misc cleanup
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parent
23f1e8c417
commit
cea1249334
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@ -5,3 +5,4 @@ result
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src/addons/godot-jolt
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src/addons/godot-jolt
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*png~
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*png~
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*~lock*
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*~lock*
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*_recovered*
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BIN
design/volunteer room/volunteer_room_construction.blend (Stored with Git LFS)
BIN
design/volunteer room/volunteer_room_construction.blend (Stored with Git LFS)
Binary file not shown.
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@ -952,7 +952,7 @@ states/start_game/position = Vector2(698, 32)
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transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")]
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transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")]
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graph_offset = Vector2(-596.25, -100.734)
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graph_offset = Vector2(-596.25, -100.734)
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[sub_resource type="Shader" id="Shader_duh8f"]
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[sub_resource type="Shader" id="Shader_cegan"]
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code = "shader_type canvas_item;
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code = "shader_type canvas_item;
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render_mode blend_premul_alpha;
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render_mode blend_premul_alpha;
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@ -994,7 +994,7 @@ void fragment() {
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"
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"]
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shader = SubResource("Shader_duh8f")
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shader = SubResource("Shader_cegan")
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shader_parameter/nebula_brightness = 2.4
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shader_parameter/nebula_brightness = 2.4
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shader_parameter/nebula_scale = Vector2(1.3, 1.6)
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shader_parameter/nebula_scale = Vector2(1.3, 1.6)
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shader_parameter/starlight_noise = ExtResource("9_l7v4b")
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shader_parameter/starlight_noise = ExtResource("9_l7v4b")
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@ -1004,12 +1004,12 @@ shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
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shader_parameter/drift_compensation = Vector2(0.1, -0.2)
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shader_parameter/drift_compensation = Vector2(0.1, -0.2)
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shader_parameter/noise_strength = 0.2
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shader_parameter/noise_strength = 0.2
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[sub_resource type="Gradient" id="Gradient_7nxov"]
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[sub_resource type="Gradient" id="Gradient_82xsv"]
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interpolation_color_space = 2
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interpolation_color_space = 2
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"]
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"]
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gradient = SubResource("Gradient_7nxov")
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gradient = SubResource("Gradient_82xsv")
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width = 2048
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width = 2048
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height = 1536
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height = 1536
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fill = 1
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fill = 1
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@ -317,6 +317,7 @@ text = "Attribution"
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[node name="BugButton" type="Button" parent="PanelContainer"]
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[node name="BugButton" type="Button" parent="PanelContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "BugButton"
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script = ExtResource("4_j5v2v")
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script = ExtResource("4_j5v2v")
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metadata/_custom_type_script = "uid://sa15wakvpj2e"
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metadata/_custom_type_script = "uid://sa15wakvpj2e"
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@ -10,10 +10,7 @@ config_version=5
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[application]
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[application]
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config/name="Frame of Mind"
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config/name="My love my life and my Frame of Mind"
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config/name_localized={
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"de": "Frame of Mind - ein Gedankenspiel."
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}
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run/main_scene="uid://cd63barv73rfx"
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run/main_scene="uid://cd63barv73rfx"
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config/use_custom_user_dir=true
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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