fix #201: enhance controller feel when selecting thoughts
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9e6c6d7972
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@ -115,6 +115,7 @@ func fill_post_slots():
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var picked_player: AnimationPlayer
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var picked_player: AnimationPlayer
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var random_player: AnimationPlayer
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var random_player: AnimationPlayer
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var on_cooldown: bool = false
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var card_anim_skipped:bool = false
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var card_anim_skipped:bool = false
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func _input(event):
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func _input(event):
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#if event.is_action_pressed("ui_end"):
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#if event.is_action_pressed("ui_end"):
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@ -122,11 +123,16 @@ func _input(event):
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# selection_state = CARDS
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# selection_state = CARDS
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if has_stage:
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if has_stage:
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if !_input_locked:
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if not _input_locked:
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if not on_cooldown:
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
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curr_selection_id -= 1
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curr_selection_id -= 1
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elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"):
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elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"):
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curr_selection_id += 1
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curr_selection_id += 1
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on_cooldown = true
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await get_tree().create_timer(0.1).timeout
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on_cooldown = false
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if event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_accept"):
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pick(curr_selection_id)
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pick(curr_selection_id)
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elif event.is_action_pressed("skip"):
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elif event.is_action_pressed("skip"):
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