fix: slot numbers are now in order of save date
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3cb7a2d704
commit
f2ab1d7689
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@ -58,6 +58,16 @@ func _sort_saves() -> void:
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return a.last_saved > b.last_saved
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)
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func _get_slot_number(save: SaveGame) -> int:
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# Create a list sorted by file name (creation order) to determine slot numbers
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var saves_by_creation := saves.duplicate()
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saves_by_creation.sort_custom(func(a: SaveGame, b: SaveGame) -> int:
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return a.file_name < b.file_name # Older files first (ascending)
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)
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# Find this save's position in the creation-order list
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return saves_by_creation.find(save) + 1
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func _rebuild_buttons() -> void:
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save_buttons = []
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for child in list_container.get_children():
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@ -68,7 +78,8 @@ func _rebuild_buttons() -> void:
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list_container.add_child(save_box)
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for i in range(saves.size()):
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var new_button := SaveGameDisplay.new(saves[i], i+1)
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var slot_number := _get_slot_number(saves[i])
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var new_button := SaveGameDisplay.new(saves[i], slot_number)
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save_box.add_child(new_button)
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save_buttons.append(new_button)
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new_button.pressed.connect(_on_game_picked.bind(i))
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