed - linear_velocity).length()*max_acceleration
linear_damp = damp * max(0.5, 1 - input.length()) linear_damp = damp * max(0.5, 1 - input.length())
apply_central_impulse(direction*delta) apply_central_force(direction*max_acceleration)
func _handle_rotation(delta:float): func _handle_rotation(delta:float):
var smoothness = min(3, 60.0/Engine.get_frames_per_second()) var smoothness = min(3, 60.0/Engine.get_frames_per_second())

View File

@ -619,6 +619,7 @@ axis_lock_angular_z = true
physics_material_override = SubResource("10") physics_material_override = SubResource("10")
can_sleep = false can_sleep = false
script = ExtResource("1_0b4mi") script = ExtResource("1_0b4mi")
max_acceleration = 7.0
[node name="ShadowCaster" type="MeshInstance3D" parent="."] [node name="ShadowCaster" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54540473, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54540473, 0)