From ea1c88a0cdb36dfa2167d5801d54fc65ee9906e7 Mon Sep 17 00:00:00 2001 From: betalars Date: Wed, 5 Jul 2023 23:17:33 +0200 Subject: [PATCH] resetting testing scene --- src/dev-util/testing.tscn | 163 +------------------------------------- 1 file changed, 1 insertion(+), 162 deletions(-) diff --git a/src/dev-util/testing.tscn b/src/dev-util/testing.tscn index 84adedb..e634046 100644 --- a/src/dev-util/testing.tscn +++ b/src/dev-util/testing.tscn @@ -1,123 +1,4 @@ -[gd_scene load_steps=21 format=3 uid="uid://bigr0lnen1xdh"] - -[ext_resource type="ArrayMesh" uid="uid://cbbreijekdjel" path="res://base-environments/youth_room/shaders/raising-lava.res" id="1_kkx3t"] -[ext_resource type="ArrayMesh" uid="uid://7bpgy7uud2ai" path="res://base-environments/youth_room/shaders/falling-lava.res" id="2_tokpx"] -[ext_resource type="Shader" uid="uid://bcuduhlnij5mc" path="res://base-environments/youth_room/shaders/glass.tres" id="3_e48d5"] -[ext_resource type="ArrayMesh" uid="uid://dpof211rbvl30" path="res://base-environments/youth_room/shaders/lava-glass.res" id="4_bg48h"] -[ext_resource type="ArrayMesh" uid="uid://bsxcltpxwi5c2" path="res://base-environments/youth_room/shaders/lava-metal.res" id="5_4c8kc"] - -[sub_resource type="QuadMesh" id="QuadMesh_sj0jk"] - -[sub_resource type="Shader" id="Shader_kfdmq"] -code = "shader_type spatial; -render_mode blend_mix, depth_draw_opaque, diffuse_lambert, specular_schlick_ggx, unshaded; - -uniform sampler2D gradient; -uniform float drop_size; -uniform float stretch_compensatioon; -uniform float fill; -uniform float speed; -uniform float brightness; - -void fragment() { - - float fresnel = 1.0/(1.0-abs(NORMAL.x)); - - float dist = 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x, 1.0))); - dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.2, 1.0))); - dist += 1.0 / distance(vec2(NORMAL.x/stretch_compensatioon, UV.y), vec2(0.0, mod(-TIME*speed*UV.x+0.6, 1.0))); - //dist = 0.0; - dist += 1.3 / distance(vec2(NORMAL.x*1.3/stretch_compensatioon, UV.y), vec2(0.0, fill)); - - ALBEDO = texture(gradient, UV2).xyz*brightness; - ALPHA = float(int(dist > 1.0/drop_size)); - -} -" - -[sub_resource type="Gradient" id="Gradient_r18tr"] -colors = PackedColorArray(0.705882, 6.36471, 0.211765, 1, 0.279697, 0.985193, 0.315141, 1) - -[sub_resource type="GradientTexture2D" id="GradientTexture2D_42bqf"] -gradient = SubResource("Gradient_r18tr") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_31q3g"] -render_priority = 0 -shader = SubResource("Shader_kfdmq") -shader_parameter/drop_size = 0.015 -shader_parameter/stretch_compensatioon = 35.0 -shader_parameter/fill = 0.663 -shader_parameter/speed = 0.01 -shader_parameter/brightness = 1.0 -shader_parameter/gradient = SubResource("GradientTexture2D_42bqf") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_2vmtt"] -render_priority = 0 -shader = ExtResource("3_e48d5") -shader_parameter/glass_tint = Color(0.631373, 0.584314, 0.376471, 1) -shader_parameter/lightcolor = Color(1.5, 2, 0.76, 1) - -[sub_resource type="Animation" id="Animation_0ijgr"] -length = 0.001 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:rotation") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector3(0, 0, 0)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("../falling:rotation") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 0, -"values": [Vector3(0, 0, 0)] -} - -[sub_resource type="Animation" id="Animation_ovxyq"] -resource_name = "lavalamp" -length = 60.0 -loop_mode = 1 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath(".:rotation") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 60), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [Vector3(0, 6.28319, 0), Vector3(0, 0, 0)] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("../falling:rotation") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0, 60), -"transitions": PackedFloat32Array(1, 1), -"update": 0, -"values": [Vector3(0, 6.28319, 0), Vector3(0, 0, 0)] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_88lyq"] -_data = { -"RESET": SubResource("Animation_0ijgr"), -"lavalamp": SubResource("Animation_ovxyq") -} +[gd_scene load_steps=6 format=3 uid="uid://bigr0lnen1xdh"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3yn7w"] sky_top_color = Color(0, 0, 1, 1) @@ -188,44 +69,8 @@ func focus_object(): dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0.6, 1) " -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7uei1"] -albedo_color = Color(0.933333, 0.933333, 0.933333, 1) -metallic = 1.0 -roughness = 0.4 - [node name="Node3D" type="Node3D"] -[node name="Node3D" type="Node3D" parent="."] -visible = false - -[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.29184, 0, 0) -mesh = SubResource("QuadMesh_sj0jk") -surface_material_override/0 = SubResource("ShaderMaterial_31q3g") - -[node name="falling" type="MeshInstance3D" parent="."] -material_override = SubResource("ShaderMaterial_31q3g") -mesh = ExtResource("1_kkx3t") -skeleton = NodePath("../Node3D/MeshInstance3D") - -[node name="raising" type="MeshInstance3D" parent="."] -material_override = SubResource("ShaderMaterial_31q3g") -mesh = ExtResource("2_tokpx") -skeleton = NodePath("../Node3D/MeshInstance3D") - -[node name="Lava-glass" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1.02, 0, 0, 0, 1, 0, 0, 0) -visible = false -material_override = SubResource("ShaderMaterial_2vmtt") -mesh = ExtResource("4_bg48h") - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -root_node = NodePath("../raising") -autoplay = "lavalamp" -libraries = { -"": SubResource("AnimationLibrary_88lyq") -} - [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_f0flp") camera_attributes = SubResource("CameraAttributesPractical_2qx32") @@ -234,9 +79,3 @@ script = SubResource("GDScript_uqlwy") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77) fov = 18.0 - -[node name="Lava-metal" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.193804, 0) -visible = false -material_override = SubResource("StandardMaterial3D_7uei1") -mesh = ExtResource("5_4c8kc")