improving parsing and passing of mouse events
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parent
1dae8286cf
commit
ef93aafd9e
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@ -49,6 +49,7 @@ var scale_tween
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@export var voice_line: AudioStream = null
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@export var voice_line: AudioStream = null
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@export var is_dragable: bool = false
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@export var is_dragable: bool = false
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var is_dragged: bool = false
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func _ready():
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func _ready():
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_handle_wiggle(0)
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_handle_wiggle(0)
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@ -91,12 +92,22 @@ func _on_focus_exited():
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print(self, "is not focused")
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print(self, "is not focused")
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func _on_mouse_entered():
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func _on_mouse_entered():
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highlighted = true
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if not Input.is_action_pressed("mouse_left"):
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highlighted = true
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if "handle_hover" in owner:
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owner.handle_hover(self)
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func _on_mouse_exited():
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func _on_mouse_exited():
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highlighted = false
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highlighted = false
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func _on_input_event(viewport, event, shape_idx):
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func _on_input_event(viewport, event, shape_idx):
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if event is InputEventMouseMotion and Input.is_action_pressed("mouse_left") and is_dragable:
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if event is InputEventMouseMotion and is_dragged:
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position += event.relative
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position += event.relative
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT:
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if is_dragable:
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is_dragged = event.pressed
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if "handle_mouse_button" in owner:
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owner.handle_mouse_button(self, event)
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@ -46,6 +46,7 @@ var modulate_tween
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@export var voice_line: AudioStream = null
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@export var voice_line: AudioStream = null
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@export var is_dragable: bool = false
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@export var is_dragable: bool = false
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var is_dragged = false
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func _ready() -> void:
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func _ready() -> void:
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$Content/Label.text = self.text
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$Content/Label.text = self.text
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@ -67,12 +68,21 @@ func _on_focus_exited():
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print(self, "is not focused")
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print(self, "is not focused")
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func _on_mouse_entered():
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func _on_mouse_entered():
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#owner.grab_highlight(self)
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if not Input.is_action_pressed("mouse_left"):
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highlighted = true
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highlighted = true
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if "handle_hover" in owner:
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owner.handle_hover(self)
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func _on_mouse_exited():
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func _on_mouse_exited():
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highlighted = false
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highlighted = false
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func _on_input_event(viewport, event, shape_idx):
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func _on_input_event(viewport, event, shape_idx):
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if event is InputEventMouseMotion and Input.is_action_pressed("mouse_left") and is_dragable:
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if event is InputEventMouseMotion and is_dragged:
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position += event.relative
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position += event.relative
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT:
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if is_dragable:
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is_dragged = event.pressed
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if "handle_mouse_button" in owner:
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owner.handle_mouse_button(self, event)
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