start re-importing starlight shader
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@ -28,5 +28,12 @@ animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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import_script/path=""
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import_script/path=""
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_subresources={}
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_subresources={
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"materials": {
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"starlight": {
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"use_external/enabled": true,
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"use_external/path": "res://base-environments/youth_room/import/materials/starlight_shader.material"
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}
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}
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}
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdyg065h8vcdi"
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path="res://.godot/imported/starlight-textures.png-4ddade130465fa71fbca6304c0a7a75a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://base-environments/youth_room/shaders/starlight-textures.png"
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dest_files=["res://.godot/imported/starlight-textures.png-4ddade130465fa71fbca6304c0a7a75a.ctex"]
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[params]
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compress/mode=3
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -0,0 +1,9 @@
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shader_type spatial;
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render_mode unshaded;
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uniform sampler2D starlight_noise;
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uniform sampler2D starlight_textures;
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void fragment() {
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ALBEDO = vec3(.0, .0, texture(starlight_textures, UV + texture(starlight_noise, UV).xz).z);
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}
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ds1n0xhxqlp4b"
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path.bptc="res://.godot/imported/universe_noise.png-d3c27872055ba4487d16cb642b35acb7.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://base-environments/youth_room/shaders/universe_noise.png"
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dest_files=["res://.godot/imported/universe_noise.png-d3c27872055ba4487d16cb642b35acb7.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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