misc cleanup

This commit is contained in:
betalars 2025-05-30 13:54:10 +02:00
parent 23f1e8c417
commit cea1249334
5 changed files with 10 additions and 11 deletions

1
.gitignore vendored
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@ -5,3 +5,4 @@ result
src/addons/godot-jolt src/addons/godot-jolt
*png~ *png~
*~lock* *~lock*
*_recovered*

Binary file not shown.

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@ -952,7 +952,7 @@ states/start_game/position = Vector2(698, 32)
transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")] transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")]
graph_offset = Vector2(-596.25, -100.734) graph_offset = Vector2(-596.25, -100.734)
[sub_resource type="Shader" id="Shader_duh8f"] [sub_resource type="Shader" id="Shader_cegan"]
code = "shader_type canvas_item; code = "shader_type canvas_item;
render_mode blend_premul_alpha; render_mode blend_premul_alpha;
@ -994,7 +994,7 @@ void fragment() {
" "
[sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"]
shader = SubResource("Shader_duh8f") shader = SubResource("Shader_cegan")
shader_parameter/nebula_brightness = 2.4 shader_parameter/nebula_brightness = 2.4
shader_parameter/nebula_scale = Vector2(1.3, 1.6) shader_parameter/nebula_scale = Vector2(1.3, 1.6)
shader_parameter/starlight_noise = ExtResource("9_l7v4b") shader_parameter/starlight_noise = ExtResource("9_l7v4b")
@ -1004,12 +1004,12 @@ shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
shader_parameter/drift_compensation = Vector2(0.1, -0.2) shader_parameter/drift_compensation = Vector2(0.1, -0.2)
shader_parameter/noise_strength = 0.2 shader_parameter/noise_strength = 0.2
[sub_resource type="Gradient" id="Gradient_7nxov"] [sub_resource type="Gradient" id="Gradient_82xsv"]
interpolation_color_space = 2 interpolation_color_space = 2
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"]
gradient = SubResource("Gradient_7nxov") gradient = SubResource("Gradient_82xsv")
width = 2048 width = 2048
height = 1536 height = 1536
fill = 1 fill = 1

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@ -317,6 +317,7 @@ text = "Attribution"
[node name="BugButton" type="Button" parent="PanelContainer"] [node name="BugButton" type="Button" parent="PanelContainer"]
layout_mode = 2 layout_mode = 2
text = "BugButton"
script = ExtResource("4_j5v2v") script = ExtResource("4_j5v2v")
metadata/_custom_type_script = "uid://sa15wakvpj2e" metadata/_custom_type_script = "uid://sa15wakvpj2e"

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@ -10,10 +10,7 @@ config_version=5
[application] [application]
config/name="Frame of Mind" config/name="My love my life and my Frame of Mind"
config/name_localized={
"de": "Frame of Mind - ein Gedankenspiel."
}
run/main_scene="uid://cd63barv73rfx" run/main_scene="uid://cd63barv73rfx"
config/use_custom_user_dir=true config/use_custom_user_dir=true
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")